Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - General Discussion


Battlefield 2142 - General Discussion General discussion for Battlefield 2142

Reply
 
Thread Tools
Old 11-16-2006, 12:50 PM   #1 (permalink)
 
TheFatKidDeath's Avatar
 
Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,796
Question 48

Could not find an answer to this question on previous posts.


*Where do we stand on changing the Conquest maps to have a maximum of 48 players?*

*If the change to a 48 server is going to happen, when will that occur?*

Reasons for wanting the change have been given on a previous thread which can be found here:

http://www.tacticalgamer.com/battlef...re-berlin.html
__________________
|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
http://www.theonion.com/content/node/55640 - Check me out on The Onion
http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news!
TheFatKidDeath is online now   Reply With Quote
Old 11-16-2006, 12:53 PM   #2 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Re: 48

I too would like to try a 48 server to see if it does make a difference on the smaller ground soldier maps.
__________________
Telorn

Telorn is offline   Reply With Quote
Sponsored links
Old 11-16-2006, 02:13 PM   #3 (permalink)
Registered User
 
Join Date: Nov 2006
Posts: 1,870
Re: 48

I vote for a 48 player server aswell. With a 48 player server you could possibly mix titan and conquest together in the map rotations (altough you probably shouldn't do this untill after the patch). It's just an idea, don't hate me for bringing the concept forward.
Zoopy is offline   Reply With Quote
Old 11-16-2006, 02:20 PM   #4 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Re: 48

Titan/conquest mix is nothing to hate you about It's a good idea. It changes the play style up. When those large, mostly vehicle-war proned maps come up, they can be in Titan mode instead.
__________________
Telorn

Telorn is offline   Reply With Quote
Old 11-16-2006, 02:25 PM   #5 (permalink)
 
BHack's Avatar
 
Join Date: Aug 2005
Location: Orlando, FL
Age: 27
Posts: 1,636
Re: 48

Our servers cannot handle 64 players. When full, the conquest server rubberbands similar to the problems we were having with the old server. I don't know if it is the server or the game.

My suggestion is to set both servers up as follows: 48 player max, 3 conquest, 1 titan map rotation.

That or set one to Titan and one to Conquest, as it is now. Either way, conquest needs to be maxed at something lower than 64.
__________________
BHack is offline   Reply With Quote
Old 11-16-2006, 02:55 PM   #6 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
Re: 48

That remindes me. Yesterday around 8 PM EST the virginia server was getting really bad with the lag. So bad that TG players were leaving the server from my squad. It would seem to happen off and on for a period of 30 seconds or so at which time you could hardly hit anything. Whole walkers and tanks were disappearing before my eyes! I'd hear it, but I couldn't see it. This whole time my ping was 30-40.

I've never had this happen on the VA server before. Usually it is smooth no matter how many people are on it.
__________________
Telorn

Telorn is offline   Reply With Quote
Sponsored links
Old 11-16-2006, 03:41 PM   #7 (permalink)
 
=Sarc='s Avatar
 
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,625
Re: 48

Quote:
Originally Posted by Telorn View Post
That remindes me. Yesterday around 8 PM EST the virginia server was getting really bad with the lag. So bad that TG players were leaving the server from my squad. It would seem to happen off and on for a period of 30 seconds or so at which time you could hardly hit anything. Whole walkers and tanks were disappearing before my eyes! I'd hear it, but I couldn't see it. This whole time my ping was 30-40.

I've never had this happen on the VA server before. Usually it is smooth no matter how many people are on it.
Yeah, I had quite a bit of lag yesterday too while commanding. It was pretty bad not being able to zoom in on the command map without waiting a second or two. Sometimes it would get better and sometimes worse to the point that unit markers were rubber banding on the map. It's the first time I've seen lag problems on the VA server.
__________________
JO Guides & Tutorials
Team Element - It's who you game with.
=Sarc= is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 05:09 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved