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Old 05-07-2007, 11:09 PM   #1 (permalink)
 
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Talking Starting a New inhouse squad

I was thinking of a new inhouse squad due to the fact that i can't use paypal and im not a supporting member. I was going with TG-13th and wasn't sure if need approval of any of the admins.
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Old 05-07-2007, 11:25 PM   #2 (permalink)
 
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Re: Starting a New inhouse squad

i don't think they're likely to allow non-SM inhouse squads other than the TG-Irr.
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Old 05-07-2007, 11:26 PM   #3 (permalink)
 
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Re: Starting a New inhouse squad

You may need to read the fine print.

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Originally Posted by Tactical Wiki
Note - you must be a Supporting Member to be accepted into or to form an in-house squad.
You can, however, join the Irregulars even if you are not a SM as they are the only in-house squad with the SM requirement exempted.
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Old 05-07-2007, 11:31 PM   #4 (permalink)
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Re: Starting a New inhouse squad

Zoraster and Waffle are correct. The Irregulars are the only in-house squad permitted to recruit non-SMs.
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Old 05-07-2007, 11:33 PM   #5 (permalink)
 
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Re: Starting a New inhouse squad

sigh... that really bums me out, don't like how irr stands out, might as well just stay TG. =(
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Old 05-07-2007, 11:34 PM   #6 (permalink)
 
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Re: Starting a New inhouse squad

?
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Old 05-07-2007, 11:38 PM   #7 (permalink)
 
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Re: Starting a New inhouse squad

most of us don't join squads for vanity reasons...
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Old 05-07-2007, 11:41 PM   #8 (permalink)
 
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Re: Starting a New inhouse squad

Honestly, not disrespecting your system, but there are too many things that revolve around being an sm. I would be one right now but paypal, is too complicated for me. I don't know but I seem to be the only one pointing these things out, probably because I have nothing to lose, everyone easily following of what others say, because they are admins or one of the high members of the community. I love this community, the best one I ever played in, but I believe that there should be some kind of opinion.
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Old 05-07-2007, 11:42 PM   #9 (permalink)
 
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Re: Starting a New inhouse squad

Besides, superstitious people may not want to join your squad because of the number 13.

And TG Irr isn't too bad. I know quite a few good folks in Irr. I really haven't payed particular attention to the Irr's going-ons, but mainly because their forum is in the BF2 section :P
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Old 05-07-2007, 11:42 PM   #10 (permalink)
 
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Re: Starting a New inhouse squad

I don't know about you, but I don't have a vanity reason for joining a squad. But I would like to know what you think my vanity reasons are???
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Old 05-07-2007, 11:44 PM   #11 (permalink)
 
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Re: Starting a New inhouse squad

I believe that would be the point of my squad, to get those who don't really fear a number, lol, I know I don't and I am not the only one out there.
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Old 05-07-2007, 11:50 PM   #12 (permalink)
 
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Re: Starting a New inhouse squad

What does the word vanity mean?

But seriously, you don't have to officially "Join" a squad at all. I, for example, play with the in-house squads quite a bit. I'm learning how each squad does things, how to respond to each different squad, and basically, learn the tactics each one uses (if you haven't noticed, 7th uses a lot of rockets, and one person in particular hates to see a Critically Wounded counter).

Many people know me by now, and I've started seeing a lot more squad invites and buddy requests which i accidentally forget to accept before closing BF2142. Reaperassualt is a prime example of someone who is now officially and unofficial 3rd SFD. (sorry, it's so easy to use Reaper as an example because he's done everything, and he's more experienced in BF2142 than I am).

Basically, there are no obligations to become a supporting member. Sure you may get booted out of the server every so often, and you get stuck in the reserves list in scrims, but it's a small price to pay!


If anything else, just try to learn how to use paypal.
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Old 05-07-2007, 11:53 PM   #13 (permalink)
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Re: Starting a New inhouse squad

Quote:
Originally Posted by Crazy_MonG00se View Post
Honestly, not disrespecting your system, but there are too many things that revolve around being an sm.
Including the cost of hosting game servers. Nobody is required to be a SM, but without incentive to become one, we wouldn't have the resources that we do to support the games we want.
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Old 05-07-2007, 11:55 PM   #14 (permalink)
 
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Re: Starting a New inhouse squad

Quote:
Originally Posted by Crazy_MonG00se View Post
I don't know about you, but I don't have a vanity reason for joining a squad. But I would like to know what you think my vanity reasons are???

I'll just quote you.

Quote:
Originally Posted by Crazy_MonG00se
sigh... that really bums me out, don't like how irr stands out, might as well just stay TG. =(
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Old 05-07-2007, 11:55 PM   #15 (permalink)
 
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Re: Starting a New inhouse squad

It is important to give back to the community that has given us a good time and it would be a horrible shame to let some thing like not having enough money to pay for servers to stop this community. But hey, that's just my opinion.
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