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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - Working the AA turrets - Well, I've tried using them, and I guess I'm just not using them correctly. I
  1. #1

    Carbon Eclectic's Avatar

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    Question Working the AA turrets

    Well, I've tried using them, and I guess I'm just not using them correctly. I point at enemy aircraft, launch a missle (right click), and I keep the crosshairs over my target, but it just doesn't seem to do anything. Little help?


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    Telorn's Avatar

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    Re: Working the AA turrets

    The AA missles never seem to hit for me either. You'd think after all that time with BF2 they'd finally resolve this bug that has plauged them forever now.

    Just focus on them with the ol' fashioned AA shells. (left click) At least they gave you that since the missles work for crap. In BF2 it was crappy missles only I guess that was their bug fix
    Telorn

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    Re: Working the AA turrets

    AA missiles work- I got ten kills with my AA kit in a round yesterday. Just keep firing and always keep the aircraft locked.

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    Re: Working the AA turrets

    Quote Originally Posted by jepzilla View Post
    AA missiles work- I got ten kills with my AA kit in a round yesterday. Just keep firing and always keep the aircraft locked.
    Not the AA kit you get as an engineer. The AA turrets on the map. Maybe that proves the turret AA is broken, since the engineer AA gun works.
    Telorn

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    Re: Working the AA turrets

    Quote Originally Posted by Telorn View Post
    Not the AA kit you get as an engineer. The AA turrets on the map. Maybe that proves the turret AA is broken, since the engineer AA gun works.
    Ohhh. Hmm, actually come to think of it I don't remember those missiles ever hitting either. Still, I'm surprised that one works if the other doesn't... I would have thought they'd use the same missiles.

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    Re: Working the AA turrets

    And they very well could..but something on the AA turret side of the code is causing the issue before the 'general' AA missle code kicks in? But more likely than not they do different damage and therefore, are different 'missles'.

    The stationary turrets may do more damage, for instance, because you can't move with them and fire whenever you want - and usually they're placed in the stupidest locations, if you've noticed, that never face openly over the defense of a flag in the direction that enemies will come, but usually over the boundry of the map where no one ever comes from.

    We're definitely dealing with some pretty stupid armies here. They have no idea how to properly place AA and Anti-ground turrets in a location that covers the most vulnerable directions.
    Telorn

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  13. #7

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    Re: Working the AA turrets

    The AA works. I can't fly anywhere around an AA site without my engines shutting down and frustration setting in.

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    Re: Working the AA turrets

    Then those people that shoot you down with their AA turret need to give us pointers You're positive it's a turret missle and not an engie AA missle or the turret gun?
    Telorn

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    Re: Working the AA turrets

    i dont know why you guys are having a hard time with this. Wait till you get a lock tone, fire BOTH EMP missiles (right click twice in a row) while keeping the lock tone. They usually impact. If both missiles hit, itll bring the engines to a halt, making it easy pickings with the flak guns. Yes, sometimes they dont hit, but IMO they work FAR better than BF2's did.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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    Telorn's Avatar

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    Re: Working the AA turrets

    EMP? They're EMP? Not explosive? That's what's confusing us! We're expecting to see an explosion! What exactly does an EMP do to an aircraft if not shut it's engines down and cause it to crash (because I haven't seen one crash yet from the AA turret missle). It just causes it to respond slowly so it's easier to hit with flak, like you said?
    Telorn

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    Re: Working the AA turrets

    if theyre flying low enough it can crash ive done it many times. If theyre high it just makes their engines stall for like 3 or 4 seconds, allowing you to fill it full of flak cannon.

    The AA weapon that the Engy has does do damage though.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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    Re: Working the AA turrets

    Quote Originally Posted by Telorn View Post
    EMP? They're EMP? Not explosive? That's what's confusing us! We're expecting to see an explosion! What exactly does an EMP do to an aircraft if not shut it's engines down and cause it to crash (because I haven't seen one crash yet from the AA turret missle). It just causes it to respond slowly so it's easier to hit with flak, like you said?
    I didn't realise those were EMP missiles either! Now I know what causes the EMP effect.

    But, you quickly learn after flying for a bit to maintain a healthy altitude and speed. EMPs last a few seconds, and you can glide a bit if you're moving forwards fast enough. So yeah, that explains why the missiles in the turrets aren't downing many gunships on their own.

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  25. #13

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    Re: Working the AA turrets

    lol and here i thought everyone knew they were EMP missiles. They help slow the thing down while you light it up with flak



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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    Re: Working the AA turrets

    Wow.

    Yeah they are EMP missles, they do NO damage on their own. Still very effective at killing aircraft though. Because if they are low enough to attack you, two emps will usually force them to hit the deck, which causes quite a bit of damage.

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    Carbon Eclectic's Avatar

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    Re: Working the AA turrets

    I actually thought the flak was causing the EMP damage. The flak even looks like it should be causing the EMP. IMO the AA design seems like it got worse in the future (you would think weapon designers of the future would've been smarter j/k j/k). It would make more sense to have flak that causes EMP and missiles that actually cause damage, but I understand that it's probably for the sake of game balance, but it would seem balanced considering that gunships have TV missiles and transports have countermeasures.


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