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Old 01-04-2007, 08:45 PM   #46 (permalink)
 
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Re: The CO Pledge

I've been commanding for a little while now on the TG server, and hopefully i'm not a complete failure at it - though I have a lot of work to do I imagine.

My number one irritation as a commander is i always find one or two squads that completely ignore orders - the squad leader does not even set their own, so really they are screwing over their entire squad for field upgrades.

I don't mind squads taking an opportunity to take a base if they see it, and I do use voice communication though sparingly as it's quite late at night when I play and certain people get sort of pissed off at me if i wake em up My general approach is to not give orders to squads where the leader is sorting the squad out properly - my orders are usually to hint at a squad leader what I need somebody to be doing, as CO gives you a bigger picture of the battle. I am a bit guilty of using orbital strikes in the wrong places, I have a habit of taking out walkers etc rather than leaving it to the squads, as it seems nobody brings a rocket launcher with them to work nowadays. However, a strike or two to pin the enemy down does come every now and then
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Old 01-05-2007, 05:44 PM   #47 (permalink)
 
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Re: The CO Pledge

I may reset a SL order from Attack to Defend and from Defend to Attack because leaving an attack order on a flag you're defending screws with the efficency of the squad box for the CO. I like knowing where and what my squads are doing so if you leave your attack order on a flag you're defending then I'm going to assume 1 of 2 things.

1) You need to change it to defend, so I'll just do that for you.
2) You're planning on moving on to attack another point, at which point I'll let you decide which point you want or assign you a point that seems weak with SATTRACK.


You should also remember that just because the CO doesn't have a mic it doesn't mean you shouldn't use your mic. When I'm COing (and I saddly don't have a compatable mic right now) then I value your opinions and input. Squak at me over comms and I'll do a quick Sitrep with team chat. The CO is the one typing in bold yellow text BTW.

Hell, I type over 180 WPM, I can usually type out 2-3 sentences with orders of what, where, why, and how by the time you finish your 2nd sentence of 'why' over comms.
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Old 01-05-2007, 05:58 PM   #48 (permalink)
 
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Re: The CO Pledge

Well I usually ignore any orders that put my entire squad in immediate danger. And I also ignore orders when we are defending a vital flag or position. No point in loosing a strategic point just because the CO wants another less significant point retaken. Of course I usually give good reasons for any actions countermand to that of the COs orders. But since non TG COs tend to not talk to squads (voip or otherwise)...I don't know what a CO is planning,
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Old 01-05-2007, 06:30 PM   #49 (permalink)



 
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Re: The CO Pledge

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Originally Posted by Acreo Aeneas View Post
Well I usually ignore any orders that put my entire squad in immediate danger. And I also ignore orders when we are defending a vital flag or position. No point in loosing a strategic point just because the CO wants another less significant point retaken. Of course I usually give good reasons for any actions countermand to that of the COs orders. But since non TG COs tend to not talk to squads (voip or otherwise)...I don't know what a CO is planning,
One thing you want to watch is ignoring a CO is a TG offence. But on the other hand you do get a handfull of pubbies COing for points. They could care less if you have a advantage at your point compared to where they want you to go. As a SL you have to atempt to contact your CO via COMMs. if no responce, Then type out a repeat. If nothing then I think a order ignore is warrented if you think your squad is better off for your team where you are.
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Old 01-05-2007, 08:14 PM   #50 (permalink)
 
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Re: The CO Pledge

We have been getting really whored out for points the last 2 days I think. Prime example today on Gibraltor when as PAC our commander had everyone on attack and no one doing any defense. Was a complete cluster and we need to be aware of issues with this. When I commanded the other day and had 3 solid full squads(2 TG) and an on the ball 4th I ended up with 243 points as commander and really could have sat on my backside. Just answer requests over the coms and rack up the points via arty. More than 200 of the points were commander bonus. So a commnader could have everyone attack Church on Verdun for instance and as long as they fought and died in the right radius he could care less if they ever reached the flag. Win or lose most of these guys will get 10 times the points they would for fighting.
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Old 01-06-2007, 09:59 AM   #51 (permalink)
 
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Re: The CO Pledge

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I'm starting to learn to comm, and I don't (and won't, frankly) use my mic. I understand that might be disadvantageous, but I've won all but one game I've commanded. Additionally, there are times when spamming orders is necessary to get an errant squad to follow instructions.

Thats the point. To the CO, the SL is being errant, to the SL, the CO is being Errant. In any TG game i've played as SL (only like twice), i've followed every SL order thats made sense. If its a TG order, its always done, no matter what. As a SL, yes, you should be following the order of your CO, but when your squad doesn't have a single Anti Tank, and he wants you to blow up objectives on the other side of the map, while you're busy holding down a flag??? Use your own common sense. When I decline that destroy order, am I being Errant? No, don't waste my time looking to see what/where this damn objective is 4-5 hundred times.
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Old 01-06-2007, 10:15 AM   #52 (permalink)
 
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Re: The CO Pledge

This is why I use a mic, and prefer if SLs do the same when I CO. I always talk to the squads about my orders. This is helpful, because when they disagree or have a different plan I can listen to it.

Me: Squad 4 defend the statue
SL4: I was working my way NE because I saw X there.
Me: Ok, I will set your move NE then.

or
Me: We are about to lose the statue, and you are the closest squad.

Either way it makes the VOIP valuable. As a CO I now know that there is an X to the NE. Intel I might not of had, and intel squad 4 might not of had. Not to mention squad 4 knows we are working together.

*shrug*
My 2 cents.

Edit: Not to mention I can say things like.. "squads 2 and 3 are close, can you work on the NW flag together.
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Old 01-06-2007, 01:07 PM   #53 (permalink)
 
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Re: The CO Pledge

when i'm CO, i play to win -- period. But I have noticed that as a CO, defending is a far more lucrative point getter. When people defend an area, they're generally within the order radius, and that gives you a commander bonus. but when people attack, they tend to try and empty the flag area BEFORE they enter the order radius, which ends in fewer points for the CO.
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Old 01-06-2007, 01:42 PM   #54 (permalink)
 
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Re: The CO Pledge

But Defending can be valid tactics in order for a team to succeed on some maps, while obviously assault maps on the defending team it is the only way.

On head-on maps, if you hold over half the points, you are deteriorating your enemy's tickets. If you set squads to defend and hold these points then you can keep this situation going on for a long time if not the rest of the game. Also, you generally lose far less tickets through deaths if you are defending, as the enemy have to assault you, rather than an entire squad charging at a heavily defended position. Even with over half of the command points - if people are being machine gun fodder then you can still easily run out before the enemy does.
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Old 05-07-2007, 09:35 AM   #55 (permalink)



 
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Re: The CO Pledge

I want to bump this up. I haven't seen to many TG CO's as of late and I have been kicking a few CO's that don't feel like doing thier job.

If your TG and CO. You wont get in trouble even if you lose 10 rounds in a row. The only way you get in trouble is if you start goofing off. Don't be afraid to take this seat. If your no good at it, We'll help you though it. In a week I bet you be 10 times better.

Lets see some new/more TG CO's!!!
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Old 05-07-2007, 12:46 PM   #56 (permalink)
 
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Re: The CO Pledge

If there is one thing that drives me absolutely crazy it's seeing the back flag on Cerbere, Gibraltar, etc change to neutral with ZERO warning from the CO when you are playing defense. I'm sorry but there is no way in hell a guy should be able to get all the way across the map without the CO seeing them on a sat scan. As a CO you need to throw down some APMs, sentries, anything that will slow down potential infiltrators then watch like a hawk when they try to break through and spot them so your team can deal with them.

Second most annoying thing is COs who can't take out a walker to save their souls. Granted there are some very good walker pilots on this server who excel at dodging OSes but even that can be overcome with a little bit of co-ordination. Talk to a squad near the walker, get a support guy to help EMP it then go to town.
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Old 05-07-2007, 04:53 PM   #57 (permalink)



 
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Re: The CO Pledge

This thread got way off track. I want to see TG people accept the CO pledge. We need more TG to take up this volunteer task. Blaming CO's wont help this task to be corrected.
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Old 05-07-2007, 06:26 PM   #58 (permalink)
 
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Re: The CO Pledge

Hmm, I was expecting a set of guidelines that I would put my virtual life signature to...

Edit: I do accept the CO pledge to be a Commander first, Soldier second. I also play to win, as is evident in my constant communication with squads and such.


Well I agree with all three points. Overall points 1 and 3 are the worse. Especially #3. Too often, I find a CO that doesn't respond to any suggestions I give, so they'll let the team squads all cluster at one flag. This in turn forces me to go to another flag in hopes of winning the round. Then of course, the other team decides to hit the flag my squad is at, and my squad and I spend the rest of the round fighting to recap or cap another flag. All the while, our entire team refuses to budge with that one flag or from the main base.

Then, you've got the CO that decides to hog a tank or some other vital vehicle asset and thinks he can just hog the CO spot and fight like a soldier (aka no CO'ing whatsoever).


And lastly, mutiny, I find seldom works. I've even had some really bad stat-padders tell the entire team to vote NO so they can sit there and statpad away (early afternoon weekdays).
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Old 07-26-2007, 02:24 AM   #59 (permalink)



 
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Re: The CO Pledge

Again I like to revist this and hopefully soem new blood of TG would like to fill in the shoes of CO and help guild the TG'ers to victory.

Lets not give those mute pubbies and more free points!
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Old 07-26-2007, 09:52 AM   #60 (permalink)
 
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Re: The CO Pledge

I will try and do this. Like last night I was playing with some of the 8th and 3rd and the CO was causing all sorts of problems. Finaly one of the others went and got a admin and the CO was kick from the CO postion and it sat empty for awhile. When I notice this I applied for it. When it said that there were no other appling and if I would like to take it, I did. At this point the tickets had a large gap between us with the Attacking force (We were the defenders) with the majoriy of the tickets. The map was Cerbere Landing and as soon as I could find a hidding spot, I hunkered down and got to work.

By the end of the round we lost but just by like 10 tickets and thats after trying to keep all my assets going. I got complemented on my commanding of that round by one of the SL's for he said that I did a better job at commanding then the last guy who got kicked. now I thought that I might try agine at command the next round and got it. We won that one by at least 40 tickets. That go to show you, if you have the will to command then try it and see.
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