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Old 11-30-2006, 04:08 PM   #16 (permalink)
 
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Re: Spawn camping question

I know one of my personal joys in this game is podding on top of a beacon camper... *weg* Its so nice to hear them scream as you pod on their head..
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Old 11-30-2006, 04:55 PM   #17 (permalink)
 
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Re: Spawn camping question

I second what BHack said about Squad Leader being a hard position. It's easy to say "Spawn and destroy your own beacon," but you're being camped as you drop, so chances are you're not going to get to the beacon before you get killed. And, sometimes it's tough getting your squad to do it for you, as they get gun happy and forgot about my yelling "BLOW-UP THE BEACON" at them.
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Old 11-30-2006, 05:16 PM   #18 (permalink)
 
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Re: Spawn camping question

Although it sucks if your beacon is discovered and 'camped', I see it as prefectly acceptable and probably smart of another squad to camp it. As stated, it prevents you from placing another beacon. That takes a major tactical advantage away from you. That's part of the pros and cons of placing a beacon. Without that, there would be no con to a beacon. And DICE is pretty good about making a pro/con for everything. I'd say they made this intentional.

Best thing to do is all hold off on spawning and POD in at the same time (except for SL, he should go last). Most of the time, you'll probably win back your spawn point. I say the SL should go last incase the enemy sees what is happening and destroys the beacon. The SL will have the least chance of being killed and be able to place a new one.

I don't know if this works, but if you give the SL to someone else, can they place a new beacon? Worse case, you start a new one and everyone joins you...would that fix it?
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Old 11-30-2006, 05:32 PM   #19 (permalink)
 
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Re: Spawn camping question

I think it would fix it. I believe the beacon is attached to the player, not the squad.

This is probably not a solution that TG would endorse, but it would certainly work around the problem.
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Old 11-30-2006, 05:44 PM   #20 (permalink)
 
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Re: Spawn camping question

I realize this topic has been focused on the area of spawning on a beacon/pod drops, but would someone on opposing team camped at assets be acceptable?

And I don't mean camped there to destroy the assets once, but camped there to prevent assets from being repaired and to kill anyone spawning at base (which is capturable)?
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Old 11-30-2006, 05:46 PM   #21 (permalink)
 
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Re: Spawn camping question

I don't see it as something that should be banned.
I see it as a risk of using the beacon.

USE YOUR BEACON WITH CARE!
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Old 11-30-2006, 07:07 PM   #22 (permalink)
 
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Re: Spawn camping question

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Originally Posted by Maus View Post
Or one of them will get so totally p***ed at being killed on spawn he'll forge a personal vendetta against the guy and vow to knife the blighter before the round is over. Not that you'd ever catch me ignoring my squad like that, no sir! *ahem*
Yeah, vengeance can make good man turn nut. Happened to me before, me and my mates were slaughtered around the corner of Suez canal main EU base after our beacon was found. I was simply snap after being killed by the same guy 5 times on a row since SL ordered us to spawn on and protect the beacon. But it is ok 'coz the dude-who-killed-me-five-times' tag is in my collection or was I shock paddled him while trying to revive a member? Revenge is indeed sweet.
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Old 11-30-2006, 08:53 PM   #23 (permalink)
 
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Re: Spawn camping question

It would actually be in the best intrest not to distroy the enemy beacon, or let the enemy distroy their own beacon, because that takes away that SL's beacon placing ability, limiting them to flag/SL spawning.
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Old 11-30-2006, 09:23 PM   #24 (permalink)
 
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Re: Spawn camping question

I think it would depend on the location of the beacon in relation to the battle. If it's in a rear area like the furthest base on Gibraltar, but the PAC is still engaging the EU at Harbor or the Toll Booth, I'm not going to take the chance of camping that beacon, because if I die, they might cap the point before I get help or respawn, which means the EU will promptly get squeezed. Now, if it's up at the action, it's not really camping, as there are other enemies to engage. It might just happen that their beacon is placed in a good location for you while you're defending, and hey, they are taking a risk. Still, I blow enemy beacons whenever I can, because the last thing we need is to lose our rear base, which has the CO assets. I guess it's up to you.
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Old 12-01-2006, 12:39 AM   #25 (permalink)
 
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Re: Spawn camping question

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As a general rule I shoot any beacons I find that are not my own squads, sorry team mates but there is no way to be sure (possible patch in the future?). !
Not totally true but you have to stand on the beacon stare right at it and crouch if its friendly a green beacon icon will apear, still kinda stupid and needs to be fixed. My belief is this was a quick fix by dice and they decreased the beacon icon viewing range or something.
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Old 12-01-2006, 10:30 AM   #26 (permalink)
 
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Re: Spawn camping question

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Originally Posted by Acreo Aeneas View Post
I realize this topic has been focused on the area of spawning on a beacon/pod drops, but would someone on opposing team camped at assets be acceptable?

And I don't mean camped there to destroy the assets once, but camped there to prevent assets from being repaired and to kill anyone spawning at base (which is capturable)?
From what I remember this is only acceptable if the base the assets are at are not a UCB and the 'camping' side owns the flag. Then you can stay and destroy their assets. But I believe if it is a UCB you cannot stay and 'camp' the assets.
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Old 12-01-2006, 02:00 PM   #27 (permalink)
 
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Re: Spawn camping question

Iif you fire upon a guy as he spawns in the UCB, that would be considered spawn camping, right? You'd have to let him get his bearings first.
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Old 12-01-2006, 02:13 PM   #28 (permalink)
 
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Re: Spawn camping question

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Iif you fire upon a guy as he spawns in the UCB, that would be considered spawn camping, right? You'd have to let him get his bearings first.
I was sniped in our UCB last night. Is that spawn camping? He had TG tags but I can't remember who it was.
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Old 12-01-2006, 02:39 PM   #29 (permalink)
 
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Re: Spawn camping question

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Originally Posted by Telorn View Post
Iif you fire upon a guy as he spawns in the UCB, that would be considered spawn camping, right? You'd have to let him get his bearings first.
Unless someone who spawns into their UCB starts engaging you, or repairing their assets, they are off limits, regardless of bearings, headings, altitudes or inclinations.

Quote:
Originally Posted by Acreo Aeneas View Post
I realize this topic has been focused on the area of spawning on a beacon/pod drops, but would someone on opposing team camped at assets be acceptable?

And I don't mean camped there to destroy the assets once, but camped there to prevent assets from being repaired and to kill anyone spawning at base (which is capturable)?
Killing someone repairing the assets is acceptable.
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Old 12-04-2006, 04:09 PM   #30 (permalink)
 
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Re: Spawn camping question

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Originally Posted by Bommando View Post
The rules are pretty clear. Read them multiple times if not. There really are very few circumstances not covered in the rules thread.

If someone snipes you in the UCB and you have not engaged them in combat, they are camping. If they wear a TG tag, they should know better and will be instantly kicked without warning.
QUoting for knowledge. I was also sniped at a UCB!
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