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08-21-2009, 12:48 PM #31
Re: Refinding our community principles around vehicle assets
Plenty of armor maps... I count 3, and all of them are in the second half of the rotation, meaning that they don't get played part of the time due to crashes.
I agree with tech on the fact that Sidi is not a "gunship" map
That's bull. The amount of anti-air in this game more than compensates for this. I can't count the amount of time that I spend in the air running from saaws or staying away from AAAs on the TG server. It's not exactly an easy server to be in the AIR on. People know how to use saaws. end of story.Whats the Deal with the tiny sig limit?
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08-21-2009, 12:55 PM #32
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08-21-2009, 12:56 PM #33
Re: Refinding our community principles around vehicle assets
1. Sidi is the third map last I checked although I do believe the rotation has been changed slightly recently.
2. 3 armor maps is plenty. That's 33% of our rotation (leaving out little shuhia which probably should count as neither [since it has a fair bit of armor, but infantry is important])
3. I never said sidi was a "gunship" map. Only that it had a gunship. And I've seen gunships squads on it (to my chagrin, actually).
4. Can you tell me honestly that the reason you enjoy flying gunships is because you like dodging SAAWs and AAs? If so, I think that puts you in the minority because most seem to enjoy dogfighting, taking out enemy armor, and mowing down infantry (probably in that order). I've seen so many posts that say something akin to, "the problem with 2142 air is how powerful AA is in this game."
Hahahaha. Agreed! but there is a difference since Lyra isn't actually trying to add more armor maps with roflcopters to make things more fun for him.You and your ROFL have no high-ground on this.
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08-21-2009, 01:02 PM #34
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08-21-2009, 01:04 PM #35
Re: Refinding our community principles around vehicle assets
He wasn't talking about suffering TO the gunship. He's saying that because 70% (admittedly, I'm not sure where this number came from) of people don't want to suffer through armor maps more than occasionally, adding more "gunship" maps to satisfy the whims of a few gunship pilots shouldn't happen... especially when those gunship pilots are getting the same amount of fun from TG as they would from some other server.
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08-21-2009, 01:05 PM #36
Re: Refinding our community principles around vehicle assets
No it isn't on the top of my list, but its the point, that with a little effort from those on the ground you can effectively shutdown the gunship. So telling us that there are other servers to go to to fly, is just pigheaded bull****. I don't want to go to another server. I want to play on the server that I help to support, the server that I call home. If that means I get shot down more often, then whatever, but don't try and tell me that I can go elsewhere, cause you guys playing infantry can go elsewhere too.
Whats the Deal with the tiny sig limit?
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08-21-2009, 01:09 PM #37
Re: Refinding our community principles around vehicle assets
See, but this is the point. We can't go elsewhere.
Can we go to a place that enforces squadplay? Can we go to a place where people actually defend flags? To a place where people revive? To a place where people regularly communicate on VOIP? To a place where COs will actually spot? Where people actually care about capturing flags? Where people don't bunny hop all over the place? Where half the team isn't sniper, despite losing flags left and right? Where the opponents are using skill and cunning to defeat us?
There are few places like this.
But there are a ton of places that allow you to fly a gunship and have a similar experience as to the one you'd have in TG... albeit with less of a chance of getting shot down by a SAAW.
I'm not entirely against gunships on TG or anything. But to say we need more of it is off the mark.
---
EDIT: I should note that I have sympathy for people who want to play more armor maps on TG. At the best times, armor maps on TG can be better than an armor map on another server. That's when armor and infantry actually manage to work together to achieve goals. It's not my preferred game play style; I think it doesn't happen that frequently; and I think most people feel similarly to me. But I do understand people who want to play more armor maps like this -- I think Mantis is one of those people. It's the request for more "gunship" maps that I am specifically referring to in my above post.
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08-21-2009, 01:19 PM #38
Re: Refinding our community principles around vehicle assets
So since we can go elsewhere, we should....way to tell people to go away from TG...Thats great promotion of the community.
Whats the Deal with the tiny sig limit?
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08-21-2009, 01:23 PM #39
Re: Refinding our community principles around vehicle assets
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08-21-2009, 01:26 PM #40
Re: Refinding our community principles around vehicle assets
In Order to Dance



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08-21-2009, 01:26 PM #41
Re: Refinding our community principles around vehicle assets
I'd rather you not go elsewhere. But if your only goal is to fly gunships, then rather than make the vast majority suffer by redoing the rotation to include more maps that can make, at max, 8 people per map happier from gunships, then I do suggest pub raiding.
TG cannot hope to be all things to all people all the time.
My hope, however, is that you'll take the TG rotation and play gunship when you get the chance, but enjoy the aspects of TG that make it a truly special place to play in the other rounds.
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08-21-2009, 01:29 PM #42
Re: Refinding our community principles around vehicle assets
The current rotation is funny tho:
Have armor people whining about not enough Armor maps
and same time
Have Infantry people whining about too many Armor maps
---so the conclusion can only be - if both sides whine equally the balance in the rotation should be just perfect !
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08-21-2009, 01:31 PM #43
Re: Refinding our community principles around vehicle assets
Right there it is. "Play gunship when you get the chance." That's what I do. And now I'm being asked to let others jump in lines in front me, take assets and waste them, and keep smiling the whole time about. After all, it was only another pub player that didn't know the rules. Well it gets old after a short while.
Whats the Deal with the tiny sig limit?
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08-21-2009, 01:33 PM #44
Re: Refinding our community principles around vehicle assets
Anyone else find it a lil odd there was a post made by the GO saying people should act more mature and welcoming, and people take this same post and bicker about?
I can agree with some of the stuff being said, but the way its being said by some people is a bit less than welcoming.
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08-21-2009, 01:33 PM #45
Re: Refinding our community principles around vehicle assets
Awesome! we come full circle, proving that this isn't just a pointless digression, but rather a discussion that can give us some insight into the original topic.
I agree with you. I think you should be able to make asset squads, especially gunship squads, and have them be respected at least by other TG members... and if the CO orders you to take the gunship, then by all players.
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