![]() |


|
|||||||
| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,491
|
Mines and FF
I noticed on the Conquest server that the setting has been changed. We all have to be careful around friendly mines now. I don't remember it being like this before. Is this a permanent setting change?
I was thrown off yesterday thinking it was ok to walk around these mines and drop them where I pleased. Now, I know to be careful with mines. |
|
|
|
|
|
#3 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,251
|
Re: Mines and FF
HUGE!!!! I personally would like to see mines with FF on all the time. That you can drop mines literally anywhere on a titan or conquest server is crazy. I've seen entire teams of defenders all recon so they can put down layer after layer of mines.
__________________
![]() ![]() ![]() |
|
|
|
|
|
#7 (permalink) | |
|
Join Date: Dec 2005
Location: Chicago, IL
Posts: 326
|
Re: Mines and FF
Quote:
That's right folks, time to re-lock your weapons ![]()
__________________
2142: |TG-Irr| Silverfish BF2: |TG-Irr| Maus ![]() ![]() ![]()
|
|
|
|
|
|
|
#9 (permalink) |
|
Registered User
Join Date: Nov 2006
Location: Ottawa, Canada
Posts: 1,641
|
Re: Mines and FF
Exactly, that's why I crouch past them (APMs) or just drive around them (EMP mines). If mine FF is on, I won't even bother carrying my APM mines. APM mines were my first unlock and I got so many teamkills with them it wasn't funny (and being auto kicked for too many punishes wasn't funny either).
|
|
|
|
|
|
#10 (permalink) |
|
Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,705
|
I did not notice this playing last night but I'm against having the FF turned on.
1) Having FF on mines on our public server is going to cause more problems than it solves. Anyone who places mines better get used to having a negative score and get punished for teamkills, as Maus stated. This is not good. 2) This is my pet peeve. In BF 2 and PoE, even playing on a TG server with TG members, nobody really pays attention to placement of mines and having the FF on is a source of frustation. I can't tell you how many times playing BF 2 and PoE I've typed "Watch the mines at X flag" and someone whose not paying attention will run them over. 3) FF turned on WILL NOT prevent people from throwing down more mines. Let's turn the FF off!
__________________
|TG-9th| TheFatKidDeath "Born to Party, Forced to Work." http://www.theonion.com/content/node/55640 - Check me out on The Onion http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news! |
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
|
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,491
|
Re: Mines and FF
After I noticed my negative score, I stopped placing mines and started looking out for friendly ones. I still ran into my SL's APM. I still have to get used to 2-3m not being enough to run past a mine...
I'd like to keep it on but it's just going to make everybody stop using them. Nobody wants a negative score and players not in your squad are going to accidentally run into mines. There just isn't a good communication method to warn each other where mines have been placed. The warning indicator sometimes doesn't show for friendly mines and the view distance for the indicator isn't that far either. For the sake of enjoyable game play, I'd like to turn FF mines off. |
|
|
|
|
|
#12 (permalink) | |
|
Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,705
|
Re: Mines and FF
Quote:
If it's on it's going to be a headache for everyone and a constant source of frustration.
__________________
|TG-9th| TheFatKidDeath "Born to Party, Forced to Work." http://www.theonion.com/content/node/55640 - Check me out on The Onion http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news! |
|
|
|
|
|
|
#14 (permalink) | |
|
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
|
Re: Mines and FF
Quote:
FF on mines should be OFF until DICE fixes their friendly mine identification system. Forget 'realistic'. We could get into a debate on friendly fire being OFF is realistic. We are talking about 100 years in the future. Current day technology already has a way to identify individuals, it would just be too expensive now to make it practical (and secure) in setting of demolitions or not. The in-game HUD system should also let you KNOW that you are around a friendly mine so you can start looking for it and NOT be blown up by it. This is the biggest reason I think it should be off. Most of the time you'll be killed by friendly mines because the HUD never warned you that you were close to one.
__________________
Telorn |
|
|
|
|
|
|
#15 (permalink) | |
|
Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
|
Re: Mines and FF
I dropped the round start timer by thirty seconds last night and I turned this on last night at the same time, being under the impression that it being off was an oversight. For the record, it only impacts EMP mines and APMs. These now behave the same as mines and claymores in BF2, and should be deployed with the same caution and care. Motion mines still ignore friendly vehicles.
Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Mine Placement Strategies | TheFatKidDeath | Battlefield 2142 - Tactics and Missions Discussion | 9 | 11-16-2006 05:49 PM |
| Mines/C4/Claymores | Thierry | Battlefield 2 - Tactics and Missions Discussion | 11 | 11-11-2005 11:09 AM |
| Sooooo.... claymores and mines are useless now? | Thierry | Battlefield 2 - Tactics and Missions Discussion | 12 | 10-17-2005 05:24 AM |

