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Old 09-03-2007, 02:26 PM   #1 (permalink)
 
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Plans for Hosting First Strike ( FirstStrike ) Mod?

Howdy Folks,

Ran a search in the forums to see if there's been any talk on the First Strike ( FirstStrike ) Mod to no avail - can anyone point me to some threads with info on TG plans to host the mod, or if there are none... can we start that discussion?

For reference: firststrikemod - dot - com

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Old 09-03-2007, 03:44 PM   #2 (permalink)
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Don't think there have been, but I for one would like there to be a TG first strike server, that is.. if the mod is good.
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Old 09-03-2007, 04:57 PM   #3 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

I wouldn't hold my breath for that Mod to ever come out.
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Old 09-03-2007, 05:03 PM   #4 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Yea, there is supposedly going to be a demo out this month!
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Old 09-03-2007, 07:12 PM   #5 (permalink)

 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Yeah, gettin' pretty excited.
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Old 09-03-2007, 08:13 PM   #6 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Mmm. I hope we do get a First Strike server going, it'd be great!
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Old 09-04-2007, 07:44 AM   #7 (permalink)


 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

TG Fun Fact: One of the original 9th MID members is on the First Strike dev team.
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Old 09-04-2007, 07:08 PM   #8 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Nice, any inside news as to the demo getting out on time?
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Old 09-04-2007, 07:43 PM   #9 (permalink)


 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Unfortunately, Yoyi is no longer a member of the 9th and we lost touch, so no insider info here.
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Old 09-04-2007, 07:52 PM   #10 (permalink)
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Haha, Yoyi, he talked funny
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Old 09-04-2007, 09:01 PM   #11 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Is first strike the one modifying a bunch of weapons, like the sniper rifles, and some weird version of a pistol that takes your own health to shoot? Or am I completely off base as usual?
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Old 09-04-2007, 09:43 PM   #12 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

No, it's a Star Wars mod for 2142.
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Old 09-05-2007, 12:58 PM   #13 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

The questions are definitely out there for those of us who haven't been a part of the dev or betatest teams: Is it good? Does it play well? Does it lend itself mightily to TG-Style play? etc... Despite not having answers to those questions, I'm excited about the mod.

For my part:
1. It'd be great to hear from an admin in this thread (or another) to lay-out or link-to the process that TG uses to decide whether or not a mod will be a TG-Hosted mod.

2. Further, it'd be great if we could use this thread (or another, if more appropriate) to rally some TG-ers together around a few FirstStrike servers, for team-play, once the demo is out (assuming the demo is a server-client demo).

Any thoughts/feedback on those two items?

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Old 09-18-2007, 11:02 AM   #14 (permalink)
 
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Thumbs up First Strike Mod Release Date: Sept 28

Well, this didn't wind up being a very popular thread, but I persist!

The release date for First Strike is Friday, Sept 28 - anyone interested in meeting up to get a squad together, PM me please.

I'm excited about the teamplay focus the FS team is putting into their mod - from the news release today:

"Ok, so the standard game of battlefield 2 or 2142, you jump in the game, your next few moments are most likely spent sprinting to a flag, killing one or two people on the way, then capturing the flag. You then get up to another person, die, spawn, and repeat.

This is all very well and good to win conquest games, but all it results in is a bunch of tiny skirmishes across the map. We are aiming to change that in FirstStrike. Part of the whole concept of our mod is for the players to take part in an actual battlefield.
...
To that end we've embraced gameplay that encourages actual combat and engagement: the first step was withering fire. By having multiple people needed to take down a target that automatically centres battles on large obvious targets like vehicles. The focus on support classes and defensive gear also makes group-centric combat more of a reality. The team that keeps itself protected and alive stands a far better chance than individuals who just run around rambo'ing it up."
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Old 09-18-2007, 01:13 PM   #15 (permalink)
 
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Re: Plans for Hosting First Strike ( FirstStrike ) Mod?

Realease date is Friday 28th September as Phorcast said and heres the link
http://www.firststrikemod.com/eu/
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