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10-30-2006, 04:24 PM #106
Re: Unlocks and you (and us)
The fact that your unlocks can change key bindings when you add other unlocks/gun is very annoying. Like you, I'm always hitting the wrong key.
I use the Baur and I don't feel much of a difference. I think it's actually harder to hit a guy at a distance, because it has a bigger recoil. But up close it's much more deadly than the standard assault gun.
Unforunately EA, in all its wisdom, shut down all the stat tracking websites, so I can't look at my actual Baur/Assault gun statistics.Telorn
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10-30-2006, 04:25 PM #107
Re: Unlocks and you (and us)
Baur is definately good if you like leaving your rifle on single shot and picking people off. It only has 20 rouns per mag but does more dmg per round than the other rifles. Sorta like a poor mans sniper rifle.
The H-AVR is amazing and i highly encourage getting it if you want to be really effective as AT. The default AT weapons are good at long range since you can guide them. But the AVR just tears up armor especially if you go for the weak spots. You cant guide it though so its more of a short range weapon that does more damage. Hide till they get close or pass you and let em have one up the tail pipe. They'll feel that for sure. Add that with the motion mines and youll be a one man armor wreckin machine.
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10-30-2006, 05:03 PM #108
Re: Unlocks and you (and us)
EA did have a website with stats, but it has gone AWOL and they continue to block third party access to the stats.
I think you answered my question BOM. I already have the shotgun unlock (mostly to get access to the netbat via field upgrades) I think I will grab the netbat permanently with my current unlock and then use the field upgrade for the rockets, then head up the engineer tree for the H-AVR gun.|TG-12th| SHINER









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10-30-2006, 05:22 PM #109
Re: Unlocks and you (and us)
All you dorks think the Pilum is for short range? Pffffft... newbies.
A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
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10-30-2006, 05:24 PM #110
Re: Unlocks and you (and us)
That was the first tree I climbed
.
I actually find the smoke quite useful on titan, and the Voss is second to none.
I am done with Spec Ops and Medic, and I now plan to head in the direction of infantry killing support.
I'll either do sniper then or I'll get started on engineer.The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.

I
#83 of 213 things you cannot do in the army.
83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...."
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10-30-2006, 05:39 PM #111
Re: Unlocks and you (and us)
I've actually been playing pretty much exclusively as a medic specialist since I started playing and was very surprised to see that there weren't many others. Not that it doesn't happen, but it would be nice if I got healed a little more frequently.
It was a lot easier to spot downed team mates in BF2. Even with the little blue x's on the minimap and HUD, they still aren't very reliable to use to spot downed teammates because players who are up and running may have them (health bar doesn't even indicate light damage) and I've revived several teammates that didn't have the blue x's over their body. Can somebody say NetBat upgrade? :-)

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10-30-2006, 05:51 PM #112
Re: Unlocks and you (and us)
Good idea. How hard would if have been for DICE to include an option where a downed fellow shows up in a blue diamond like enemies do in red on your netbat?
Telorn
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10-30-2006, 06:07 PM #113
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10-30-2006, 11:28 PM #114
Re: Unlocks and you (and us)
I've been playing engineer a lot lately and love the Pilum. The lack of a lock tone and the unguided nature make life a lot safer up close. You can fire and duck back under cover, unlike the standard rocket. Long range shots on stationary targets are easy, but anything moving is tough because the round is so slow. Walkers can be tough too.
Something that doesn't get the credit it deserves is the defuser. Last night was the first time I used it and it helped alot on titan assault. It's common knowledge now that every passage in the titan will have 20 mines in it, and the defuser does a good job on them. It has decent range and works fast. I was able to remove a cluster of four mines in just a few seconds; making the inevitable charge a lot easier. That said, on the ground I'd rather carry both types of mines.
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10-31-2006, 08:45 AM #115
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10-31-2006, 10:23 AM #116
Re: Unlocks and you (and us)
I don't understand why firing on a mine/APM or using a grenade against it doesn't destroy/set it off. Of course the charge is going to be damaged or go off if a projectile hits it. One well placed grenade should set off all mines in a hallway on a titan.
The point of a mine is for an enemy to go over it *without* noticing it. If you notice it, you should be able to destroy it.Telorn
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10-31-2006, 11:11 AM #117
Re: Unlocks and you (and us)
Even today there are explosives used that you can put on fire and use as a candle ;D They wont go of if you dont put a pyrotechnic detonator in it. Even if you would damage the the thing , you would stil be able to detonate it with the proper tools .So i guess in the year 2142 it will be only harder to take out placed charges.
I like it , that ppl cant take that stuff out with a nade.I think thats the reason why they put a class ingame that can defuse enemy charges ;D
GReetz FWO
ps; the defuse tool can be used in a titan if your teammates lay down a heavy covering fire on that area.***"It is amazing what you can accomplish if you do not care who gets the credit."***
Harry Truman
***My mom always said ;"even if you are a general by statspadding , you still are a wussy if you dint jump Halo !!!"***
Clicky => www.sfg.be/video/sautopsjourhigh.wmv
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10-31-2006, 11:18 AM #118
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10-31-2006, 11:57 AM #119
Re: Unlocks and you (and us)
It isn't that the detonator is impevious. It's that the explosive only detonates if activated by a detonator: old school methods such as lighting it or throwing it (nitro glycerine [sp]) won't cause detonation.
That's precisely one of the things which makes C4 so special (I think?), and in 2142 we actually have C7! So we went from C1 to C4 in 20 years and from C4 to C7 in 177 years?A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek
"$250,000 a year won't get me to Central Park West."
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10-31-2006, 01:01 PM #120
Re: Unlocks and you (and us)
I don't have the Pilum yet (next tree I unlock, honest) but you can duck for cover with the normal rocket. You can move around while still guiding the missile- although ducking for cover obviously makes it harder to guide the weapon. Still, if I think I've been spotted I'll go for cover and do the terminal guidance from memory.
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