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Old 10-31-2006, 01:06 PM   #121 (permalink)
 
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Re: Unlocks and you (and us)

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It isn't that the detonator is impevious. It's that the explosive only detonates if activated by a detonator: old school methods such as lighting it or throwing it (nitro glycerine [sp]) won't cause detonation.

That's precisely one of the things which makes C4 so special (I think?), and in 2142 we actually have C7! So we went from C1 to C4 in 20 years and from C4 to C7 in 177 years?
Well, this is true of any secondary explosive- stability. What makes C4 special is that it's an explosive combined with a plasticising agent, so it can be easily molded into shapes. But why does everybody keep calling the explosive in 2142 C7? It's called RDX (a real explosive) everywhere I can see in the game... which is really hillarious because the explosive component of C4 is... wait for it... RDX.
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Old 10-31-2006, 01:10 PM   #122 (permalink)
 
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Re: Unlocks and you (and us)

Not sure where C7 comes from, but I kept seeing the recon explosives referred to as C7 before release.
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Old 10-31-2006, 01:24 PM   #123 (permalink)
 
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Re: Unlocks and you (and us)

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Originally Posted by xTYBALTx View Post
It isn't that the detonator is impevious. It's that the explosive only detonates if activated by a detonator: old school methods such as lighting it or throwing it (nitro glycerine [sp]) won't cause detonation.

That's precisely one of the things which makes C4 so special (I think?), and in 2142 we actually have C7! So we went from C1 to C4 in 20 years and from C4 to C7 in 177 years?
My point is if you damage/destroy the detonator a) the C4 will go off or b) it'll do nothing.

Currently in our military we have a projectile that will disperse in the air and set off mines in the field (remember seeing it on a military show). I understand, for the game, they don't want us to be able to detonate mines. I was just saying in real life it can be done and I wish I could do it in the game

And I could be wrong, but if you shoot C4 with a gun won't it go off? I don't know. I could be confusing this with all the games/movies that set C4 off this way, but that obviously doesn't make it true
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Old 10-31-2006, 01:31 PM   #124 (permalink)
 
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Re: Unlocks and you (and us)

There was one patch for BF2 which permitted grenades to disarm C4, claymores, and mines. I don't know why they introduced it nor why they got rid of it.

I said that one of the things which makes C4 special is it's stability. And that is true!
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Old 10-31-2006, 02:28 PM   #125 (permalink)
 
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Re: Unlocks and you (and us)

I think saw somewhere that someone was using the sniper rifle unlock to detonate explosives. Can anyone confirm?
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Old 10-31-2006, 03:35 PM   #126 (permalink)
 
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Re: Unlocks and you (and us)

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I think saw somewhere that someone was using the sniper rifle unlock to detonate explosives. Can anyone confirm?
It won't detonate them, but the unlocked sniper rifle will destroy explosives and beacons. I read somewhere that it'll destroy mines too, but I've never tried that.
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Old 10-31-2006, 08:24 PM   #127 (permalink)
 
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Re: Unlocks and you (and us)

It'll also apparently take out support guys' shields if you hit the box in the middle.
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Old 11-01-2006, 02:06 AM   #128 (permalink)
 
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Re: Unlocks and you (and us)

Well I've been unlocking the support kit with the little drone gun and the other goodies that go with it. Working on the recon kit now, with the C4 and cloaking

After that, I don't know. I lag too much to be a medic, so that's out.


Anyways, if you need ammo and cloddhopper is near, check your nearest flag. I almost always drop an ammo crate on a flag.
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Old 11-01-2006, 02:12 PM   #129 (permalink)
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Re: Unlocks and you (and us)

I tried it but I was getting a heavy dose of Titan lag, it looked like it was working. They pop'd instead of exploding so I couldn't confirm it was me doing it and not an overly-ambitious sniper trying to put down too many mines or mines decomposing after the owner died.
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Old 11-01-2006, 05:39 PM   #130 (permalink)
 
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Re: Unlocks and you (and us)

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Originally Posted by Clodhopper View Post
Well I've been unlocking the support kit with the little drone gun and the other goodies that go with it. Working on the recon kit now, with the C4 and cloaking

After that, I don't know. I lag too much to be a medic, so that's out.


Anyways, if you need ammo and cloddhopper is near, check your nearest flag. I almost always drop an ammo crate on a flag.
Hey Clodhopper I played with you yesterday I think. Yeah, thanks for all of the ammo crates. My character is Right Side Recon Full and Right Side Assault, I only have the Voss to go. After this I am going to go Left Side Engie.
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Old 11-01-2006, 07:21 PM   #131 (permalink)
 
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Re: Unlocks and you (and us)

After much dying, I'm rather dissappointed that the Lambert Carbine isn't being more useful to me. I'm a pretty terrible sniper, so I was hoping that having the Lambert would help me out in closer combat, but alas. It doesn't do as much damage as I thought it would, nor is the accuracy where I expected, even on single shot.

Maybe it's just my lack of skill or my abundance of disorientation in this game. Any comments from you guys as to how I can be more effective with it?
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Old 11-01-2006, 08:49 PM   #132 (permalink)
 
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Re: Unlocks and you (and us)

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Maybe it's just my lack of skill or my abundance of disorientation in this game. Any comments from you guys as to how I can be more effective with it?
Carbine is only good close-med range...that is why you use the cloak to get up close. Not really meant to be a figther as recon. Basically if the enemy sees you, you are going to be at a disadvantage almost always.

Soooo don't let the enemy see you...least not first.
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Old 11-01-2006, 08:52 PM   #133 (permalink)
 
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Re: Unlocks and you (and us)

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Originally Posted by ThePenguineer View Post
After much dying, I'm rather dissappointed that the Lambert Carbine isn't being more useful to me. I'm a pretty terrible sniper, so I was hoping that having the Lambert would help me out in closer combat, but alas. It doesn't do as much damage as I thought it would, nor is the accuracy where I expected, even on single shot.

Maybe it's just my lack of skill or my abundance of disorientation in this game. Any comments from you guys as to how I can be more effective with it?
The strange thing about the Lambert is that the cone of fire on Single is the same as if it was on Auto. Thus, always keep the Lambert on auto. Since you do have camo don't be afraid to cloak and get a little closer. Try to fire in bursts if possible but most of the time you will have to fire a constant stream to take down the opponent before he takes you down. Both the sprint and stamina unlocks are really useful here.

If you are really having trouble, try doing this:

When you see an enemy, zoom, check the distance and get within 10 - 20 meters. It's too hectic to try in do this in a firefight but if you have the opportunity do it.

The most important factor for you is surprise. Use the camo and speed to keep trying to get behind the enemy. Truthfully, playing Recon Lambert is the most Run'n'Gun setup I've tried. Play it as if you're playing CS only no bunny hopping but crouch instead.

Also this helps me as recon when I get disoriented due to the fact that I'm almost always operating behind the enemy as they are trying to defend a flag.

Here is what I usually do:

1.) Find cover.
2.) Wait 5 seconds, staring at one spot using peripheral vision to locate enemy.
3.) Find next concealable position.
4.) Activate cloak and run to position.
5.) Deactivate cloak and repeat step from 1.

This is an adapted variation of the survivability search I read in the Army Rifleman Field Manual. The time is supposed to be 30 seconds but that's unrealistic in BF 2142. However, only do this if you don't have a specific thing in mind such as taking out another player who is capping the silo/flag.

I hope this helps.
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Old 11-01-2006, 11:02 PM   #134 (permalink)
 
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Re: Unlocks and you (and us)

Just wanted to offer my feedback that the Pilum AT gun is pretty awesome. With a supply kit deployed you can pretty effectively deny a huge radius to enemy vehicles. I find that most vehicles tend to pause to fire and so long range shots are not that difficult when timed effectively. Firing with the scope makes the shots pretty accurate as well.
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Old 11-02-2006, 06:10 AM   #135 (permalink)
 
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Re: Unlocks and you (and us)

My first unlock was the frag grenades. I mean they're just too handy to pass up.

Then I got the rez kit for the assault kit so that when I need to do close quarters work I can pull people back up. Also, if I take down an assault enemy there's a greater chance I can snag their kit and rez people with it.

Afterwards I went pure engineering love.
EMP mines - I'm finding them to be lackluster in PUG matches since things are too hectic to drop them when you can just blow up the vehicle from an entrenched position.
HE defusal - Again, lackluster. You have to be practically on top of the explosive to defuse it and the odd UI won't tell you if its friend or foe. Saddly the one mine you'd WANT to defuse (recon APM) you can't because the blast radius is MUCH larger than the defusal radius.
Netbat (vehicles) - Handy and lots of fun. Its great to know where all the vehicles and turrets are at with just a glance at the map. Also useful to see how much life is left on those pesky enemy vehicles. Can determine if you want to go for the trick shot on a weak spot or just blasting it anywhere will do.
Repair Tool 2.0 - Meh...nice to repair things if you're busy blowing crap up in a tank or walker. Rather lackluster in any other situation. Then again, this is PUGing so no complex dual engineer tactics going on.
Vehicle Sonar - This is a MUST for a CO or squad play in PUGs. More refined tactical groups may see diminishing returns from this. Anyhow, you can deploy several at once (slap one, grab another from an ammo box/supply crate, then slap another) so there really is no reason to not toss it on any hard vehicle you can reach. As a CO it makes spotting close up tanks and walkers harrassing your choosen mark for an nice EMP to the noggin.
AVR - THIS GUN DELIVERS! As mentioned above if you've got one of these babies you can deny the enemy any vehicular advantage in a ground or air fight. Also it can double as a sniper rifle in a pinch if you get the rate of deline down over distance. The only disadvantages are you can't pull off any trick shots with the rifle and you lose the anti-infantry small radius of explosion the standard rockets give you.

A trick shot would be skimming the rocket along the ground then making it fly up to hit the bottom of an APC or firing above a tank and making it fly down to hit the more vulnerable top instead of the front or sides.
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