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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#46 (permalink) |
![]() Join Date: Sep 2006
Location: Richland, WA
Age: 40
Posts: 928
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Re: Mines and FF
I don't think I was punished last night. It was a good night. I did get a series of 'Team vehicle damage' warnings. I'm not even sure from what.
The HUD will show an enemy spawn beacon as friendly too. This kind of stuff was happening in BF2 too. After one of the patches. |
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#47 (permalink) |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Re: Mines and FF
If there is an admin on, and someone intentionally teamkilling is reported, they will be Dealt With. On the other hand, if there is no admin present, punishing intentional TKs gets them kicked from the server sooner.
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#48 (permalink) |
![]() Join Date: Apr 2005
Location: MA
Posts: 3,581
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Re: Mines and FF
You shouldn't punish regardless. You were the one that ran into their mines. If they intentionally placed them there to TK you, then report them, but you shouldn't punish for an accident.
EDIT: jesus, 4 posts got in before mine? |
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#49 (permalink) |
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Join Date: Dec 2005
Location: Chicago, IL
Posts: 326
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Re: Mines and FF
Drink more coffee?
--- I do think it's disturbing that you can see enemy beacons on the HUD (I think I see them more than 50% of the time). I feel bad when I destoy ones I notice that way, but I can hardly ignore them.
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#51 (permalink) |
![]() Join Date: Aug 2005
Location: Michigan
Age: 23
Posts: 384
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Re: Mines and FF
I hate that enemy beacons have the same icon as friendly beacons. Numerous times now I've had friendlies destroy my beacon thinking it was an enemy's, and I've probably done the same.
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#53 (permalink) |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 809
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Re: Mines and FF
Yes, the spawn beacon icons showing up on the HUD needs mucho fixing. I've had squad members blow up my beacon right after they dropped in, thinking it was an enemy beacon
. Plus, when I see an enemy one, I don't know whether I should pretend I don't see it, cause I shouldn't be able to or act on it because my purposely letting them spawn there is giving them a pretty unfair advantage. Sigh... you'd think they'd be able to figure that one out...
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#55 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Mines and FF
OK. Please turn off FF on mines!!!!!
Last night my motion mines exploded on friendly vehicles 3 times. Once when I was the driver of the vehicle. No EMP mines went off. The motions just decided to commit treason. If motion mines were this buggy on determining friendly vehicles, the military would have never released them ![]()
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#56 (permalink) | |
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Join Date: Nov 2006
Location: Miami, FL
Age: 25
Posts: 615
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Re: Mines and FF
Quote:
I agree that as long as the HUD is as buggy as it is in determining friend or foe mines their ff should be turned off. One thing that I see alot ALOT. Is me been carful and crouching up a stair or around a corner where I believe there is an APM and in comes a random person to blow us both up.
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Been away for a long long time.... |
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#57 (permalink) | |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Re: Mines and FF
Quote:
![]() Don't draw fire, it annoys your teammates. |
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#58 (permalink) | |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,067
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Re: Mines and FF
Quote:
FFS, don't draw fire to my tank. Especially now, with Engineers who can actually kill your tank (unlike, in my opinion, the anti-tank class in BF2) AND battlewalkers roaming around. If you're quiet and sneaky in a tank, you can really show up out of nowhere and ruin someone's day. Hold your damn load. That goes for ANY vehicle. |
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