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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#16 (permalink) | |
![]() Join Date: Oct 2007
Posts: 466
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
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It is reaily designed to be used at mid to long range so at short range it's as dangerous as a healing hub. |
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#17 (permalink) | |
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Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,514
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
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Everyone's been caught with rockets in their hand at close range, and then you're completely messed. If I see anyone shooting at me with Clark RDX, I know that they're not a serious threat to me, because they've got a useless weapon in their hands, I can just get them from that mid-range, or charge up on them (perhaps even with a knife... )
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Anger is a gift - Malcolm X ![]() ...If you can dream--and not make dreams your master, If you can think--and not make thoughts your aim; If you can meet with Triumph and Disaster And treat those two impostors just the same...
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#18 (permalink) |
![]() Join Date: Oct 2007
Posts: 466
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
My point is that you will not see them because they will be 1-2 buildings over. Yes it is not a close range weapon any more than the repair tool is. I am sudgesting useing it when the enemy does not have the option to close on you and fire.
Every weapon has it's place and this one is good far out in tight quaters defensive/ offensive maps. When you use them far out you make it arrive at the enemy just as the round goes off so there is no running from rounds. You dont use them to attack a guy running around in front of you .. thats silly you use them to attack a muster/defense point. With in 1 metter it does 50% health damage. Not deadly but it will limit your options if they keep on falling through from the sky and exploding on the area your defending. If you ever see me with an RDX pellet weapon and know it (it looks like your main weapon) I reaily hope you charge me to use your knife, you would get a real nasty shotty suprise ![]() |
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#19 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,756
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
I have to agree with Sleeper, it is designed for use like the Grenade launcher on the M-16. You lob it into place. If you are on a roof behind something, with a little practice you can land it right next to the enemy. Now you have to move and be shot by my squad mates or take some damage. It has a time and a place, but you have to learn to use it effectively and practice with the aiming.
I recently ws able to use this as a squad upgrade: Clark 12-RDX (NS) 00 Days 00:34:43 8 9 0.89 42 12.96 % Only used it for 34 minutes, killed 8 people with it, caused damage 42 times, and since it came out I have been killed 9 times by it.
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#20 (permalink) |
![]() Join Date: Jan 2007
Age: 31
Posts: 2,351
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
It only takes two rdx shots in close proximity to kill someone.
Not to call you out specifically Sharingan, but here is your kill rate with your three most used weapons: Lambert: 28.4 kills/hour Voss: 39 kills/hour Ganz: 19.4 kills/hour My kill rate with the Clark RDX is 27.6 kills/hour. You might want to rethink your stance a little ![]()
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#21 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,448
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
Hey Crux,
How did you calculate those numbers? Is it the number of kills with the weapon versus the time with the weapon or total hours played? I ask, because that number can be kinda ludicrous. Take for example my piddly 16 knife kills. I've only held the knife a total of 7 minutes which is 0.1166 hours. Now if I take 16/0.1166 I get a kph (kills per hour) of 137! On the other hand, if I take my piddly 16 divided by my total hours played of 342 then i get a whopping 0.047kph. So which convention are you using?
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal Nyyos[44:85]>Obesus Porcus-Wine |
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#22 (permalink) | |
![]() Join Date: Jan 2007
Age: 31
Posts: 2,351
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
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#23 (permalink) | |
![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,448
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
Quote:
![]() Its kinda funny though.
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Ikariam (Alpha) Toruos[44:84]>Non Sequitur(c)-Sulfur :: Nyyos[44:85]>Obesa Cantavit-Wine Tiaayos[43:84]>Stercus Accidit-Marble :: Emytia[45:85]>Vacca Foeda-Crystal Nyyos[44:85]>Obesus Porcus-Wine |
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#24 (permalink) | ||||||
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Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,514
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
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I may not be good at 2142, but I know and understand the game mechanics, which is my strong point (running and gunning in a group of assaults has never been my forte, anyone who has played with me in a squad knows this, but just before I left the game, I started playing as commander (on pubbies) and that seems to be the path that I want to follow, although even though I'm not the best on the field, I still do enjoy myself, so don't count me out of the front-line just yet). (NB: I'm pretty sure I've used the LMGs more than the Ganz, and I'd only recently started using the Baur before I stopped playing, but it was slowly becoming my favourite, as you seem to like posting my stats, mind sending me them for the LMGs and Baur, as I can't be bothered to check it myself). Anyway, back to the real topic, as Sleeper described the Clark-RDX Quote:
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Anger is a gift - Malcolm X ![]() ...If you can dream--and not make dreams your master, If you can think--and not make thoughts your aim; If you can meet with Triumph and Disaster And treat those two impostors just the same...
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#25 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,756
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
Actually, Sharingan, on certain maps and in certain instances I would stroll with my Clark-RDX out. That is the point of a squad, to be diversified. Take CampG, you are going to attack a point (say Ruins) and they enemy is defending from the secodn level. The sm's move in with assault, support, and me with the RDX to fire "in advance of our assault" to back the enemy up or kill them. It is really hard to explain in words.
If I knwo the enemy is in a hard reach position with straight shooting, then I look to bring the Clark-RDX. Like you siad "it's lke a grenade", YES! THE GRENADE LAUCNHERS that are in BF2! Also BFVietnam. If you where ver any good with those weapons, this is like riding a bike....comes right back to you.
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![]() "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr ![]() ![]() ![]() ![]() ![]() ![]() Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination |
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#26 (permalink) | |||
![]() Join Date: Jan 2007
Age: 31
Posts: 2,351
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
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When I use the Clark RDX, it is with the Clark shotgun as my 'main' weapon. The Clark Shotgun has a range out to around 10 meters. The Clark RDX has a range well, well past that. So you tell me which I'm more likely to run around carrying. See what *I* learned to do with any kit loadout was carry the long range weapon, then switch to the short range as needed if the enemy gets in close range. So, in your hypothetical example, I would run around with the Clark RDX out. Then if I got into some buildings or a situation that would force close range, I would pull out the shotgun. What I *don't* do is pull it out, fire four shots and then put it away again. A far more likely scenario is for me to be running around with it, see someone and fire off four quick shots, *then* switch to my shotgun and close the distance. But I'm sure you know more about this than I do, with all those hours you've played with the weapon and all
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#27 (permalink) | |
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Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,514
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
Quote:
__________________
Anger is a gift - Malcolm X ![]() ...If you can dream--and not make dreams your master, If you can think--and not make thoughts your aim; If you can meet with Triumph and Disaster And treat those two impostors just the same...
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#28 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,756
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
Sure, But the Clark-RDX has a greater range than the grenade and more RDX than grenades in the kit. Also, I can not resupply my squad if I am using the rockets........only available with the Assault load-out.
Diversified Squad! Assault, Support, Engy(if needed).
__________________
![]() "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr ![]() ![]() ![]() ![]() ![]() ![]() Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination |
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#29 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,829
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
Crux was on a hellbent mission a few months ago to prove naysayers wrong, and that the Clark RDX had a use and should be feared.
I actually think he proved it. Sure, he usually managed about 6-8 kills with it a round as opposed to a normal 12+ with a Voss, but it was damn fun running around watching him shoot that thing. Personally, I think the biggest thing about the Clark RDX is area denial. Sure, you can laugh at how slow it is to shoot or the whimpy damage it does, but shoot it into areas people are likely to use as cover, and you'll find people scrambling away from it (slowly yes, but they are getting away from it). You can shoot out 4 into a enclosed space in less time than you can get two nades to go off usually. With roughly a 3 second fuse, you've got about 10 seconds (take into account the travel time) of someone not using that particular area as cover.
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#30 (permalink) | |
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Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,514
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!
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