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Old 03-09-2007, 07:16 PM   #16 (permalink)
 
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Re: Northern Strike: First Impressions...

Well yea...minus the exposed panels...each panel has a bunch of tinkerbell clones inside who constantly repair the tank with their magic powers...i mean come on zid...DUH everyone knows that...as napoleon dynamite would say "GOSH"
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Old 03-09-2007, 07:20 PM   #17 (permalink)
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Re: Northern Strike: First Impressions...

doesn't he say...GOD....not gosh? lol
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Old 03-09-2007, 07:26 PM   #18 (permalink)
 
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Re: Northern Strike: First Impressions...

i think both lol
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Old 03-09-2007, 08:16 PM   #19 (permalink)
 
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Re: Northern Strike: First Impressions...

Hey all,
In the few games i played last night, towards the end of the night i started to see a critical flaw in the goliath. Its main critical point of damage is directly behind the chasy, hard to get at. However it cannot turn around fast at all. And thats were you should exploit it. A Mech can easily flank the goliath around from afar in the map, in that time(around 15-20 sec) you squade should at least try to take out 1 panel, then with 8 rockets from the mech from the rear flank at surprise it goes down hard! Plus you have around 20 seconds before it fully turns around.The End.
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Old 03-09-2007, 10:44 PM   #20 (permalink)
 
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Re: Northern Strike: First Impressions...

That's assuming the goliath driver doesn't laugh, turn the turret around, and grenade the walker to hell
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Old 03-09-2007, 11:52 PM   #21 (permalink)
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Re: Northern Strike: First Impressions...

The goliath is overated. I was just in a squad that spanked it 4 times in a row with a single Engineer and access to a rail gun. We were more threatened by the infantry it kept spitting out but most of the time they'd fill up all 5 guns and nobody could spawn off it making it an easy kill.
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Old 03-10-2007, 12:20 AM   #22 (permalink)
 
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Re: Northern Strike: First Impressions...

Goliath really needs infantry support to really make use of it. Thinking its a non stop killing machine and just riding around killing stuff is a sure-fire way of getting it killed. IMO, the best use of it is to support flag captures. Roll where you see another squad going, and youll really help them out and prolly take the flag. The front gunners should be trying to take out the people in the rail guns if at all possible and the rear gunners watch out for Engy's and RDX'ers. Slap an IDS on it for a real infantry killer.

We did this tonight on the Port map and use it to help assault central port and it worked great. Infantry getting healed and resupplied behind it, while watching out for AT's...Infantry ahead clearing ahead...it was a thing of beauty.

So, yea it is easy to take down with a couple AT's a rail gun and maybe a walker, but supported itll last a whole lot longer.
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Old 03-10-2007, 01:35 AM   #23 (permalink)
 
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Re: Northern Strike: First Impressions...

Hm, I think it's worth the 10 euros/dollars. But I do think that the NS maps need to be played on large scale because I played on the TG NS server yesterday and we were fighting 10 vs 10 and then the Goliath is far too powerful. I can believe the Goliath can be taken down easier in 32 vs 32 but in 10 vs 10 it's insane, I can tell you. I like the fact you get unlock points for the awards by the way I already unlocked the shock boots, extra ammo for the assault and IDS for the support
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Old 03-10-2007, 01:48 AM   #24 (permalink)
 
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Re: Northern Strike: First Impressions...

I love the large, no choke point maps. And they are purdy too. I have only played them once, but I think they are better then 2142. God save the Queen.
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Old 03-10-2007, 09:27 AM   #25 (permalink)
 
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Re: Northern Strike: First Impressions...

Quote:
Originally Posted by Arf View Post
The goliath is overated. I was just in a squad that spanked it 4 times in a row with a single Engineer and access to a rail gun. We were more threatened by the infantry it kept spitting out but most of the time they'd fill up all 5 guns and nobody could spawn off it making it an easy kill.
I think I was in those ones for a bit. The Goliath couldnt really get out of its base - and our Assaults were so busy rocketing its infantry support that they forgot to revive >>;

The other round tho we pushed the Goliath quite far into enemy territory till we drive on the bridge into the range of the railgun and 5 AT guys. The Goliath it not over oder underpowered - its just exactly what your teamworks makes with it. Its a potential but it can be wasted or shine!


Important: Our Squad had like 4 Engineers inside the Goliath while I stayed close to it with my walker. I was taking hits and getting repaired for 4 HP / tick insanely fast.

If you plan to man the Goliath and you have no super secret other reasons please be engineer. You can give the armor protecting you almost the same autorepair that you have!
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Old 03-10-2007, 04:39 PM   #26 (permalink)
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Re: Northern Strike: First Impressions...

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I think I was in those ones for a bit. The Goliath couldnt really get out of its base - and our Assaults were so busy rocketing its infantry support that they forgot to revive >>;
Yea, that sounds like the one

I'm not saying that the Goliath is underpowered. It's brutal with back up but it could us some passenger only seats so players would be able to man the guns and still use it as a spawn.

I've just noticed that the maps are much harder to beat for EU if they don't have their Goliath. Initialy they push in but eventualy the Walker dies and then it's easy for the enemy team bring a squad back to one of the early flags and keep killing it as they try to bring it up alone.
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Old 03-10-2007, 05:22 PM   #27 (permalink)
 
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Re: Northern Strike: First Impressions...

I am enjoying the NS maps and locales. TG NS is a different experience than the pubs. A lot more how you say... TACTICAL. I like it.

Does the goliath appear on the titan versions of those maps, or only in assault lines?
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