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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 11-23-2007, 10:17 AM   #1 (permalink)

 
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Air Engy Squad

I need some input on this topic. While playing Highway to Tampa it has occured to me that an "Air-Engy Sqaud" could be useful. The other night we where playing and dropping MM form above on armored colunms. I believe that DaddyofThree got at least one kill this way. So here is the thought:

Pilot - SL as Support w/ infantry IDS for placement on the transport

Two gunners - Assualt class to assist in capturing flags and revives

Two engy's with MM's, one with IDS for transport and Pilum for assistance with armor from above. The other with the Saw for anti-air assistance and MM bait to assist trapped friendly armor.

The idea is to fly from flag to flag and drop the MM's on armor as we are passing over. Taking accasional shots at armor with the pilum also. When we encounter another air ship we can attack or defend with the side guns and the other engy's SAW.

These are pretty much random thoughts that I haven't tried yet in putting the entire package together. What do you all think, will the Saw work from the Transport?
Pleae let me know.

Fubar
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Old 11-23-2007, 11:20 AM   #2 (permalink)
 
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Re: Air Engy Squad

Yeah that is pretty much how we did it in the old days. there mut be an old topic around somewhere.


Just a few notes:


- Pilots who plans on getting serious transporting in should learn to fly in the 3rd Person perspective and switch between. When semi hovering it´s so much easier to see targets and threats. You can easily see if that beeping noise there comes from a stationary AA or something more dangerous.

- Only one Gunner. The right gun is and will forever remain broken even after 1.40. just focus on the left gun.

- Do not bring in unneeded passengers! Somehow people just love to sit on transports and leech the help points while the ground troops sure could use reinforcements. A 4 man Transport Squad is perfectly fine.

- Try to get a Gunship escort - thats 2 people who fit right there in your 4 man squad to fill it up. Trade each other tactical information, stay somewhat close together and protect each others ass. A skilled enemy Gunship can easily down a Transport but a Gunship escort of your own coupled with at least one SAWW pointed at him makes it real hard.
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Old 11-23-2007, 11:25 AM   #3 (permalink)
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Re: Air Engy Squad

The good old ROFLcopter squads... those were the days.
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Old 11-23-2007, 12:16 PM   #4 (permalink)

 
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Re: Air Engy Squad

Yeah, that's what made me think of it............BF2 flying the Blackhawks and dropping C-4 and Land mines from above. What fun!! Thanx guys
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Old 11-23-2007, 01:13 PM   #5 (permalink)
 
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Re: Air Engy Squad

More engineers can make that transport a beast to kill. Have two engineers sit inside the transport and mostly repair, while two others sit on the rails and are primarily tasked with offense. Most gunships know roughly how many missiles it takes to bring down a transport and only fire those, maybe a few more, and a high-speed pass. Having two engineers inside constantly repairing can keep you up under AA fire, gunship fire, and a lot more.

On Tampa, this seems brutal, what with the armor everywhere. On Sidi, where I usually see it done, the armor just isn't heavy enough to justify anything more than random mining.
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Old 11-23-2007, 02:29 PM   #6 (permalink)
 
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Re: Air Engy Squad

It takes about 15 Gunship Missiles to kill off a Transporter - the Gunship needs to reload at least once.

The real threat is the Gunner.
- Transports are slow and its possible to hit it with a TV. A TV will bring it down to about 15 health.
- The fire of the maingun will clear out the open sides of the transport.


Both combined together with the ability of the Gunship to easily attack from above make Transports such an easy target for skilled Gunships.
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Old 11-23-2007, 02:34 PM   #7 (permalink)
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Re: Air Engy Squad

Gunship gunner can also use the main gun to blast people out of the side seats, usually good to have a medic as the gunner.

Just remember there are only two positions where Engineers can repair from, make sure your wrench monkies get those seats.
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Old 11-23-2007, 02:41 PM   #8 (permalink)

 
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Re: Air Engy Squad

Transport squads are so amazing when pulled off right. Some of the funniest rounds I've played have come from this.
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Old 11-24-2007, 09:33 PM   #9 (permalink)
 
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Re: Air Engy Squad

Quote:
Originally Posted by MDFubar View Post
I need some input on this topic. While playing Highway to Tampa it has occured to me that an "Air-Engy Sqaud" could be useful. The other night we where playing and dropping MM form above on armored colunms. I believe that DaddyofThree got at least one kill this way. So here is the thought:

Pilot - SL as Support w/ infantry IDS for placement on the transport

Two gunners - Assualt class to assist in capturing flags and revives

Two engy's with MM's, one with IDS for transport and Pilum for assistance with armor from above. The other with the Saw for anti-air assistance and MM bait to assist trapped friendly armor.

The idea is to fly from flag to flag and drop the MM's on armor as we are passing over. Taking accasional shots at armor with the pilum also. When we encounter another air ship we can attack or defend with the side guns and the other engy's SAW.

These are pretty much random thoughts that I haven't tried yet in putting the entire package together. What do you all think, will the Saw work from the Transport?
Pleae let me know.

Fubar
Just be careful, a very good AA gunner in a tank or a walker can take out your transport before you've dropped the first motion mine. Thank goodness good mobile AA gunners are few and far between.

Conversely, if you're driving a tank or walker, and your AA gunner spots a transport or gunship and starts firing, THEN FOR THE LOVE OF GOD PLEASE STOP MOVING SO THEY CAN GET A CLEAR SHOT!

Thankfully, there are very few armor drivers who are smart enough to be kind to their AA gunners, so ROFLCOPTER away!
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