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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#16 (permalink) | |
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Join Date: Feb 2007
Age: 32
Posts: 586
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Re: More Maps The Pressure Rising
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Unfortunately for me the Dallas server offers very poor gameplay (lag spikes, choppiness, etc) so regardless of what maps are running on it I don't see myself spending much time on it. To put it into perspective I get better performance on european servers (and I am in Canada) than I do on the Dallas server. It's really too bad because I think the NS maps are great. I would definitely seed them more often if it wasn't for the performance issues. |
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#17 (permalink) | |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: More Maps The Pressure Rising
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Other than concerted efforts such as Frosty Fridays, I don't think you're going to see much action of the NS server no matter what you do with it. This is fine, I think, but if you're serious about getting regular play on NS maps, they'd need to be on the main server. That said, although I'd love to have some maps to mix up the conquest server, I think in general the rotation is good. Personally, I quite like Verdun. I think due to overplay, I prefer it to Suez. |
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#21 (permalink) |
![]() ![]() Join Date: Aug 2005
Posts: 3,807
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Re: More Maps The Pressure Rising
I don't play 2142 that much but I've been pretty dissapointing that the infantry only focus in the overall bf2/2142 community has crept into this community. I'll see chokepoint style maps designed for earning points played several times each time I'm on yet its a rarity I'll ever see solid maps like Shuhia Tabia or Sidi Power Plant. It bothers me even more when I know that unlike bf2 vehicle domination is not really a problem. Oh well...points points points...vehicle map?...gah can't earn many points there so apparently its not worth playing :/
I hope the next variation of our rotation sees more vehicle maps.
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#25 (permalink) | ||
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Registered User
Join Date: Jun 2005
Location: Sydney, Australia
Age: 30
Posts: 4,294
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Re: More Maps The Pressure Rising
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We will experiment with a mixed Vanilla / NS weekend to see how well that works, but I don't see that being an option in the long run. Testing will tell more. |
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#27 (permalink) | ||
![]() ![]() ![]() Join Date: Feb 2007
Location: Cincinnati, OH
Age: 29
Posts: 1,459
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Re: More Maps The Pressure Rising
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I used to reach immediately for the disconnect switch, but now I happily flip to the engineering kit and pull a squad together to go anti-armor. I've played in a number of games on Sidi Power Plant where the my fellow 3rd folk have been able to put a very irritating crimp in the effectiveness of the enemy by choking off their armor supply chain to the center of the map. In one particular game instance, we were holding the southern most capturable control point... and the enemy was driving tanks and APCs up to the control point and abandoning them after taking fire from our 100% infantry squad. We promptly captured their unoccupied armor, repaired them, and bolstered our defenses. Someone posed the quote of the night: "What is this? Battlefield 2142 or Grand Theft Auto?" Summary: Sidi Power Plant and Verdun are what you choose to make of it.
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#28 (permalink) |
![]() Join Date: Dec 2006
Location: Los Angeles
Age: 23
Posts: 1,325
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Re: More Maps The Pressure Rising
I think it'd be good to get Shuhia back into the mix, but it couldn't be run too often. Back when Shuhia was second in the rotation and got played a ton, I didn't like it much, but if it were used sparingly, I'd say it'd be a lot of fun to play. The problem, I think, is that in order for people to stay and play Shuhia, everyone has to think "cool! I haven't played this in a while!" rather than "oh god. not another round in this vehicle slog fest"
Points don't even occur to me anymore. Score does to some degree (who doesn't like to see themselves on top of the list from time to time), but points themselves are fairly meaningless to the majority of us regulars as we're either at or nearly at the max point anyway. I think the gravitation toward infantry maps is due to the speed at which the game is played rather than the points. In the infantry maps, it's action nearly all the time. In vehicle maps it's a lot about patience, and if you're in a team with one squad full of idiots (or 5 locked single member squads), they'll do a lot more harm than they would have done in an infantry map. That's my personal take anyway. |
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#29 (permalink) |
![]() Join Date: Jan 2007
Age: 31
Posts: 2,351
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Re: More Maps The Pressure Rising
My thought for the NS server would be to add in a couple of maps that seed quickly, such as Cerbere Landing and Tunis Harbor. That would give you say two popular vanilla maps mixed with 3 NS maps. I reckon that would bring the action level up.
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