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08-21-2009, 09:51 AM #16
Re: Refinding our community principles around vehicle assets
As with anything, when there is less of something then there is a higher demand and people are more willing to lose their bearing over assets. Over time there has been a reduction in maps with gunships. You guys screw yourselves when you remove maps with assets and expect TGers(Who are paying monthly) to give up the assets to public players who are just going to use it as a transport and end up getting booted anyhow.
Please put the bigger version of shuhia taiba back in rotation. As it is, there are too few maps with gunships on them and they are all near the end of the rotation. The server often crashes and we never get to those maps.
Battlefield series became popular for vehicles, not for infantry only. There are many infantry only games available on the market that you can play. Please stop removing the amount of armor / gunship maps from rotation.
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08-21-2009, 10:44 AM #17
Re: Refinding our community principles around vehicle assets
So you're saying that if I get in the gunship at the start of the round, and I'm sitting on the pad waiting for my gunner, (that is in my squad, that I can talk to, that I can coordinate with), and some random person gets in my gunner seat, that I'm supposed to suck it up and fly with that player, even though its going to make my gunship at the most half as effective as it should be. With all due respect, that's a load a bull.
I'm not gonna hide and pretend that I haven't done some of the things you listed in your post mantis, because I have. I have no problem sitting on the gunship pad and typing in global chat asking people to get out of the gunship so that I can have my squad mate in the gunship with me. And when that doesn't work, yes I sit there and spam the "get out" chat quick key. While I as the pilot does that, usually my gunner is jumping up and down in front of the gun turret to just to make sure that they get the point that there is someone else who is trying to work as a squad with me.
But I am also one of those players that has no problem waiting in line for the gunship, AS LONG AS THE OTHER PLAYER DOES IT TOO. I can't count the number of times that I have stood back and let someone else take the gunship because they were waiting for it first, just to turn around and have the same player take the gunship the next time it spawns, even though I've been standing there waiting for it. If you're telling me I can't report that and expect action to be taken for it, then naturally I'm not gonna stand in line anymore. I'm gonna take the gunship every chance I get, without any regard for some stupid line that is underneath others, so why can't it be underneath me.Last edited by Smachin007; 08-21-2009 at 10:45 AM. Reason: Spelling and Grammar
Whats the Deal with the tiny sig limit?
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08-21-2009, 10:47 AM #18
Re: Refinding our community principles around vehicle assets
If the main reason for TG not endorsing "named asset squads" is because we want newcomers to have an equal share of the pie then perhaps we can look at this from a different angle:
If everyone is entitled to everything by the virtues of TG then how can you have a "near-life simulation atmosphere" where instead, everybody follows their own personal desires regardless of the honest preparation of others - we will end up having a lack of co-ordination and respect that will fly in the face of what we were actually looking for.
Example:
A two-man locked squad for the walker doesn't get the walker and instead ends-up running around as infantry.
1) They don't have the right kits for the job at hand therefore putting their "tickets" in danger - if they run around picking up dead people's kits to then revive them, the other person then has to run around with a kit they had not prepped for and so on .....
2) They now have a 2-man locked squad that is tactically useless 90% of the time - sure you could unlock it but the round has already started almost everyone else is already in a squad and won't respond to the squad being unlocked. So you risk running the entire round being a drain on your team or you split and join a bigger squad.
We joined the server to play an enjoyable game but instead the next 10 - 20 minutes of our life is taken in a different direction because we're forced to show respect to someone who themselves just spat in our face .....
3) The full 2 minutes given at the start of a map to plan and co-ordinate was just a waste of time for both of the squad members as they watch their walker stride off (generally to its doom - because if the pilot was actually interested in teamwork then he/she would have left it for the named asset squad in the first place) which means our side now has to wait for a potentially crucial asset to re-spawn) meanwhile the enemy has just been handed a golden opportunity .....
4) Tried-and-tested tactics and routines that we know work are the backbone of the creation of an asset squad - they wouldn't be made if the squad didn't feel confident in becoming a valued part of the team - the squad itself is an asset and it has been disrespected.









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08-21-2009, 11:35 AM #19
Re: Refinding our community principles around vehicle assets
I think insun has convinced me. While I still think it's a good idea not to make it a server rule, I think it's bad practice for our SOP (which aren't rules, but rather suggestions) to suggest that vehicle squads don't need to be respected by TG members.
Of course the CO should have the final say on the matter. If she doesn't think that a vehicle squad is a good idea, she has the power to forbid it. But insun's points are good, and I think the SOP gets it wrong.
I agree with the intention behind this post... we need to get around the bickering that can come from these squads, and we need to promote mature game play.
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08-21-2009, 11:38 AM #20
Re: Refinding our community principles around vehicle assets
I agree with INSUN
A lot of what I'm seeing are the admin's clashing down on the subscribers to TG who make this community.
You can't continue faulting the members of TG for the problems pubbies create. I am not going to be given less respect than your average pubbie when I am donating to this server.
I play here at TG for the values of teamwork between its members. It pisses me off to no extent when I have a random pubbie come in, spit in my breakfast, dump my orange juice on my shirt and run off with my girlfriend and then I'm expected to stand aside and let them do it.
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08-21-2009, 11:41 AM #21
Re: Refinding our community principles around vehicle assets
I don't think that's a healthy attitude to take, Tech. And the answer is certainly not "more shuhia."
But I do agree with insun's points... as much as I think armor squads often play to people who want to lonewolf but can't.
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08-21-2009, 11:45 AM #22
Re: Refinding our community principles around vehicle assets
Shuhia was an example. The more we remove armor maps, the more people who will be more greedy towards assets on maps. If there was only one map in rotation with a tank, how chaotic do you think players would get over who gets it?
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08-21-2009, 11:48 AM #23
- Join Date
- Sep 2008
- Location
- sweden
- Posts
- 595
Re: Refinding our community principles around vehicle assets
i think like this.
is it matur to take an asset when you have a asset squad on your team?
is it good teamwork to take asset when you have a asset squad on your team that can use it up to 5 times as effective as you?, how much will you help your team by leaving a 2 man engy squad to w8 for the asset to respawn in the UCB, whilst the asset gets destroyed because of the lack of team work?
when i log on the the server i see in big text "TEAMWORK AND MATURITY REQUIRED"
am i the only one seeing this???
/sproge /the crazy swede\






Proud to have been part of the 101st Siege Corps of Engineers
"Cum bellum clamavit, respondivi"
Sproge The Crazy Swede
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08-21-2009, 11:54 AM #24
Re: Refinding our community principles around vehicle assets
I hate to do this, I really do, but this just has to be said.
Why? Because of this sequence of symbols to the left of your name in game: |TG-AIR|
Because of this post of yours to this topic.
In short, because you are supposed to be setting the example, not following someone else's poor choices. When you engage in those behaviors because of the reasoning cited above you are giving other people free reign to do the same to you. That is a vicious cycle that has to be broken and no better place than with yourself (whomever is reading this, not just Smachin007) because you cannot control what other people do as well as you can control what you do.
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08-21-2009, 12:04 PM #25
Re: Refinding our community principles around vehicle assets
I have to agree with Tech to a degree here. More, shuhia is not the answer, but maybe putting another armor map in the rotation would be nice.
Whats the Deal with the tiny sig limit?
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08-21-2009, 12:05 PM #26
- Join Date
- Apr 2007
- Location
- Norway
- Age
- 35
- Posts
- 5,666
Re: Refinding our community principles around vehicle assets
I agree with the points here that assets are being wasted if the right people don't have them and if you want to play multiple gunship squads fine but the server visitors don't know the rules. You have to tell them. If you start name-calling or being let's say a bit unfriendly, that's not educating or bringing more fun to the server is it?
I think the message Mantis is trying to give here is that people can have a more friendly tone towards the new comers and regulars on the server. Wouldn't you too want that if that was your first time on the server? Isn't that the server you want it to be?
But i agree, in the end some people just don't get it, and you need admin big bold letters or even a kick for them to get the point.












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08-21-2009, 12:08 PM #27
Re: Refinding our community principles around vehicle assets
More armor maps are not the solution. We have plenty of armor, and three maps with gunships at the moment. Gunships and transports are the two assets I see in armor maps get claimed. The APC only gets claimed in maps with more infantry combat. Tanks usually aren't claimed so much as the squad is made so people can lonewolf in their own squad.
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08-21-2009, 12:11 PM #28
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08-21-2009, 12:31 PM #29
Re: Refinding our community principles around vehicle assets
As for Gunship - itīs prolly the only Asset you can can have as much fun and teamwork with on any server in existance than on TG. No need to let 70% of people suffer for your pleasure. Itīs to an extend the same as the bombers in BF2. 2 people had fun while the rest of the teams were doomed to be their targets.
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08-21-2009, 12:41 PM #30
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