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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#61 (permalink) | |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,836
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Re: Misuse of Vehicles
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a two person APC squad running around looking for kills, would that be against the rules? Yes, lonewolfing, vehicle misuse A two person APC squad tranportting and supporting the ground troops, would that be against the rules? No, although a two-person squad is small, they would probably benefit for a third member, engi. Driver as medic, gunner as support, 3rd as engi to repair and take shots
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#62 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,139
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Re: Misuse of Vehicles
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Realisum basis fell upon distorying a attacking asset. FAV is one thing to run and ditch: it's a transport. But the gunship is a fully equiped attacking vehicle and ment to engage ground and air targets from the air. The first rush out of a UCB with anything, nothing is faster then the gunship. Dropping a squad bomb to a flag can capture a far advanced point and hinder enemy movements the entire round. Walkers/tanks/APCs are ground based and so long as they are used as a attacking asset. There is no reason to issue a rule. Now if people started running walkers and ditching them for spawning initiative like FAVs, then we look into this deeper. Realisticly, tanks are used as primarly as support roles to ground troops. Working a walker with a squad is fine and reasonable even if the SL is a mobile spawn point. 2 facts: The walker is slower then a gunship. The walker can be halted 50x easier then a gunship based on initiative.
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#64 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,402
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Re: Misuse of Vehicles
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#65 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,836
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Re: Misuse of Vehicles
I think you completely miss the point I'm trying to make.
Regardless of faction, vehicle, or squad size, the vehicle should be used the way it was intended to be used. All vehicle falls under the primer, and yes, if you support the primer you should apply it to all vehicles. Not just in game breaking situations. Take for instance bunnyhoping, its not difficult to kill someone doing it, annoying yes but its not game breaking, but it doesn't fit with our primer so we don't allow it. It just seems that we take the primer lightly. I'm talking about the intended use of the vehicle and you keep beating around the bush with its counters are and various other situations. The core of this is it intended use. Game breaking or not, the primer should still take precedence, unless we just throw the primer up there for looks. I still haven't seen you post one thing about the walker that would show its intent to be a transport.
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#66 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,139
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Re: Misuse of Vehicles
Spawning on your SL, firing pilums at infantry, ditching transports from 100m in the air, and using VOIP while your dead doesn't fit with the [orignal] primer. But we still do it.
Remember when our site got redesigned and all the games we supposed to get new primers? Well we didn't get the new primers because of lack of time and resources. People wanted other things finished. TG administration knew that the BFx series didn't fit well with the primer that was made for CS. BF tagged later on. How does WoW and AoC work with the primer? BF has to adapt and adopt certian aspects of the primer. The primer is our guide, our way how how things are to be thought out when adopting in new games. Please stop quoting the primer for everything we do. It doesn't work here as well as other games. Understanding what the primer means is more importent to BFx then basing our gameplay on it. Not to metion we violate EULA. Over all, 100% primer would clash with EULAs of many games that run ranked or public. We can't qoute the primer every time something doesn't fit. We consider 6 of basic elements when making rules. 1st, does it clash with EULA or server LA? 2nd, is it unbalancing? 3rd, does it ruin fun for majority of players? 4th, how far from realistic? 5th, is it deviated from TG ways (IE: primer or code)? 6th, Is it easy to administrate? (we have to keep administration easy since we all like to play to. IE: babysitting, guessing, BR detail).
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#67 (permalink) | |
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Join Date: Feb 2008
Posts: 353
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Re: Misuse of Vehicles
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#68 (permalink) | ||
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 872
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Re: Misuse of Vehicles
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Quote:
Would have been far easier to just say anyone on the damn roof gets the boot.
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#69 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,139
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Re: Misuse of Vehicles
There's nothing wrong with being on a roof. The beacon became a problem becasue it couldn't be removed. The unbalance and fun factor dropped off the charts.
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