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Old 11-28-2007, 05:55 PM   #16 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Originally Posted by SharinganTH1422 View Post
Well, I don't ever get put off by Clark-RDX, I just run at it, even if it hits directly, It would hardly make a difference, (and the person who fired is obviously trying to deter me, which would make it even better to keep going).
Also if he is shooting at you then he is likely not right in front of you he is likely away lobbing it at you where you think your safe over a wall or from some area behind his front line.

It is reaily designed to be used at mid to long range so at short range it's as dangerous as a healing hub.
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Old 11-28-2007, 06:22 PM   #17 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Also if he is shooting at you then he is likely not right in front of you he is likely away lobbing it at you where you think your safe over a wall or from some area behind his front line.

It is reaily designed to be used at mid to long range so at short range it's as dangerous as a healing hub.
Well exactly, that's the problem, you can get away from them easily, it's just like having the assault rockets, except they take ages to explode when they hit their target, you can't set their distance, they hardly take any energy, even a direct hit only takes...etc...

Everyone's been caught with rockets in their hand at close range, and then you're completely messed. If I see anyone shooting at me with Clark RDX, I know that they're not a serious threat to me, because they've got a useless weapon in their hands, I can just get them from that mid-range, or charge up on them (perhaps even with a knife...)
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Old 11-29-2007, 01:06 AM   #18 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

My point is that you will not see them because they will be 1-2 buildings over. Yes it is not a close range weapon any more than the repair tool is. I am sudgesting useing it when the enemy does not have the option to close on you and fire.

Every weapon has it's place and this one is good far out in tight quaters defensive/ offensive maps. When you use them far out you make it arrive at the enemy just as the round goes off so there is no running from rounds. You dont use them to attack a guy running around in front of you .. thats silly you use them to attack a muster/defense point. With in 1 metter it does 50% health damage. Not deadly but it will limit your options if they keep on falling through from the sky and exploding on the area your defending.

If you ever see me with an RDX pellet weapon and know it (it looks like your main weapon) I reaily hope you charge me to use your knife, you would get a real nasty shotty suprise
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Old 11-29-2007, 07:30 AM   #19 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

I have to agree with Sleeper, it is designed for use like the Grenade launcher on the M-16. You lob it into place. If you are on a roof behind something, with a little practice you can land it right next to the enemy. Now you have to move and be shot by my squad mates or take some damage. It has a time and a place, but you have to learn to use it effectively and practice with the aiming.
I recently ws able to use this as a squad upgrade:



Clark 12-RDX (NS) 00 Days 00:34:43 8 9 0.89 42 12.96 %


Only used it for 34 minutes, killed 8 people with it, caused damage 42 times, and since it came out I have been killed 9 times by it.
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Old 11-29-2007, 10:56 AM   #20 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

It only takes two rdx shots in close proximity to kill someone.

Not to call you out specifically Sharingan, but here is your kill rate with your three most used weapons:

Lambert: 28.4 kills/hour
Voss: 39 kills/hour
Ganz: 19.4 kills/hour

My kill rate with the Clark RDX is 27.6 kills/hour.

You might want to rethink your stance a little
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Old 11-29-2007, 11:46 AM   #21 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Hey Crux,

How did you calculate those numbers?

Is it the number of kills with the weapon versus the time with the weapon or total hours played?

I ask, because that number can be kinda ludicrous.

Take for example my piddly 16 knife kills. I've only held the knife a total of 7 minutes which is 0.1166 hours. Now if I take 16/0.1166 I get a kph (kills per hour) of 137! On the other hand, if I take my piddly 16 divided by my total hours played of 342 then i get a whopping 0.047kph.

So which convention are you using?
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Old 11-29-2007, 12:05 PM   #22 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Originally Posted by draeh View Post
Hey Crux,

How did you calculate those numbers?

Is it the number of kills with the weapon versus the time with the weapon or total hours played?

I ask, because that number can be kinda ludicrous.

Take for example my piddly 16 knife kills. I've only held the knife a total of 7 minutes which is 0.1166 hours. Now if I take 16/0.1166 I get a kph (kills per hour) of 137! On the other hand, if I take my piddly 16 divided by my total hours played of 342 then i get a whopping 0.047kph.

So which convention are you using?
Dividing by the total number of hours is meaningless. It was done by time with weapon. But seriously, given that you pull out your knife for a moment only to knife someone, that doesn't bear the same kind of relevance that a firing weapon does. We're talking here about weapons which you hold for extended periods of time. Your 7 minutes with a knife doesn't exactly compare with 9 hours with a Clark RDX, or 18 hours with a Voss.
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Old 11-29-2007, 01:32 PM   #23 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Your 7 minutes with a knife doesn't exactly compare with 9 hours with a Clark RDX, or 18 hours with a Voss.
I know.

Its kinda funny though.
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Old 11-29-2007, 01:35 PM   #24 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Originally Posted by Crux View Post
It only takes two rdx shots in close proximity to kill someone.

Not to call you out specifically Sharingan, but here is your kill rate with your three most used weapons:

Lambert: 28.4 kills/hour
Voss: 39 kills/hour
Ganz: 19.4 kills/hour

My kill rate with the Clark RDX is 27.6 kills/hour.

You might want to rethink your stance a little
Well everyone knows I'm rubbish, it's not exactly a secret, but thanks for pointing it out with hard proof in the form of stats.

I may not be good at 2142, but I know and understand the game mechanics, which is my strong point (running and gunning in a group of assaults has never been my forte, anyone who has played with me in a squad knows this, but just before I left the game, I started playing as commander (on pubbies) and that seems to be the path that I want to follow, although even though I'm not the best on the field, I still do enjoy myself, so don't count me out of the front-line just yet).

(NB: I'm pretty sure I've used the LMGs more than the Ganz, and I'd only recently started using the Baur before I stopped playing, but it was slowly becoming my favourite, as you seem to like posting my stats, mind sending me them for the LMGs and Baur, as I can't be bothered to check it myself).

Anyway, back to the real topic, as Sleeper described the Clark-RDX

Quote:
Originally Posted by Thesleeper01 View Post
Also if he is shooting at you then he is likely not right in front of you he is likely away lobbing it at you where you think your safe over a wall or from some area behind his front line.

It is reaily designed to be used at mid to long range so at short range it's as dangerous as a healing hub.
Sounds like a grenade to me...

Quote:
Originally Posted by Thesleeper01 View Post
My point is that you will not see them because they will be 1-2 buildings over. Yes it is not a close range weapon any more than the repair tool is. I am sudgesting useing it when the enemy does not have the option to close on you and fire.

Every weapon has it's place and this one is good far out in tight quaters defensive/ offensive maps. When you use them far out you make it arrive at the enemy just as the round goes off so there is no running from rounds. You dont use them to attack a guy running around in front of you .. thats silly you use them to attack a muster/defense point. With in 1 metter it does 50% health damage. Not deadly but it will limit your options if they keep on falling through from the sky and exploding on the area your defending.
And again...(apart from the 50% health, the nade would kill in a direct hit, and a direct hit with the RDX cuts life in half)

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Originally Posted by Thesleeper01 View Post
If you ever see me with an RDX pellet weapon and know it (it looks like your main weapon) I reaily hope you charge me to use your knife, you would get a real nasty shotty suprise
Well obviously I'd have to judge how far away you were, at 100 metres, I probabaly wouldn't try this, however, charging around a corner...and obviously its easy to say this in a forum, but when someone is sprinting at you with a knife, it's a little different...

Quote:
Originally Posted by Crux View Post
Quote:
Originally Posted by draeh View Post
Hey Crux,

How did you calculate those numbers?

Is it the number of kills with the weapon versus the time with the weapon or total hours played?

I ask, because that number can be kinda ludicrous.

Take for example my piddly 16 knife kills. I've only held the knife a total of 7 minutes which is 0.1166 hours. Now if I take 16/0.1166 I get a kph (kills per hour) of 137! On the other hand, if I take my piddly 16 divided by my total hours played of 342 then i get a whopping 0.047kph.

So which convention are you using?
Dividing by the total number of hours is meaningless. It was done by time with weapon. But seriously, given that you pull out your knife for a moment only to knife someone, that doesn't bear the same kind of relevance that a firing weapon does. We're talking here about weapons which you hold for extended periods of time. Your 7 minutes with a knife doesn't exactly compare with 9 hours with a Clark RDX, or 18 hours with a Voss.
Hmmm, yes I know what you mean Crux, like, obviously, you always have your Clark-RDX out, I mean, why would you have your main weapon out after being dropped off by accident in the middle of nowhere without a ride on Shuhia because of a pubbie n00b with a transport that was on a suicide mission? You would obviously have your Clark-RDX out, which would bring down those average times down, like my main weapons, right? And if you were capturing a back flag, why on Earth would you ever have out your main weapon in a deserted area? I know what you mean, you would only take your knife out in one of those special circumstances, but the Clark-RDX is not specialized at all, obviously. I mean, you always just stroll around with it on maps don't you, not your main weapon...right?
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Old 11-29-2007, 02:01 PM   #25 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Actually, Sharingan, on certain maps and in certain instances I would stroll with my Clark-RDX out. That is the point of a squad, to be diversified. Take CampG, you are going to attack a point (say Ruins) and they enemy is defending from the secodn level. The sm's move in with assault, support, and me with the RDX to fire "in advance of our assault" to back the enemy up or kill them. It is really hard to explain in words.
If I knwo the enemy is in a hard reach position with straight shooting, then I look to bring the Clark-RDX. Like you siad "it's lke a grenade", YES! THE GRENADE LAUCNHERS that are in BF2! Also BFVietnam. If you where ver any good with those weapons, this is like riding a bike....comes right back to you.
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Old 11-29-2007, 02:08 PM   #26 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by SharinganTH1422 View Post
Well everyone knows I'm rubbish, it's not exactly a secret, but thanks for pointing it out with hard proof in the form of stats.
Easy there champ. I'm didn't say *you* suck. I'm saying the Clark RDX doesn't suck. There is a big difference. All the stats say is that my Clark RDX kill rate is about the same as your rate with the Ganz. I'm comparing weapons, not players. Anything past that is your own inference

Quote:
And again...(apart from the 50% health, the nade would kill in a direct hit, and a direct hit with the RDX cuts life in half)
Actually a close hit with the Clark RDX does more than 50% damage. It does more like 70-80% damage.

Quote:
Hmmm, yes I know what you mean Crux, like, obviously, you always have your Clark-RDX out, I mean, why would you have your main weapon out after being dropped off by accident in the middle of nowhere without a ride on Shuhia because of a pubbie n00b with a transport that was on a suicide mission? You would obviously have your Clark-RDX out, which would bring down those average times down, like my main weapons, right? And if you were capturing a back flag, why on Earth would you ever have out your main weapon in a deserted area? I know what you mean, you would only take your knife out in one of those special circumstances, but the Clark-RDX is not specialized at all, obviously. I mean, you always just stroll around with it on maps don't you, not your main weapon...right?
Wow. Sarcasm is so awesome!

When I use the Clark RDX, it is with the Clark shotgun as my 'main' weapon. The Clark Shotgun has a range out to around 10 meters. The Clark RDX has a range well, well past that. So you tell me which I'm more likely to run around carrying. See what *I* learned to do with any kit loadout was carry the long range weapon, then switch to the short range as needed if the enemy gets in close range.

So, in your hypothetical example, I would run around with the Clark RDX out. Then if I got into some buildings or a situation that would force close range, I would pull out the shotgun. What I *don't* do is pull it out, fire four shots and then put it away again. A far more likely scenario is for me to be running around with it, see someone and fire off four quick shots, *then* switch to my shotgun and close the distance.

But I'm sure you know more about this than I do, with all those hours you've played with the weapon and all
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Old 11-29-2007, 02:12 PM   #27 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Actually, Sharingan, on certain maps and in certain instances I would stroll with my Clark-RDX out. That is the point of a squad, to be diversified. Take CampG, you are going to attack a point (say Ruins) and they enemy is defending from the secodn level. The sm's move in with assault, support, and me with the RDX to fire "in advance of our assault" to back the enemy up or kill them. It is really hard to explain in words.
If I knwo the enemy is in a hard reach position with straight shooting, then I look to bring the Clark-RDX. Like you siad "it's lke a grenade", YES! THE GRENADE LAUCNHERS that are in BF2! Also BFVietnam. If you where ver any good with those weapons, this is like riding a bike....comes right back to you.
Is that the same as strolling around an entire map for almost the full duration of the game with your primary weapon out? Secondly...why not throw a grenade, it's much more powerful, and does not give an exact indication of exactly where it is. It has the same effect. Personally, I would just use AR rockets in this situation, it would have a much bigger effect, both in terms of damage, and just reeking havoc on the enemy position.
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Old 11-29-2007, 02:40 PM   #28 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Sure, But the Clark-RDX has a greater range than the grenade and more RDX than grenades in the kit. Also, I can not resupply my squad if I am using the rockets........only available with the Assault load-out.
Diversified Squad! Assault, Support, Engy(if needed).
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Old 11-29-2007, 02:46 PM   #29 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Crux was on a hellbent mission a few months ago to prove naysayers wrong, and that the Clark RDX had a use and should be feared.

I actually think he proved it. Sure, he usually managed about 6-8 kills with it a round as opposed to a normal 12+ with a Voss, but it was damn fun running around watching him shoot that thing.

Personally, I think the biggest thing about the Clark RDX is area denial. Sure, you can laugh at how slow it is to shoot or the whimpy damage it does, but shoot it into areas people are likely to use as cover, and you'll find people scrambling away from it (slowly yes, but they are getting away from it). You can shoot out 4 into a enclosed space in less time than you can get two nades to go off usually. With roughly a 3 second fuse, you've got about 10 seconds (take into account the travel time) of someone not using that particular area as cover.
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Old 11-29-2007, 02:50 PM   #30 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Easy there champ. I'm didn't say *you* suck. I'm saying the Clark RDX doesn't suck. There is a big difference. All the stats say is that my Clark RDX kill rate is about the same as your rate with the Ganz. I'm comparing weapons, not players. Anything past that is your own inference
I've always said the Ganz is a terrible weapon, (check the last page, and I could give you many more examples where I really lay into the Ganz if you would like to see them,)<