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Old 10-23-2006, 11:44 AM   #16 (permalink)
 
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Re: Baur vs. default Assalut rifle

The rockets are borderline overpowered. I get so many kills with them it doesn't even seem fair.

Minimum arming distance is 20M. Under that they do nothing. You can hit someone point blank and they literally do nothing. If you dont' see an explosion - you just wasted a shot.

I kill so many people that think they are safe behind cover it's ridiculous. Burst two over their head and its over.


Also, shot gun is extremely effective as well. Close range you will win in firefights with it. You also CAN equip both so its not one or the other. Just can't have defibs at the same time. Also, rockets and shotgun use the same ammo, and shooting one means you have less in the other... so while you can have both at the same time.. you'll eat through their ammo really fast.
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Old 10-23-2006, 11:49 AM   #17 (permalink)
 
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Re: Baur vs. default Assalut rifle

One way to use the rockects effectively is on titan defense. During one battle, my squad was backed into the reactor room. The rockets came in perfect for clearing out those air vents that come down from the top of the titan. Just a few shots into the holes and anyone hiding was dead.
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Old 10-23-2006, 11:58 AM   #18 (permalink)
 
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Re: Baur vs. default Assalut rifle

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Originally Posted by killermichael View Post
One way to use the rockects effectively is on titan defense. During one battle, my squad was backed into the reactor room. The rockets came in perfect for clearing out those air vents that come down from the top of the titan. Just a few shots into the holes and anyone hiding was dead.
I was using them on Titan offense yesterday. There were a ton of defenders in the reactor room, cowering behind their forcefields and sentry drones.

Setting off rockets overhead was about the only way I could make any progress.
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Old 10-23-2006, 12:06 PM   #19 (permalink)
 
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Re: Baur vs. default Assalut rifle

Jepzilla,

It's pretty much a M203 relabeled 'rocket', even though it acts more like a grenade launcher.

I find myself more effective staying in single shot. I use less ammo (which means I'm not screwed when that next enemy comes around the corner while I'm reloading) and I kill more often. My kill/death ratio with the assault rifle is 5.7/1 and my accuracy is 27.45%, so I'd say it's pretty effective for me (gathered from 2142-stats.com).
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Old 10-23-2006, 12:19 PM   #20 (permalink)
 
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Re: Baur vs. default Assalut rifle

You think its like a grenade launcher? I don't get that at all... the arc drop isn't that much... Plus the arming distance is really damn far.. it only works at med to long range.
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Old 10-23-2006, 12:22 PM   #21 (permalink)
 
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Re: Baur vs. default Assalut rifle

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You think its like a grenade launcher? I don't get that at all... the arc drop isn't that much... Plus the arming distance is really damn far.. it only works at med to long range.
I never really used the M203 effectively, so maybe that's why I don't care much about the rocket attachement. But I do enjoy the shotgun I find myself being able to take a person down at med-long range in single shot mode faster than I could if I tried using the rocket. If I didn't enjoy the med kit, I'd probably just use both, but I'd rather keep my med kit.
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Old 10-23-2006, 12:27 PM   #22 (permalink)
 
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Re: Baur vs. default Assalut rifle

Yea well the rockets are like special use only. I wouldn't really use them in an actual fight. But whatever works for ya.
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Old 10-23-2006, 12:30 PM   #23 (permalink)
 
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Re: Baur vs. default Assalut rifle

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Yea well the rockets are like special use only. I wouldn't really use them in an actual fight. But whatever works for ya.
They're pretty good for taking out buggies.
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Old 10-23-2006, 12:56 PM   #24 (permalink)
 
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Re: Baur vs. default Assalut rifle

I will have to collect some dogtags and give this rocket a try...
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Old 10-23-2006, 06:05 PM   #25 (permalink)
 
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Re: Baur vs. default Assalut rifle

I use rockets in two ways mainly...

One it with out the zoom, which means it explodes on impact. This is very useful if you are above the enemy. Just shoot the ground at thier feet andyou got them. Also if they are against a wall of course...balconies in the city maps are prime examples of this.

Fire off three real quick so they do not have time to move after the first one.

Other way it to point at what you want (not zoomed), then zoom to set the range. You can use this one of two ways.
Aim at the thing they are taking cover behind, but it depends where you aim on it. For example a rock. Don't aim at the center of the rock but the side where it curves back some. Basically trying to get the point closest to where your enemy is. Sometimes with this you do not even have to set a range increment, if you get the target point close enough. Sometimes you have to add on 2 feet (1 click).

Other way is to aim at something behind them, range it. Then set the range backwards if needed.

Oh and one last thing you can do if you are really on sure about the distances. Is shoot each one off at a different range...for example 1 at 30m one at 32 and one at 34. Just one click between shots. THis can work well if the target is retreating.

Basically play around with it, and your pick up a feel for distances. After that it becomes second nature. You can start picking off guys running though a field behind no cover. Really like BHack said is borderline overpowered, lucky I have not seen to many people using this to effectivly yet...but with time that will change.
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Old 10-24-2006, 09:58 AM   #26 (permalink)
 
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Re: Baur vs. default Assalut rifle

Set range? You can set the range while zoomed on the rocket launcher? By using the mouse wheel or what? And what does this exactly do? Does it set the arc of your shot automatically for you so it will hit where your reticle is or something?
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Old 10-24-2006, 10:14 AM   #27 (permalink)
 
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Re: Baur vs. default Assalut rifle

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Set range? You can set the range while zoomed on the rocket launcher? By using the mouse wheel or what? And what does this exactly do? Does it set the arc of your shot automatically for you so it will hit where your reticle is or something?
The rockets can be programmed to explode after travelling a certain distance, instead of just on contact. You right click and the range will be set by the rangefinder, then you can adjust it with your mousewheel. So, for example, you can kill someone around a corner by aiming at the corner, right-clicking then increasing the range one notch and aiming to the side. The rocket will fly past the corner then, if you've done everything right, explode right in front of your target. More than one rocket may be needed.
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Old 11-10-2006, 09:49 AM   #28 (permalink)
 
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Re: Baur vs. default Assalut rifle

First few nights with the baur and I'm a little dissapointed. I find even at long range using single shot it still seems to take the same number 4-5 rounds to kill that the regular guns do. Given its weekness in cqb this hasn't made me a happy camper, but I will keep trying to see if it improves.

The rockets are worth it if only for the ability to destroy jeeps. On many maps jeeps are being used as bulldozers by pubbies and being able to quickly light them up is a huge help.
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Old 11-10-2006, 01:45 PM   #29 (permalink)
 
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Re: Baur vs. default Assalut rifle

try the rockets are the landing map where you can stand a level above people and shoot it down on them, and if people are bunched up and you fire all 3 on them it easys to get a 6 kills
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Old 11-12-2006, 07:41 PM   #30 (permalink)
 
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Re: Baur vs. default Assalut rifle

I say Baur-HAR. It's prolly the most balanced weapon in the game, except for its 20-round mag. You can use it effectively as a medium range sniper rifle or just a medium/close quarters combat weapon.

And I think the BB Scar is very nice. Although the cluster is wider than I'd like. It packs more punch than the standard Scar-11, plus it still has 30 rounds. It's a great weapon if you find yourself surrounded by multiple enemies.
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