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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#46 (permalink) | |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 27
Posts: 1,636
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Re: New server online!
As to the first part, the game would never work like that. The reason they allowed the missles to damage the hull was to avoid titan stalemates. They reasoned, and rightfully so, that if the teams placed a heavy amount of their assets on the titan in defense, that it would be virtually impossible to break through it. A smart commander would realize this and send some of his troops to cap a majority of the silos and win the game that way. The idea works and allows for deeper gameplay.
The problem, as I see it, is that with the points system as it is, titan defenders seem to get a ridiculous amount of points defending vs attacking. On most servers it seems the majority of the team just goes heavy defense, not really caring if they loose all the silos below. On a TG server we still fight over the silos - but a slightly coordinated team will split its squads between defending the titan and attacking the silos. In fact, the best strategy seems to be to just have one squad foxhole themselves in one corridor, virtually making it impregnable, and sending ALL remaining forces to cap and hold silos. If the enemy bothers to even send one squad to attack the titan (they will if they don't have a commander) you have an automatic power play in the silo war. The only benefit to attacking the titan seems to be in hail mary comeback situations or you are winning by so much you might as well just try and get it over with. Titan mode is all about player resource management. Quote:
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#47 (permalink) | |
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Join Date: Sep 2006
Location: Southern Coast of Maine
Posts: 28
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Re: New server online!
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." George Orwell |
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#48 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,625
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Re: New server online!
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#49 (permalink) | ||
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,256
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Re: New server online!
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I think Titan mode was an inspired addition and has a great deal of potential, but until you make it strategically important to actually attack a titan I don't see this mode as functioning correctly. As long as missles kill the titan so easily and a single well equiped and organized squad can defend the titan almost indefinately, the titan mode is almost irrelevant.
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#50 (permalink) | |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 27
Posts: 1,636
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Re: New server online!
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The other aspect of titan mode is that it allows for attacks on virtually any silo incredibly fast. It's like conquest turbo mode. Partially because you have so many spawns and if the titan is in the center of the map, you can pod right to most of the silos! There is also the power of the titan itself. The guns are pretty strong and can really annoy enemies on the ground. This does add a bit to the tactical nature of the game such as proper titan placement, and manning the guns. Is it worth it? I don't know. In a normal server where the pubbies can't be counted on to follow the best strategy and will attack the titan - it certainly offers some fun firefights in the hallways and massive point scoring. Overall though, I think the higher player count and map selection of conquest is a better game overall. Mixing a titan in every 4 or so maps would be cool, but if you have a full 64 player conquest server and now titan mode only supports 48, ruh roh.
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