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Discussion: Battlefield 2142 / Battlefield 2142 - General Discussion - 1.25 Beta Patch - http://forums.easports.com/mboards/t...hreadID=197194 There's a fix for the Otus/Accipiter bug. EDIT: Actually looks like there are alot
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    DirtyLude's Avatar

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    1.25 Beta Patch

    http://forums.easports.com/mboards/t...hreadID=197194

    There's a fix for the Otus/Accipiter bug.
    EDIT: Actually looks like there are alot of fairly controversial slight nerfs/slight upgrades. Slightly nerf the sentry gun and the APM. Upped the SAAW and the gunship cannon. Nobody cares about the radar grenade.

    •Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
    •Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
    •Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
    •APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
    • Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
    •Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
    •Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
    •Moding addition: The command ‘object.listObjectsofTemplate’ has been re- added to the rcon_invoke command list.
    •Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles are now fire-and-forget but require a slightly longer lock on time.
    •SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
    •Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
    •Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
    •Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
    •Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
    •Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
    •Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
    • Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
    •Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
    •LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
    •Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
    •Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
    •Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

    -DICE Live Team
    The Dirty

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  3. #2


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    Re: 1.25 Beta Patch

    •Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed
    This was a bug? (no more double heals for me...)


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    Re: 1.25 Beta Patch

    Up until reading this, I thought I always had two hubs. One to place and one to carry. If I tried to place the second one, the first one go boom. Nice fast heal when I didn't have one laying around somewhere. Nice to see the tracking changes on the SAAW. And of course the drone bug.

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    Exploding_Silver's Avatar

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    Re: 1.25 Beta Patch

    Most of these tweeks sound good to me

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    Re: 1.25 Beta Patch

    I want the SL machine gun drone to be more accurate!
    |TG-9th| TheFatKidDeath
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    Lyramion's Avatar

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    Re: 1.25 Beta Patch

    Indeed the changes sound rly good! ...a bit late maybe after we had to suffer from weeks of dead SLs!

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    Re: 1.25 Beta Patch

    This all sounds good, but I'd agree with TFKD that the gun drone needs to be a little less useless. I always flinch when I see an SL flying it instead of the Otus.

    This normally means the SL doesn't quite have a grasp on things.

    Jaykay (FastBK) |null|

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    Guardianx11x's Avatar

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    Re: 1.25 Beta Patch

    sounds great, cept for the sissified APM mines. I'd always get angry when they'd explode and not take the target out, so the reduced distance isnt so bad. But if they killed the blast radius to match... =(

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    Re: 1.25 Beta Patch

    before i learned that AMPs only blow standing, i hated em, however, there not so bad now after learning that crouch/prone doesnt let them spot you. So, i would say it sucks, but it doesnt. 70% of the times they get me, this change wont matter, another 20% is cause im stupid and see it but run to it (and this patch doesnt fix that.) So, this only gets ride of 10% of my mine deaths. As for the medic, dont remember if ive sceen it happen to me, so i dont care, SL drones, finaly they fix it, and the others are nice, or dont effect me.

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    Ainselie's Avatar

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    Re: 1.25 Beta Patch

    for some reason i've had problems prone-ing past APMs (and someone else didn't trip it) has anyone else had this problem? i am almost always forced to crouch since i can't trust the prone

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    Concr3te's Avatar

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    Re: 1.25 Beta Patch

    Sweet! Been waiting for this. Finally the apm's are tweeked and what makes me happy too is that the titan's are finally fixed (hopefully) and of course the Otus is fixed, yay!

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    Re: 1.25 Beta Patch

    is this out yet?????

    if so has our server updated????

    and if so where do ya get it

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  25. #13
    Arf
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    Re: 1.25 Beta Patch

    I like how they're patching dropships and their counter at the same time, most companies don't think that far ahead. The only thing that would make this patch better would be if air transports could play Ride of the Valkyries again.

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  27. #14

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    Re: 1.25 Beta Patch

    Sounds like it is going to be even harder to keep a gunship in the air with the saaw and AA guns being more accurate.

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    Re: 1.25 Beta Patch

    Quote Originally Posted by Cappy View Post
    is this out yet?????

    if so has our server updated????

    and if so where do ya get it
    bump

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