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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Unlocks and you (and us) - The fact that your unlocks can change key bindings when you add other unlocks/gun is
  1. #106

    Telorn's Avatar

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    Re: Unlocks and you (and us)

    The fact that your unlocks can change key bindings when you add other unlocks/gun is very annoying. Like you, I'm always hitting the wrong key.

    I use the Baur and I don't feel much of a difference. I think it's actually harder to hit a guy at a distance, because it has a bigger recoil. But up close it's much more deadly than the standard assault gun.

    Unforunately EA, in all its wisdom, shut down all the stat tracking websites, so I can't look at my actual Baur/Assault gun statistics.
    Telorn

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  3. #107

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    Re: Unlocks and you (and us)

    Baur is definately good if you like leaving your rifle on single shot and picking people off. It only has 20 rouns per mag but does more dmg per round than the other rifles. Sorta like a poor mans sniper rifle.

    The H-AVR is amazing and i highly encourage getting it if you want to be really effective as AT. The default AT weapons are good at long range since you can guide them. But the AVR just tears up armor especially if you go for the weak spots. You cant guide it though so its more of a short range weapon that does more damage. Hide till they get close or pass you and let em have one up the tail pipe. They'll feel that for sure. Add that with the motion mines and youll be a one man armor wreckin machine.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  5. #108

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    Re: Unlocks and you (and us)

    Quote Originally Posted by Bommando View Post
    I would stop short of the Baur. The rockets are very handy, as well as the NetBat, but I find all of the heavy weapons actually less useful than the light variants. I am taking NetBat from the left and Defribs from the right, leaving the others above them for the free-flowing field unlocks.



    BFHQ in-game?



    Another Pilum fan here. I am almost considering unlocking it so I don't have to wait for the field unlock each time. It's that good. To be honest, long range kills are rarely final anyway and they can usually repair before you do anything serious. The Pilum is a close combat wrecking crew. If you use cover well and flank a confused vehicle, it's lights out very quickly. Plus no lock tone

    EA did have a website with stats, but it has gone AWOL and they continue to block third party access to the stats.

    I think you answered my question BOM. I already have the shotgun unlock (mostly to get access to the netbat via field upgrades) I think I will grab the netbat permanently with my current unlock and then use the field upgrade for the rockets, then head up the engineer tree for the H-AVR gun.
    |TG-12th| SHINER


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  7. #109

    Nikolas's Avatar

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    Re: Unlocks and you (and us)

    All you dorks think the Pilum is for short range? Pffffft... newbies.
    A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek

    "$250,000 a year won't get me to Central Park West."

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  9. #110

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    Re: Unlocks and you (and us)

    Quote Originally Posted by BHack View Post
    It might be beneficial for 2 or 3 of you to go straight up the medic side of the assault tree.
    That was the first tree I climbed .

    I actually find the smoke quite useful on titan, and the Voss is second to none.

    I am done with Spec Ops and Medic, and I now plan to head in the direction of infantry killing support.

    I'll either do sniper then or I'll get started on engineer.
    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.



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    83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...."

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  11. #111

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    Re: Unlocks and you (and us)

    Quote Originally Posted by Bommando View Post
    I have also noticed a serious shortage of defribs in place, so when I am not SL, I intend to take on this role with the main soldier.
    Quote Originally Posted by BHack View Post
    Yea, for some reason I barely ever get revived in this game.

    I think ALOT of it has to do with the fact that its not very easy to look around you and see which friendly soldiers are down.
    Quote Originally Posted by Bommando View Post
    I haven't loaded the defribs yet, but do downed squad mates not appear on the minimap and / or 3D map when you have them equipped?
    Quote Originally Posted by BHack View Post
    Um. sort of.

    When someone calls for a medic you do get an icon on the minimap. The problem is that in your HUD there is no hovering red icon like in BF2.

    From what I can tell, someone who needs a medic shows their player icon as a blue X. I've had to rely on just using the uniform colors to locate dead people on my team.
    Quote Originally Posted by ThePenguineer View Post
    Hehe. Lucky for you! I'm as far up the Spec. Ops. tree as I want to go, so right now I'm debating whether to go up the Engi ladder for the shot gun or up the Medic ladder to actually be useful. Since I'm tired of not getting revived by the 20 assault guys that run over my body when I'm down, I'm leaning heavily toward the Medic ladder.

    And just for you, Bommando, I will not suck at life.
    Quote Originally Posted by jepzilla View Post
    Which is why there should be more revives. After half a round there's no excuse for everybody in an assault kit to not have it equipped.
    I've actually been playing pretty much exclusively as a medic specialist since I started playing and was very surprised to see that there weren't many others. Not that it doesn't happen, but it would be nice if I got healed a little more frequently.

    It was a lot easier to spot downed team mates in BF2. Even with the little blue x's on the minimap and HUD, they still aren't very reliable to use to spot downed teammates because players who are up and running may have them (health bar doesn't even indicate light damage) and I've revived several teammates that didn't have the blue x's over their body. Can somebody say NetBat upgrade? :-)


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  13. #112

    Telorn's Avatar

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    Re: Unlocks and you (and us)

    Good idea. How hard would if have been for DICE to include an option where a downed fellow shows up in a blue diamond like enemies do in red on your netbat?
    Telorn

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  15. #113

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    Re: Unlocks and you (and us)

    Quote Originally Posted by Telorn View Post
    Good idea. How hard would if have been for DICE to include an option where a downed fellow shows up in a blue diamond like enemies do in red on your netbat?
    +REP


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  17. #114

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    Re: Unlocks and you (and us)

    I've been playing engineer a lot lately and love the Pilum. The lack of a lock tone and the unguided nature make life a lot safer up close. You can fire and duck back under cover, unlike the standard rocket. Long range shots on stationary targets are easy, but anything moving is tough because the round is so slow. Walkers can be tough too.

    Something that doesn't get the credit it deserves is the defuser. Last night was the first time I used it and it helped alot on titan assault. It's common knowledge now that every passage in the titan will have 20 mines in it, and the defuser does a good job on them. It has decent range and works fast. I was able to remove a cluster of four mines in just a few seconds; making the inevitable charge a lot easier. That said, on the ground I'd rather carry both types of mines.


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  19. #115

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    Re: Unlocks and you (and us)

    Quote Originally Posted by DirtyLude View Post
    Okay, I hate being Engy anti-armor, but I'm doing it for the team. My points always blow when doing it. You're always in direct line of fire of the armor and when infantry is around, you don't have much chance of winning unless you get behind someone. I wish they could make it a little more interesting to play.
    I've been anti-tank since BF1942 when you only had a pistol, nades and the bazooka. I learned to hunt armor. Now in BF2142 I can repair vehicles and place mines. I love it!!!

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  21. #116

    Telorn's Avatar

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    Re: Unlocks and you (and us)

    I don't understand why firing on a mine/APM or using a grenade against it doesn't destroy/set it off. Of course the charge is going to be damaged or go off if a projectile hits it. One well placed grenade should set off all mines in a hallway on a titan.

    The point of a mine is for an enemy to go over it *without* noticing it. If you notice it, you should be able to destroy it.
    Telorn

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  23. #117

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    Re: Unlocks and you (and us)

    Quote Originally Posted by Telorn View Post
    I don't understand why firing on a mine/APM or using a grenade against it doesn't destroy/set it off. Of course the charge is going to be damaged or go off if a projectile hits it. One well placed grenade should set off all mines in a hallway on a titan.

    The point of a mine is for an enemy to go over it *without* noticing it. If you notice it, you should be able to destroy it.
    Even today there are explosives used that you can put on fire and use as a candle ;D They wont go of if you dont put a pyrotechnic detonator in it. Even if you would damage the the thing , you would stil be able to detonate it with the proper tools .So i guess in the year 2142 it will be only harder to take out placed charges.

    I like it , that ppl cant take that stuff out with a nade.I think thats the reason why they put a class ingame that can defuse enemy charges ;D

    GReetz FWO

    ps; the defuse tool can be used in a titan if your teammates lay down a heavy covering fire on that area.
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  25. #118

    Telorn's Avatar

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    Re: Unlocks and you (and us)

    Quote Originally Posted by ForwardObserver View Post
    Even today there are explosives used that you can put on fire and use as a candle ;D They wont go of if you dont put a pyrotechnic detonator in it. Even if you would damage the the thing , you would stil be able to detonate it with the proper tools .So i guess in the year 2142 it will be only harder to take out placed charges.

    I like it , that ppl cant take that stuff out with a nade.I think thats the reason why they put a class ingame that can defuse enemy charges ;D

    GReetz FWO

    ps; the defuse tool can be used in a titan if your teammates lay down a heavy covering fire on that area.
    Well something like a tank shell should at least take it out a detonator can only be so impervious.
    Telorn

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  27. #119

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    Re: Unlocks and you (and us)

    It isn't that the detonator is impevious. It's that the explosive only detonates if activated by a detonator: old school methods such as lighting it or throwing it (nitro glycerine [sp]) won't cause detonation.

    That's precisely one of the things which makes C4 so special (I think?), and in 2142 we actually have C7! So we went from C1 to C4 in 20 years and from C4 to C7 in 177 years?
    A policy of freedom for the individual is the only truly progressive policy. -F.A. Hayek

    "$250,000 a year won't get me to Central Park West."

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  29. #120

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    Re: Unlocks and you (and us)

    Quote Originally Posted by Barracuda_Magoo View Post
    I've been playing engineer a lot lately and love the Pilum. The lack of a lock tone and the unguided nature make life a lot safer up close. You can fire and duck back under cover, unlike the standard rocket. Long range shots on stationary targets are easy, but anything moving is tough because the round is so slow. Walkers can be tough too.
    I don't have the Pilum yet (next tree I unlock, honest) but you can duck for cover with the normal rocket. You can move around while still guiding the missile- although ducking for cover obviously makes it harder to guide the weapon. Still, if I think I've been spotted I'll go for cover and do the terminal guidance from memory.

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