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03-08-2007, 06:24 PM #1
Northern Strike Server
Tactical Gamer is now hosting a Battlefield 2142 Northern Strike server. The IP address is 72.36.201.10, port 16567.

We will initially be running the server with a map rotation of- Bridge At Remage
- Liberation of Leipzig
- Port Bavaria
P.S. Does anybody remember where we parked the Goliath?
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03-08-2007, 07:23 PM #2
Re: Northern Strike Server
Jepzilla got the first kill on the server and it was on me !
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03-08-2007, 10:52 PM #3
Re: Northern Strike Server
How is the performance?




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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03-08-2007, 11:08 PM #4
Re: Northern Strike Server
There was a good amount of lag with 64 players, so they cut it down to 58. After that it didn't fill up again, but performance was good for me.
There is alot of armour/vehicles on these maps. Also the games take a long time. Seems like the tickets moved real slow.The Dirty
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03-08-2007, 11:22 PM #5
Re: Northern Strike Server
The server's performance seemed to remain the same with the change. I only experienced a problem when the number of players exceeded 50. However, it did seem less severe than the internal scrimmage, though that may be due to the fact that the Northern Strike maps are more spread out than Cerbere Landing.
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03-09-2007, 12:24 AM #6
Re: Northern Strike Server
everyones ping is much lower then it was at the scrim.
Current member of the

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03-09-2007, 08:30 AM #7
Re: Northern Strike Server
Does anyone experience much lower framerates on NS than they do with regular 2142? Mine were pretty low compared to normal.
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03-09-2007, 10:09 AM #8
Re: Northern Strike Server
everything was hunky dory until the server filled up. I really think the games would be better on 32 player maps with 48 ppl like the conquest server. Its a shame, cuz 64 ppl really is a lot of fun but the lag is too much. Maybe the other server can handle it? Either way, looking forward to trying it out tonight with the lower player count.
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03-09-2007, 11:01 AM #9
Re: Northern Strike Server
well, the problem with moving down to 32 players is that the goliath becomes pretty overpowering... not to mention 32 player servers seem to have a harder time filling up (my guess is that a lot of pubs order by player count)
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03-09-2007, 11:02 AM #10
Re: Northern Strike Server
I also find that all the NS maps drop my framerates.
Life is uncertain. Ride your best horse first.
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03-09-2007, 11:10 AM #11
Re: Northern Strike Server
I seemed to get a bit of lag when I was on the edge of the map on Port Bavaria for some reason. The other map Bridge seemed Ok, but have not played the third.
I'll have to play some more to come to a conclusion.|TG-9th| TheFatKidDeath
"Born to Party, Forced to Work."
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03-09-2007, 11:11 AM #12
- Join Date
- Nov 2006
- Location
- Keller, TX
- Posts
- 61
Re: Northern Strike Server
I have an overclocked E6700 and a 8800GTX and the snow physics effects (ie when you have explosions in the snow) bring my frame rate to its knees. I still love the maps, and last nights games were awsome. I particularly liked the 1 to 0 win I was involved in. Nothing beats a game like that.
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03-09-2007, 11:18 AM #13
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03-09-2007, 11:49 AM #14
Re: Northern Strike Server
I hate NS! It needs gunships! I guess from nuclear winter they all forgot about thier airplanes /cry
The soldier formerly known as, Eroak.





From the TG Primer: 2) Create an environment where there is
mutual respect for your fellow gamers and where all members
would be working together to advance the enjoyment of their hobby.
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03-09-2007, 11:56 AM #15
Re: Northern Strike Server
no, not moving down to 32 players...32 player maps with 48 people, like the other server. Less flags = less flag hopping. While still keepin the amount of people up. Or more than 48. As much as the server can handle i suppose. It really is a shame we get that lag with 64 ppl though.
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or update that rig


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