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Old 10-23-2006, 10:42 AM   #61 (permalink)
 
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Re: Unlocks and you (and us)

I currently have:
* Sniper tree
* Spec-ops tree
* Assault tree
+ non-kit specific unlocks (SL beacon, grenades, etc...)

I was flying around with Arf last night... Air isn't quite as weak as people are thinking and the gunship can be nasty. It's extraordinarily manoeverable - think F-18 mixed with a Cobra - and I know I scared Arf a couple of times with my backflips off the Titan deck. In a few weeks we might see some regrets about not taking the manpads tree.
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Old 10-23-2006, 10:52 AM   #62 (permalink)
 
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Re: Unlocks and you (and us)

Yea the gunships are quite powerful with two people. With just a pilot they are completely useless against infantry... the missles do nothing to soft targets.

Right now people are obsessing over unlocks, which you can't use in vehicles... plus the respawn takes a lot longer so it'd be a lot more waiting around.
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Old 10-23-2006, 10:59 AM   #63 (permalink)
 
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Re: Unlocks and you (and us)

Ok well, here I am late into the thread. Sorry to say it but I'm assault all the way. I will pick whatever class I need to be for my SL but I am by far the best as a close to medium infantry killer.
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Old 10-23-2006, 11:15 AM   #64 (permalink)
 
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Re: Unlocks and you (and us)

Anyone have any experience with the Recon unlock gun "Lambert Carbine"? Seems like the slow fade + cqb gun would be a nice combo.

How does the AT gun work snail? What kind of damage does it inflict, do you need to get shots at the rear or can you kill from anywhere. Seems a gun would be pretty sweet since you aren't as obvious without missles leaving your position.
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Old 10-23-2006, 11:20 AM   #65 (permalink)
 
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Re: Unlocks and you (and us)

Thanatos, Medic Specialist, Squad Leader

I'll be specializing in the Medic tree - I've already got the defib, advanced med hub and smoke grenades. I will also be going up the squad leader path, with the spawn beacon and drones.

I am undecided on the Voss (Medic gun) - I will wait until more player 'reviews' come out on the performance of the weapon before I use an unlock on it. If you've got an opinion on it, let me know.
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Old 10-23-2006, 11:43 AM   #66 (permalink)
 
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Re: Unlocks and you (and us)

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Anyone have any experience with the Recon unlock gun "Lambert Carbine"? Seems like the slow fade + cqb gun would be a nice combo.
Soooo fun.

Best use of the combination is in flanking enemy positions. The cloak isn't perfect, but nobody notices unless they're looking right at you. The Recon netbat helps here a lot too. You can run, but you can't hide. :-)

Last edited by jepzilla; 10-23-2006 at 12:01 PM.
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Old 10-23-2006, 11:45 AM   #67 (permalink)
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Re: Unlocks and you (and us)

I'll likely go Engineer with anti-vehicle specialization
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Old 10-23-2006, 02:24 PM   #68 (permalink)
 
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Re: Unlocks and you (and us)

Just played my first few rounds yesterday. I'll be going w/the recon sniper tree till I get everything, then probably switch to assault/medic.
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Old 10-23-2006, 03:03 PM   #69 (permalink)
 
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Re: Unlocks and you (and us)

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Originally Posted by Thanatos View Post
Thanatos, Medic Specialist, Squad Leader

I'll be specializing in the Medic tree - I've already got the defib, advanced med hub and smoke grenades. I will also be going up the squad leader path, with the spawn beacon and drones.

I am undecided on the Voss (Medic gun) - I will wait until more player 'reviews' come out on the performance of the weapon before I use an unlock on it. If you've got an opinion on it, let me know.
I like the Voss. It's not as powerful as the other assault guns, but the extra ammo helps in tight areas and doesn't leave you exposed while reloading as much. The low recoil also helps at low-med distances. That said, I haven't actually unlocked it. I just use the field unlocks to get it. Unlocking the guns feels like a waste of a rank to me.

So far I've got the medic side of assault and most of the engineer unlocks. Next I'll either finish assault, or do the carbine side of recon.
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Old 10-23-2006, 03:49 PM   #70 (permalink)
 
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Re: Unlocks and you (and us)

Isnt it interesting how the game is evolving as the higher unlocks are becoming more common place

I've started seeing the mines in game, they seem pretty deadly as they are hard to spot and they take away 80% of health for walkers & tanks. This is the tree I'm unlocking. Last on the tree is the AA missiles, this will help a lot to scare away gunships and keep my squad alive.
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Old 10-23-2006, 03:55 PM   #71 (permalink)
 
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Re: Unlocks and you (and us)

Did anybody try the idea suggested a while back of having a couple of different specalist soldiers to get up the trees more quickly? If I were to create a soldier to go up the AT tree would I get the free unlock for my veteran status again?
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Old 10-23-2006, 03:58 PM   #72 (permalink)
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Re: Unlocks and you (and us)

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Originally Posted by jepzilla View Post
I was flying around with Arf last night... Air isn't quite as weak as people are thinking and the gunship can be nasty. It's extraordinarily manoeverable - think F-18 mixed with a Cobra - and I know I scared Arf a couple of times with my backflips off the Titan deck. In a few weeks we might see some regrets about not taking the manpads tree.
Yea, at one point Jep was flying us about 5 feet off the ground before putting the thing into a vertical lift parallel to the wall of a large building. Also he takes off from the deck of Titan like he's trying to win gold on the high dive.

The dogfights were different. I'm not sure what was happening in all of them. At one point Jep was flying sideways underneath and over the enemy gunship and it had no idea what was hitting it.
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Old 10-23-2006, 05:24 PM   #73 (permalink)
 
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Re: Unlocks and you (and us)

I never really specialized in "one" kit in BF2, so I guess I'll continue my trend of balance in BF2142. I'm already partial to the support kit (LMG owns), and the engineer kit. The Assault kit seems perfect to me, but I may end up not touching the Recon kit as it damn near forces you to be a sniper.

Currrently, I have the Defib, C9 (or C7) demolition, EMP mines, EMP grenades, the support shield, and frags. I'm a bad squad leader so I think I'll leave those upgrades to people who make a difference (i.e. Silver, Luckyshot, etc.).
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Old 10-23-2006, 05:32 PM   #74 (permalink)
 
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Re: Unlocks and you (and us)

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Originally Posted by Maus View Post
Did anybody try the idea suggested a while back of having a couple of different specalist soldiers to get up the trees more quickly? If I were to create a soldier to go up the AT tree would I get the free unlock for my veteran status again?
Maus, that's a fantastic idea - you could even add distinguishing tags to your soldier (e.g. Thanatos-Med or Thanatos-Eng) so that all your squadmates know what role you'll be playing. It might be like having an alt-character in an MMORPG. I may try that.
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Old 10-23-2006, 05:58 PM   #75 (permalink)
 
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Re: Unlocks and you (and us)

Quote:
Originally Posted by Maus View Post
Did anybody try the idea suggested a while back of having a couple of different specalist soldiers to get up the trees more quickly? If I were to create a soldier to go up the AT tree would I get the free unlock for my veteran status again?

I started a thread on this topic. And yes you get the vet unlock for your 4 allowed characters. I think it is a great idea to have a specialist if nothing else to try out the unlocks at a lower cost... you don't want to make any mistakes on your main. Plus some nights I just want to be a sniper so I will have a character for that, and won't waste my main in something as specialized as sniper which I rarely/never play in a squad situation.
http://www.tacticalgamer.com/battlef...uggestion.html
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