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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
![]() Join Date: Aug 2005
Location: Chicago
Age: 34
Posts: 821
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Reduce max player numbers.
I was just bored and looked at game monitor when camp gibraltar was running on our server. I saw that the map was 32 player map. So after investigating the maps I saw that all the infantry only maps are suppose to be for 32 player. No wonder they feel so crowded.
Would it be possible if we one or two days a week reduce the size of the ranked server to 32 or maybe 40 and only play these maps. I think it might be more fun to play these maps with 32 playes than 64. Quality over quantity. Or maybe temporarily switch over our titan server to do this just for test. Just an idea. |
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#2 (permalink) |
![]() Join Date: Aug 2005
Location: Michigan
Age: 23
Posts: 384
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Re: Reduce max player numbers.
I may have regained a little faith in the Dice map makers. There's no way they could have thought those would play well with 64 people. Though, I'd have more faith in them if they had created 64 player versions.....
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#6 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,250
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Re: Reduce max player numbers.
I find all the 2142 maps to be overcrowded with players. The short rounds, crowded playing field, and painfully slow (or non-existent) bleed makes the games feel like simple death-match to me.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#8 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Reduce max player numbers.
What? DICE in all their wondrous ability did not create 64 player maps? We're just not running 32 player maps with 64 players allowed? They actually did not create a map designed for 64 players? Most companies don't take a step backward in technology when releasing a newer product.
But I do agree the infantry maps do get crowded and pretty much all you are doing is spawning and dieing. I find the vehicle maps OK. I figured TG was actually running 32 player maps with a 64 limit because many times I'll see sections of the map, including modeled buildings (like a watch tower) that's outside the fighting zone. And they just seemed so small.
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Telorn |
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#12 (permalink) |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Re: Reduce max player numbers.
I think the only map which is a constant insane firefight all the time is Camp Gibraltar. It's actually kind of fun, and there's lots of ways to move around that map so I don't mind it too much... it's Mashtuur on steroids.
The other ones tends to reduce to having a really tough bottleneck somewhere and aren't so bad once you've broken through. Most of the time my squads manage to break through the bottleneck and get to a back flag... although you still get people spawning and rushing the chokepoint, rather than spawning at the back flag and moving from there. So yes, the maps are pretty broken at 64 players, but the problem is severely exacerbated by people more interested in a big fragfest than in teamwork and winning the round. I think things are slowly getting better as more tactically minded players are starting to gravitate to our servers. And yes, that is very subjective. |
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#13 (permalink) |
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Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,796
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Re: Reduce max player numbers.
Good idea. I think it would have a positive impact on rounds. Some of the maps are fragfests and perhaps a 48 cap may direct the gameplay more towards the TG way.
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