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| Battlefield 2142 - General Discussion General discussion for Battlefield 2142 |
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#1 (permalink) |
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Join Date: Sep 2007
Posts: 6
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Oops UCB camping
I didn't realise that taking out gunships as they left the UCB was considered camping it, didn't see the warning so I got kicked, fair enough. My question is how far away from the UCB do they need to be to be considered fair game?
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#2 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 948
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Re: Oops UCB camping
My rule of thumb is orientation. If they're alert, oriented, and appear ready for a fight, fair game. If they're still taking off, or are just moving forward, let them be.
Another way to look at it: if you're getting an advantage based on your proximity to the UCB, you're too close. Pull back and defend a close flag, by all means, but running out for the purpose of hitting anything as they leave the UCB is out of bounds.
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,140
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Re: Oops UCB camping
They have to be able to fight back. Gunships need a few moments to gain air and speed if they are to be used correctly, where as a tank and APC can fight nearly instantly. Basicly, a good guess is about halfway between the UCB and the closet flag.
Good job though. Atleast your making a atempt to correct this rather then find another server.
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#4 (permalink) | |
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Join Date: Sep 2007
Posts: 6
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Re: Oops UCB camping
Quote:
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: In a AC-130 shooting 105's at you.
Age: 28
Posts: 3,140
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Re: Oops UCB camping
Well, a UBC isn't a safe zone either. If anyone or anything retreats back to the ucb after clearly leaving it, It's a killable target. So Gunships going back to repair can be shot down.
I gave the kick bacause 2 times in a row I was locked on and fired upon before I got 15 meters of the ground from a freash start.
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![]() Do you know your roots? R.I.P. Lost Fires - June 16, 2001 - June 18, 2008 An EverQuest guild - We miss you Faylon |
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#6 (permalink) |
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Join Date: Sep 2007
Posts: 6
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Re: Oops UCB camping
Yea I'm not arguing the kick, I wasnt thinking and I deserved it. I was so focused on taking out the other group that I got into the habit of targeting whatever gunship was going to or from the UCB without realising I wasn't giving time for freshly spawned ships.
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#7 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,438
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Re: Oops UCB camping
Correct me if I'm wrong, but anything that engages you from within the UCB is fair game?
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#8 (permalink) |
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Join Date: Feb 2007
Location: the Netherlands
Age: 15
Posts: 564
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Re: Oops UCB camping
That's right. You can only fire back when they engage you first. So, when a player shoots at you from within the UCB, he becomes a legal target. This doesn't mean you can shoot everything in the UCB now, only the player who opened fire at you can be shot at.
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#9 (permalink) | |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,088
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Re: Oops UCB camping
Quote:
Back to the OP though -- I've played with DS, he's a very reasonable fellow. Gonna look to pack a SAAW when I see him on the other team though ='D
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#10 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,402
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Re: Oops UCB camping
Quote:
Please refer to the Battlefield 2142 Rules & Guidelines for further clarification. |
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#14 (permalink) |
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Join Date: Feb 2007
Location: New Jersey (refurbished is more like it)
Posts: 231
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Re: Oops UCB camping
Does EMPing the enemy assets freeze them, so they cannot be used for a certain time, until the EMP affect wears off? And if so, can the commander of my team EMP and enemy asset to freeze it?
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