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Old 10-26-2006, 06:19 PM   #31 (permalink)
 
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Re: New server online!

Please don't believe the bs about the Killer NIC. I am a computer science major and I can tell you that most networking is IO-bound, not CPU-bound. Which means, you get data so rarely from your networking port, that it pretty much spends almost no time on the network data processing. If I had to take a random guess, you get new data from the internet about as often as your OS would do a context switch (which is how single core computers run more than 1 program at once).

Also, what should the supporting members do? I've been trying to get in for about 10 mins now .
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Old 10-26-2006, 06:28 PM   #32 (permalink)
 
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Re: New server online!

The new server is up?! Great, I'll be on later this evening.

OT: Yeah, I saw adds for the Killer NIC around I even took a look at the technical specifications. It sounded impressive but I thought it was aimed towards a LAN environment. The add I saw was from MMORPG.com, I thought the add peculiar.
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Old 10-26-2006, 10:00 PM   #33 (permalink)
 
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Re: New server online!

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Originally Posted by Downtown1 View Post
Please don't believe the bs about the Killer NIC. I am a computer science major and I can tell you that most networking is IO-bound, not CPU-bound. Which means, you get data so rarely from your networking port, that it pretty much spends almost no time on the network data processing.
Be that as it may, 3rd parties have reviewed the product and benchmarks don't lie. They say connection is smoother and FPS increases. Usually hardly at all in most games. Except for WoW - they actually did get a 40% FPS increase in WoW. The main thing they say it helps is smoothing your play. They said it appeared to be easier to kill and would recommend it for any hardcore gamer with cash. I say 'they' because I can't remember who. Toms or Anand I think.
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Old 10-26-2006, 10:20 PM   #34 (permalink)
 
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Re: New server online!

Bah. Titan mode is completely unplayable for me - my computer just cannae handle it. Anyone know good teamwork-oriented conquest servers, or whether the TG server will be running conquest at all?
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Old 10-26-2006, 10:47 PM   #35 (permalink)
 
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Re: New server online!

sweet. I definately prefer conquest, not only for more maps, but it just feels more infantry friendly. I know theres artillery, but its not too too bad as you can get out of it usually, and i always seem to be able to stay with my squad easier.
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well, like I tell my squads sometimes, some rounds are just "grab your ankles".
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Old 10-26-2006, 10:56 PM   #36 (permalink)
 
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Re: New server online!

Hi

Thanks for the servers TG and am really looking forward to that conquest one as well.
I really don`t care for titan mode very much.

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Old 10-26-2006, 11:49 PM   #37 (permalink)
 
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Re: New server online!

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Originally Posted by Maus View Post
Bah. Titan mode is completely unplayable for me - my computer just cannae handle it. Anyone know good teamwork-oriented conquest servers, or whether the TG server will be running conquest at all?
If you want a smooth server try The Lazy Bastards but they have Titan on rotation. Maus, if you want to play on another server I'll go with you, just buddy message me. Variety is the spice of life!
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Old 10-27-2006, 07:36 AM   #38 (permalink)



 
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Re: New server online!

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Originally Posted by Maus View Post
Bah. Titan mode is completely unplayable for me - my computer just cannae handle it. Anyone know good teamwork-oriented conquest servers, or whether the TG server will be running conquest at all?
I actually switched the server over to Conquest. Yesterday was the 48 player Titan testing, today will be the 64 player Conquest testing.

As Bommando said, we're working on something that will get us another ranked server, but we can't release any details about that just yet.
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Old 10-27-2006, 07:57 AM   #39 (permalink)
 
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Re: New server online!

Awesome - thanks very much.
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Old 10-27-2006, 08:04 AM   #40 (permalink)



 
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Re: New server online!

Well. Now I can say something. Another new thread coming.
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Old 10-27-2006, 08:05 AM   #41 (permalink)
 
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Re: New server online!

So the server has to be either Titan or Conquest?

I wasn't aware of that. Phooey.

Personally, I'm really digging playing Titan and don't really notice to much difference in lag when they start moving around.

Awesome job with the server...and it's appreciated in whatever mode TG decides to run it in.
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Old 10-27-2006, 08:24 AM   #42 (permalink)



 
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Re: New server online!

Be sure to check this thread:
http://www.tacticalgamer.com/battlef...valuation.html
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Old 10-27-2006, 09:30 AM   #43 (permalink)
 
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Re: New server online!

After playing Titan for 3 hours last night I don't like it anymore All it felt like we were doing was silo hopping. Rarely ever did we run into enemy contact (with a full 48 server) and there were never intense battles at a choke point. Then again, the squads I was always in for the 4 or 5 games I played stayed on the ground and never went in the Titan.

Ultimately, I'd enjoy a server that can go back and forth between Titan and Conquest to give a little variety in the gameplay.

As far as server experience, it was much better than B&D server. My first game at around 6 PM EST was flaked with too many 'lost connection to server' and then would recover 5-10 seconds later. But others didn't say it was happening to them so it may have been on my side. My ping was in the 30s.

But later when I came back, and had rebooted my cable modem/router, I had no connection issues, except for the 1 time the server crashed between 7-8 EST.
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Old 10-27-2006, 10:02 AM   #44 (permalink)
 
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Re: New server online!

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Originally Posted by Telorn View Post
After playing Titan for 3 hours last night I don't like it anymore All it felt like we were doing was silo hopping. Rarely ever did we run into enemy contact (with a full 48 server) and there were never intense battles at a choke point. Then again, the squads I was always in for the 4 or 5 games I played stayed on the ground and never went in the Titan.
This is one reason many of us argued heavily for a change to the missle silos from a damage based weapon to an EMP that only affected the shields. Thus a direct assualt on the titan would be required for destruction, and you don't have these nearly pointless silo hoping when 1/2 to 2/3 of the team is up in a titan.

[SOAP BOX]

I personally advocated a further modification simulating a shield generator whereby the shields slowly regenerate over time. The trick being that once they go down to 0% generator hardpoints are considered destroyed and must be repaired before they start charging again. In my mind this would require an engineer repairing control panels inside (perhaps placed at four corners of the titan) and a generator component on the outside (top). Once repaired a warning is issued that the generator is restarting and a 60 second count-down begins before the shields turn back on at ~40%. Any attackers still inside when the shields return are cut-off without reinforcements and must complete the destruction of the core, by spawning on the SL (hope he didn't place the SL beacon on the titan roof).

The way I would see this playing out... you control the silos EMP missles which destroy the shield generator. Your team must now board the titan to assualt the core. The defending team must both control access to the consoles and core, but can also divert a squad to repair the inside and outside generator components to thwart the attack. The attackers will obviously want to prevent the titans shields from being repaired so must decide whether to rush the core or assign a squad to defend the destroyed shield consoles on the enemy titan. As long as they defend the shield consoles the silos are irrelevant to the attack. Of course, they must still provide for defence on their own titan and a method to board the enemy titan.

Could this turn into a struggle where the game shifts from the titans to the ground and back and forth a few times? I sure hope it would.
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Old 10-27-2006, 10:22 AM   #45 (permalink)
 
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Re: New server online!

Interesting thoughts. But then I think you'd have to add a timer to the game, as it could theoretically go on forever. I like the idea of more points on a Titan to cover to help spread defense out and not all be bunched up in one hallway.

And I forgot to mention this earlier, but I think the default 3 rounds per Titan map is too much. Maybe 2 or even just 1 is fine.
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