![]() |


|
|||||||
| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 754
|
Re: New Map Rotation
I like Shuhia Taiba, too. I find it much less painful than the stalemates in Camp Gibraltar. Just don't make me defend Reactor Core.
__________________
![]() |TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Communications Officer ![]() Want to be more involved in TG? Think Irregulars! |
|
|
|
|
|
#19 (permalink) | |
![]() ![]() Join Date: Aug 2005
Posts: 3,729
|
Re: New Map Rotation
Quote:
__________________
![]() ![]() ![]()
|
|
|
|
|
|
|
#21 (permalink) |
|
Join Date: Jan 2007
Posts: 56
|
Re: New Map Rotation
Exactly! I like more open maps because there is room for armor and the infantry battles are less predictable. Everyone knows where all the fighting will be on Gibraltar but any cluttered patch of ground on armor maps can become an unsuspected battleground. I've had some of my best infantry battles on Verdun and Shuhia.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#22 (permalink) | |
|
Join Date: Dec 2006
Location: New York City
Posts: 592
|
Re: New Map Rotation
Quote:
verdun maybe i can not recall one good infantry fight on taiba.
__________________
|
|
|
|
|
|
|
#23 (permalink) |
|
Join Date: Dec 2006
Location: Maryland
Age: 20
Posts: 274
|
Re: New Map Rotation
At the very least, move Shala Tubai to the end of the rotation. It's the map that kills the server at night, every time
![]()
__________________
![]() Tearing structurally-superfluous new behinds with high caliber weapons since 2006. |
|
|
|
|
|
#24 (permalink) |
![]() Join Date: Jun 2005
Location: Santa Monica, CA
Age: 39
Posts: 2,648
|
Re: New Map Rotation
Yes, I think this would be a good idea!
__________________
|TG-9th| TheFatKidDeath "Born to Party, Forced to Work." http://www.theonion.com/content/node/55640 - Check me out on The Onion http://www.theonion.com/content/vide...ssfully_avoids - I'm on the local news! |
|
|
|
|
|
#28 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
|
Re: New Map Rotation
to my knowledge, there's only one way to get from East or West Mountain Pass up to Freezers/Office. The road eventually forks, but it's still choked at some point, and it still forces you to come from a predictable direction.
if there's another way, i'd love to know. anyway, moving it to the end was really my only goal. I'd like to see it swapped with Minsk for variety (i've played enough shuhia to last me a lifetime), but just moving it to the end is sufficient for me. |
|
|
|
|
|
#30 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
|
Re: New Map Rotation
and that's fine, but assaulting flags other than central or the closer flags via the troop transport is hard many times because of:
a) Gunships (two of them on the map) b) AA guns both stationary and Walker based c) Armor There's enough armor on the map to make it hard with just infantry to assault a flag. But even when you do manage to get that back flag, it's difficult to hold for long as armor from both the base and from freezers/office. My main point is that shuhia is an armor map. And the ARMOR has to use choke points to make any progress. That's what makes it unenjoyable; that's what kills the server; that's why moving it to the end of the rotation makes sense. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

