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#91 (permalink) | |
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Join Date: Jun 2007
Posts: 234
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Re: Conquest Server: Temporary reduction to 32 players
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Still dont believe me? Go create a new character that isnt a supporting member, and join at 32. It wont kick you like it says it will, and press TAB immediately as you get in. It will be 16/17, and you will be player #17 on one of the teams.
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---Bellicosity--- |
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#92 (permalink) | |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 4,141
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Re: Conquest Server: Temporary reduction to 32 players
Quote:
Totally agree with everything Insun said, definitely mirrors my thoughts on this issue.
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#93 (permalink) |
![]() Join Date: Dec 2006
Location: Boston MA
Age: 31
Posts: 460
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Re: Conquest Server: Temporary reduction to 32 players
INSUNABULA has great points and ideas, but for the here and now, I'm with Hidus (except that 44 or 46 may be a a better compromise).
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|TG-9th|BZ55
"By Any Means" |
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#94 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,028
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Re: Conquest Server: Temporary reduction to 32 players
No reason we can't set up the other server in a manner similar to Insunabula's post and lower the conquest cap by a few people.
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#95 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,472
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Re: Conquest Server: Temporary reduction to 32 players
This thread isn't about the kick script. I'll help keep it on track by awnsering it. This isn't 100% but it's the bug I see often...
The cap lets in a supporting member while at the same time ques up a person thats non-supporting and kicks them about 5 seconds later. The script uses Punkbuster, That's why we see the message that we do onces we are kicked. Punkbuster has one nasty flaw and I have to manully fix it everytime. This flaw is punkbuster can't kick certian ID's and random times. It means that Random_Player01 is bugged and locking up the kick script. Either it be Idle, supporting member, Bad-word, or Team kills. The script tries to kick them repeatly and misses out on other members that need to be kicked at times. There is also the lag time of a supporting member joining and the kickee leaving. The times do overlap although the person joining is only at the loading screen. Now that this is taken care of, lets get this back on track of the 32 player cap. If you wish to continue this decussion on the kick scrpits and problems with it, Make a new thread in the support forum.
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![]() ![]() ![]() ![]() ![]() ![]() |Think Tank|TGU Admin|BFx Admin|Community Improvement| From the TG Primer: 2) Create an environment where there is mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby. E² = MV³
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#96 (permalink) |
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Registered User
Join Date: Nov 2006
Posts: 1,870
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Re: Conquest Server: Temporary reduction to 32 players
Just set the player limit at like 20ish and do all 16 player maps.
Or just raise it to 44 players to get the one extra squad in. Or of course change it to the 32 player vanilla Titan. |
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#97 (permalink) | |
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Banned
Join Date: Jan 2007
Age: 29
Posts: 331
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Re: Conquest Server: Temporary reduction to 32 players
Quote:
Please stop reading too much into what I say. |
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#98 (permalink) | |
![]() Join Date: Apr 2007
Location: TN
Posts: 2,895
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Re: Conquest Server: Temporary reduction to 32 players
Quote:
To just to sum it up, he isn't creating a "gaming" community.
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#99 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Conquest Server: Temporary reduction to 32 players
Bomm,
I had no problem understanding his original post. Sometimes you blow up too easily and take things way over board. You scorn others for doing this.
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Telorn |
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#100 (permalink) |
![]() Join Date: Apr 2007
Location: TN
Posts: 2,895
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Re: Conquest Server: Temporary reduction to 32 players
I agree with what Sc1ence has to post. Its long but has well written reasons why we should kept the main server at a large population server. The second could be used to work with other options that we want to try out.
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#101 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Conquest Server: Temporary reduction to 32 players
I vote to change the server back now. I was looking forward to playing this weekend as I finally had some time and after trying the 32p twice this just ruined it
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Telorn |
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#103 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Conquest Server: Temporary reduction to 32 players
Whoever changed the server back to 50 players thank you! I got in a couple hours of some great gameplay. You made my weekend
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Telorn |
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#104 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Bucks County, PA
Age: 28
Posts: 3,472
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Re: Conquest Server: Temporary reduction to 32 players
Guys, I was even confused by Moxmax's post and thought the same thing as Bommando. Don't lash back to hard when a person doesn't understand and says something about it. It wasn't out of context or anything. All it was needed was a better explanation. It's great thing that Moxmax looks into his local community and pulls gamers into our graps and can't leave our control methods.
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![]() ![]() ![]() ![]() ![]() ![]() |Think Tank|TGU Admin|BFx Admin|Community Improvement| From the TG Primer: 2) Create an environment where there is mutual respect for your fellow gamers and where all members would be working together to advance the enjoyment of their hobby. E² = MV³
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#105 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Cincinnati, OH
Age: 30
Posts: 1,594
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Re: Conquest Server: Temporary reduction to 32 players
How dare you imply such a thing! My mother was a saint! Get out!
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|TG-Irr| Damonte
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