I was curious as to why this is prohibited. This has probably already been discussed on another thread, but I didn't see it.
It seems to me that the purpose of all of these servers which are hosted here is to promote tactics for (what I assume to be) more realistic tactical elements in a game experience. You wouldn't see someone jumping up and down with an M-16 to avoid enemy fire in the field, so the no crank jumping makes perfect sense. The no uncap camping I can see if we're thinking that really these troops are supposed to be arriving from probably half a mile away, so by the time they were at the uncap, they'd be prepared for a fight...that is more realistic.
What I'm having trouble understanding is what commander would not consider sacrificing a jeep and possibly a soldier inside of it in order to destroy a fully operational battle walker. It has never been incredibly uncommon for soldiers in battle situations to sacrifice explosives, a vehicle, and possibly their own lives to destroy a piece of armor that was tearing their battalion apart. During certain time periods and world theater level conflicts, as many as 4-10 soldiers would die in the attempt to perform this very action. Trading an FAV rigged with explosives (and possible the soldier driving it, if he can't get out safely) for a Walker that is holding a heavily fortified position while receiving constant field repairs and rearms seems like a tactical no-brainer to me. One man and a jeep for what may be 20-100 lives, depending.
When I put myself in a combat situation and see a walker stomping on and gutting my entire unit with heavy rotating barrel machine guns that probably use shells large enough to split them in half on a single hit to the torso, a jeep rigged with explosives would probably seem like a pretty stellar idea.
We look at respectable armies and they would not send bomb laden jeeps up to the front to take out tanks(walkers). Instead, they would find a realistic tactic to take it out including AT's, Mines, Orbital Strikes, EMP Grenades and the rules are set up for more realistic play.
The Jihad Jeep is not only a cheap and underhanded method for taking out enemy armor, but it also encourages a style of play that is not acceptable at TG. The notion of getting points by loading up the fastest vehicle you can find with explosives and driving it at break neck speeds to blow up enemies (and most likely yourself) is not particularly "tactical". Although it's not you out there on the battlefield, recklessly throwing a ticket away (even if it means taking many out) is not the way to play. Sound strategy and communicative co-operation is what's being encouaged on this server.
Formerly of the fabled 3rd Special Forces Detachment
"On that day half a century ago, our species was pushed to the crumbling edge of extinction. And as we teetered on that precipice, staring down into the abyss, a hand reached out, pulled us back from the brink, and gave us hope... the hand of a Hero."
I would like to take a moment to point out that this has been discussed extensively before. The rule against any suicide tactics, including the jihad jeep, is firmly in place and not up for negotiation. It is stated clearly on the server message, and I will personally remove anyone from the server who is caught doing so.
That being said, I am sure that everyone will guide their comments on this thread appropriately.
An ordinance officer at a dead run outranks everybody
"Jeepo is kind of like the goofy firing range attendant" - Apophis