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Old 11-20-2006, 08:46 AM   #31 (permalink)
 
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Re: An open petition to modify the kick script

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Originally Posted by PanzerHans View Post
Be advised that the profile ID is dependant on the soldier you choose for playing at TG.
That's a good point actually, maybe it should me modified to allow you to enter more than one PID separated by semi-colons or something.
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Old 11-20-2006, 09:18 AM   #32 (permalink)
 
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Re: An open petition to modify the kick script

One more question: Was there supposed to be a provision not to kick non-SM squad leaders? On Saturday, I was told to squad lead so as to not get kicked, but then on Sunday I got kicked multiple times while I was leading. Was there a change, or is this an oversight?
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Old 11-20-2006, 09:44 AM   #33 (permalink)




 
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Re: An open petition to modify the kick script

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One more question: Was there supposed to be a provision not to kick non-SM squad leaders? On Saturday, I was told to squad lead so as to not get kicked, but then on Sunday I got kicked multiple times while I was leading. Was there a change, or is this an oversight?
If not an official change, it is one that can likely be planned on; too many folks are using the SL position as kick insulation rather than actually leading a squad.
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Old 11-20-2006, 10:07 AM   #34 (permalink)

 
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Re: An open petition to modify the kick script

Indeed. Even on TG servers, you'll have pubbies pile into a random squad without actually doing anything teamwork-wise. They'll just do it to avoid the autokick.
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Old 11-20-2006, 05:47 PM   #35 (permalink)
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Re: An open petition to modify the kick script

I first though it was bad to kick SLs but again as pointed out in the thread the SLs might sometimes be the people we should kick. So I guess there is now way around it Penguineer. The only way out is supporting member.
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Old 11-20-2006, 08:59 PM   #36 (permalink)
 
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Re: An open petition to modify the kick script

dang i waz in here the other day and didnt even see this thread started, but there waz a thread started over at Total BF 2142.

anyway i wazznt tryin to insult anyone or put your server down in anyway but like i said in the thread there, you guys PROMOTE TEAM PLAY and SQUADING UP and it just seems a shame that the guys that do squad up get the boot before the guys that havent squaded up. i always try to squad up with the TG members cause theres always a plan of attck and the teamwork is great. VOIP is used alot which makes a big diffrence in gameplay.

i understand if its a auto admin thing cause we deal with that in our own server. its just that i like playin at your house cause my ping is alot better :P

anyway i want to thank you for letting play in your backyard and you do have a rockin server going.. keep up the good work guys, i love the rules and the teamplay that goes on here... till tomarro, have a good night and be safe
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Old 11-20-2006, 09:07 PM   #37 (permalink)
 
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Re: An open petition to modify the kick script

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it just seems a shame that the guys that do squad up get the boot before the guys that havent squaded up.
As soon as someone joins and spawns without being in a squad they get 90 seconds to get joined up before they are automatically kicked.

The script is being modified (thanks Panzer!) so that the non-supporting member that has been on the longest is kicked only when a supporting member joins. This will effectively mean that the server is full when you see 48 people on it -- a non-supporting member joining at 48 will be immediately kicked (I'm sure some will complain about this too.. oh well) to keep a free spot open for a supporting member to join. This should give non-supporting members more of a chance to play on the server before they are removed to make room for the folks that pay the bills... hopefully enticing them to help us out themselves
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Old 11-20-2006, 09:20 PM   #38 (permalink)
 
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Re: An open petition to modify the kick script

i understand that bro, we do the same at our house,,, paying members play before all others. and believe me we get the same crap(why dont you reserve slot for them!!!) blah blah blah. the reason we dont reserve slots is because we all play at diffrent times and if the server can be full let it

ya im not talking **** m8 and as a Clan Leader myself i know where your comming from. i guess what im tryin to say is that even if you have the 90 sec squad up or be gone running, ive seen and been in squads that player have been kicked and then checked (TAB) and there were players lonwolfing it when this has happened.

and like i said i love the TEAM WORK of the server atleast when the squads are clickin the way they do when i happen to get into a TG based squad. i know you guys are working on the admin script and hope you get it sorted, cause if it works i just think there will be alot less unhappy peeps. do you guys take donations??? without becoming a clan member??? if so how much a month or so on??? just a question cause my money makin season is comming up :P

if i have alittle extra i would like to help out if i can with this fantastic GAMEPLAY DRIVEN SERVER!!!!!!!

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Old 11-20-2006, 09:54 PM   #39 (permalink)



 
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Re: An open petition to modify the kick script

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i guess what im tryin to say is that even if you have the 90 sec squad up or be gone running, ive seen and been in squads that player have been kicked and then checked (TAB) and there were players lonwolfing it when this has happened.
If you're seeing that, then you're most likely seeing the newer players on the server. They are either loading the map, looking at the kit selection/spawn screen, or are in the process of seeing the 90 second message.

Either way, those players were on the server prior to the SM kick being executed so the SM kick script is going to grab the non-SM with the longest time on the server.
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Old 11-21-2006, 12:44 AM   #40 (permalink)
 
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Re: An open petition to modify the kick script

Kicked after 90 secs if not in squad...hmm...does that apply to the first 90 seconds of planning time or the 90 secs after planning time?

It's good to be in a squad, and even better if you have to motivate some of your squad members or get on your SL to start playing as a team.

And last I was in a squad, I was auto kicked for a supporting member (before I became a SM), so being a squad member doesn't protect you from the SM auto-kick script. As for being a SL, I don't know about that one.
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Old 11-21-2006, 03:50 AM   #41 (permalink)

 
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Re: An open petition to modify the kick script

It applies from the second you spawn into the game for the first time. It does not count the time you spend on initial kitselction etc. On roundchanges it acts as if you connected for the first time again.

As stated earlier on this threadpage nonsupporting Squadleaders are not protected as they were intially. Bear in mind that we are tuning the script based on feedback and discussions in the adminteam, so keep the feedback coming.
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Old 11-21-2006, 06:17 AM   #42 (permalink)
 
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Re: An open petition to modify the kick script

Hi

Does the 2142 script support in protecting from side switching for squad leaders?

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Old 11-21-2006, 07:13 AM   #43 (permalink)

 
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Re: An open petition to modify the kick script

No. Autobalance is not touched upon at all.
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Old 11-21-2006, 01:12 PM   #44 (permalink)
 
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Re: An open petition to modify the kick script

Quote:
Originally Posted by perry View Post
As soon as someone joins and spawns without being in a squad they get 90 seconds to get joined up before they are automatically kicked.

The script is being modified (thanks Panzer!) so that the non-supporting member that has been on the longest is kicked only when a supporting member joins. This will effectively mean that the server is full when you see 48 people on it -- a non-supporting member joining at 48 will be immediately kicked (I'm sure some will complain about this too.. oh well) to keep a free spot open for a supporting member to join. This should give non-supporting members more of a chance to play on the server before they are removed to make room for the folks that pay the bills... hopefully enticing them to help us out themselves
Its worth everyone reading this again because this is exactly how the script will function.

The only thing I will add is that when a supporting member joins at 49/50, the script checks if a squadless kick is underway, if so, it doesn't instigate another kick as one is underway to free up a slot. This consideration and several others are being carefully coded into the script by Panzer.
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