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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#4 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,671
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Re: 1.25 and unrevivable headshots
Think it was just something someone wanted included on these forums, but didn't see anything in the release notes about it.
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![]() ![]() ![]() ![]() "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#6 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,671
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Re: 1.25 and unrevivable headshots
Maybe their bodies were oddly positioned?
One thing that got me twice last night was I just straight up died randomly. Checked console and "[TG-Irr] Anospa is no more" was sitting there in the black and white. Kinda frustrating, and I swear this happens to me about once a week.
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![]() ![]() ![]() ![]() "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#8 (permalink) |
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Join Date: Feb 2007
Location: Real life.
Age: 36
Posts: 4,209
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Re: 1.25 and unrevivable headshots
headshots have resulted in unrevivable corpses on occasion. this is due to the velocity of the bullet and where it hits.
when it hits the head, the body is thrown back some distance from the spot where it died. if the body is too far from its kit, the body can not be revived. hs sniping someone when they are on top of a hill makes the unrevive more likely. if you hs somone with a sniper rifle, even once, and they can be revived, i highly doubt that some change took place in the patch. to make sniper hs unrivivalble sometimes is just too goofy for EA. and such a significant change would have been mentioned in the patch release notes. |
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#9 (permalink) | |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,837
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Re: 1.25 and unrevivable headshots
Quote:
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#10 (permalink) |
![]() Join Date: Apr 2007
Location: Victor, NY
Age: 34
Posts: 174
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Re: 1.25 and unrevivable headshots
I was having more problems than usual reviving last night. Should I be aiming for a particular part of the body? I usually go for the chest from a kneeling position, but it wasn't woking more than half the time. I don't want to look like a freak trying to zap a corpse in the bangers and mash.
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#11 (permalink) | ||
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,828
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Re: 1.25 and unrevivable headshots
Quote:
Quote:
MEDIC? |
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#12 (permalink) |
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Join Date: Dec 2006
Posts: 25
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Re: 1.25 and unrevivable headshots
I never understood how defiblerating a soldier's heart saved him from a gun shot wound (especially to the head[even more so with the Zeller])...I like it, people in this game have never really protected their heads well, and this could create a bit more consideration (and frustration).
I got a mixed opinion, but I think it's alright.
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#13 (permalink) |
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Join Date: Dec 2006
Location: somewhere in between heaven and hell. Miami
Posts: 405
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Re: 1.25 and unrevivable headshots
Another thing that you guys havent mentioned is that when you die, you dont instantly drop your kit. When you die your person holds onto the kit for two seconds then he drops it. This is made so if you got shot blown to bits and your boddy fly's a certain distance, you'll drop your kit where you landed and not where you died. But if you land, and your body is still in motion, then THERE's the possibility of being to far away from your kit (or anybody else's for that matter) to be revived. Thats is what I strongly belive where the problem lies.
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#15 (permalink) |
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Join Date: Jan 2007
Location: The Better Half of the UK.
Age: 17
Posts: 155
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Re: 1.25 and unrevivable headshots
In my experience when reviving people when they are too far from their kit, a kit is duplicated when they are revived on their position. I'm sure I have seen a kit on the ground after everyone has been revived up.
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