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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 11-29-2007, 02:59 PM   #31 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by MDFubar View Post
Sure, But the Clark-RDX has a greater range than the grenade and more RDX than grenades in the kit. Also, I can not resupply my squad if I am using the rockets........only available with the Assault load-out.
Diversified Squad! Assault, Support, Engy(if needed).
You can resupply the grenades with the support, and you get quite a few assault rockets, enough to do more damage than the Clark-RDX, and in your previous scenario you mentioned another support anyway...I'm begging someone to show me why anyone should have this instead of the other great pieces of equipment in the support tree.

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Originally Posted by Anospa View Post
Crux was on a hellbent mission a few months ago to prove naysayers wrong, and that the Clark RDX had a use and should be feared.

I actually think he proved it. Sure, he usually managed about 6-8 kills with it a round as opposed to a normal 12+ with a Voss, but it was damn fun running around watching him shoot that thing.
Hmm, yes, it would have been fun to watch that, I would have got his tags too, that would have made it even more fun... And when you're playing in a scrim, tell me, would you prefer a player on your team that gets 12+ kills or 6-8 kills? It may have been amusing, but was it effective?

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Originally Posted by Anospa View Post
Personally, I think the biggest thing about the Clark RDX is area denial. Sure, you can laugh at how slow it is to shoot or the whimpy damage it does, but shoot it into areas people are likely to use as cover, and you'll find people scrambling away from it (slowly yes, but they are getting away from it). You can shoot out 4 into a enclosed space in less time than you can get two nades to go off usually. With roughly a 3 second fuse, you've got about 10 seconds (take into account the travel time) of someone not using that particular area as cover.
Nades make people scramble, and do more damage, EMP nades scramble people's vision, and AR rockets would kill them...
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Old 11-29-2007, 03:35 PM   #32 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

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Originally Posted by SharinganTH1422 View Post
That's kind of funny since you have more time in with either that Biancho OR the Shuko. But regardless, you are slightly more effective with the stock LMGs. The numbers are still lower than your Lambert, to give you a point of comparison.

As for the rest of it, you really shouldn't engage in ANY argument where the extent of your knowledge in the field is second-hand. This is a classic example. I have taken the time to actually test how much damage the Clark RDX does. I have used it extensively in the 3rd's private server, TG's Conquest server and out on general public servers. I can confirm for a fact that a single shot of Clark RDX can do considerably more than 50 damage.

Meanwhile you are stuck quoting Anospa where he talks about RDX damage. So you're quoting someone's anecdotal evidence to negate my actual knowledge. Next time, you should either take the time to test it yourself, or just hush up on a subject you know nothing about.

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Agreed.
I was being sarcastic regarding your sarcasm.

Quote:
Well, that may be what *you* do, but playing on 24/7 CampG servers for more than half of my time on 2142, I've learnt differently. Even so, I don't see the sense in this. At close range it is more difficult to pull out your weapon and get a kill, rather than long range...and even then, unless the person you are shooting at does not see you coming at all, if they have a weapon that is at least decent at long-mid range, I favour the other person. (someone with a Krylov, Baur, new SCAR, Voss, AR Rockets, any LMG, Ganz, the sniper rifles, and probably the Lambert as well. And I guess the other assaults and support in your squad would take the person out quicker than you too...)
Clearly you're not understanding the concept of situational awareness. I don't carry the Clark RDX when there are bad guys 10m away around a corner from me (well I have sometimes, but it was with a plan in mind ). I carry the weapon I have available that is most fitting for my situation. It depends on the map, the proximity and cover level of my opponents, and my own desired range of contact. In some circumstances this means holding the Clark RDX (If I am in the mood) for extended periods of time. Others it means holding the Clark shotgun.

I'm guessing you're doing this as a round about way of attacking the numbers I posted about kills/hour. Given how *I* use the Clark RDX, it is comparable to the way you might use a LMG. I don't pull it out, shoot it a few times and then put it away. It is held for periods of dead time. It is held while waiting, while watching and while doing nothing. It is not a pistol, nor is it a knife. It can be a useful and deadly weapon if used correctly.

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Well you don't need to have played with a gun for hours to realize this weapon is useless, this whole thread was based on the weapon's uselessness.
Apparently you do. Because the only people in this thread who have actually USED it for hours are saying it is not useless. You have used the gun for a grand-total of 49 seconds in live play. Forgive me if I doubt whether or not your 49 seconds of play have given you enough knowledge to be making pronouncements on what is and isn't useless.

Quote:
I had a guy shooting at me with this gun for about an hour, at no point did I feel remotely in danger, I even let him tag me twice a few times before I hosed him down with the Krylov, and he wasn't a bad shot at all.
Yeah so people shoot at me with the Voss all the time without killing me. I suppose that weapon is useless too eh?

Quote:
Every time I've picked it up, I have tried using it, but in no situation have I found it useful
In 49 seconds? That's a surprise.

You know, you've used the SAAW for 53 seconds. Maybe you could teach a class for TGU on how to use that best...

The Clark RDX is a situational weapon. It isn't perfect for every map or every situation. Using it properly requires both skill and some tactical understanding. It isn't a grenade, nor is it a rocket. But that does not make it useless.

Personally I've never spent the time to learn how to speak Spanish properly either. That doesn't make it a useless language. It's just one I personally don't know how to speak. Now Sharingan, you can sit here and try to pull my post to pieces. You can quote me line-by-line, and quote other people to try and prove your point. But think about it before you do so. Think for 49 seconds, because that's how long you've used the Clark RDX for.
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Old 11-29-2007, 03:39 PM   #33 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by SharinganTH1422 View Post
You can resupply the grenades with the support, and you get quite a few assault rockets, enough to do more damage than the Clark-RDX, and in your previous scenario you mentioned another support anyway...I'm begging someone to show me why anyone should have this instead of the other great pieces of equipment in the support tree.



Hmm, yes, it would have been fun to watch that, I would have got his tags too, that would have made it even more fun... And when you're playing in a scrim, tell me, would you prefer a player on your team that gets 12+ kills or 6-8 kills? It may have been amusing, but was it effective?



Nades make people scramble, and do more damage, EMP nades scramble people's vision, and AR rockets would kill them...
Effective in conquest play? Hell yes it was, very effective. In league play, I'd laugh if you were anything but assault.

And did you read my whole post? You can keep that area denied for a much longer time than any of those. And if EMP screws someone up that much, they really aren't a huge threat.

Now, would I carry the C-RDX with me if I were playing support? Probably not, 90% of the time I go IDS/EMP nade.

We're giving you instances and situations when if used correctly, it would be more effective than other items/weapons.
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Old 11-29-2007, 04:30 PM   #34 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Sharingan, you're missing my point.....read the ppost throughouly. If I AM ASSUALT THEN I CAN NOT RESUPPLY MY SQUAD.
There are times that I play support and supply my squad, I also will break my squads into two fire teams. Two Assault and one Support in each. You do not need to have everyone carrying and IDS/EMP. There are multiple weapons for a reason.
I used to turn wrenches and we had a saying "the tools don't make the mechanic, the mechanic makes the tools"> Apply that here, "the weapon doesn't make the soldier, the soldier makes the weapon". It may be useless to you and some others, but to me and some others.......we have found a SITUATIONAL use for it and beleieve it or not, we can kill with it.
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Old 11-29-2007, 04:37 PM   #35 (permalink)

 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by Crux View Post
You know, you've used the SAAW for 53 seconds. Maybe you could teach a class for TGU on how to use that best...
Oh no no no.... I'm working on that one. Right Anospa?
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Old 11-29-2007, 05:39 PM   #36 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

As an example of what I am talking about. In camp Gib if your attacking in to Toll station from the harbor side and the defenders are defending at the end of the left and right passages with grenade spam you would be very hard pressed to attack up those passages but TWO people with RDX from a safe position behind a train or 2, can keep on bombarding those points and either make the pellets explode as they arrive and kill some there clearing out the defenders or place a bunch of explosives on target that will make the defenders take up saver positions.

Once you do that you gain the initiative and your other team members can move up and toss a few grenades past in to the cubby holes then on cue you change your aim point to a different area that they would use to attack those area (maybe the top of the buildings) and at that time your team moves in and caps the flag.

Rifle rockets and grenades require you to move up in to the enemies grenade spam meaning that they will not be useful. Sentry guns are not so useful when they can be easily be destroyed, in fact any direct fire weapon requires you to go up in to there kill zone to engage them. You can do that but your throwing away tickets mostly, TBH that’s what they want you to do.

In that case and many like it you can not easily attack the person using the RDX pellets, it becomes a hard task to bring fire to the pellet user. With out a solid push that is well done you will not likely be able to kill the ONE or 2 people that are doing it and you will give up many tickets to do so and they will just respawn negating your efforts in 14 seconds, less if they are revived.

Many people use rifle rockets maybe as much as 50-75% on a map like camp gib, what if the attacking side switched out for all RDX pellets and sprayed the defenders so there is not a safe place to stand? If you could pull that off taking toll station would become a bleed on the defenders not the attackers. In that case the devesatation they would bring is clear.

If it gets you the win it is worth more than kills or stats!
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Old 11-29-2007, 06:11 PM   #37 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by Crux View Post
That's kind of funny since you have more time in with either that Biancho OR the Shuko. But regardless, you are slightly more effective with the stock LMGs. The numbers are still lower than your Lambert, to give you a point of comparison.
Wow, really? Well I've posted before on the Bianchi and Shuko (as well as other support things) if you can be bothered to read this you can read what I thought about the LMGs and how I used them, before and after 1.25. This will probably explain it well (even though it doesn't make too much logical sense).

Quote:
Originally Posted by Crux View Post
As for the rest of it, you really shouldn't engage in ANY argument where the extent of your knowledge in the field is second-hand. This is a classic example. I have taken the time to actually test how much damage the Clark RDX does. I have used it extensively in the 3rd's private server, TG's Conquest server and out on general public servers. I can confirm for a fact that a single shot of Clark RDX can do considerably more than 50 damage.
And I guess on skilful players you've got those direct hits right? (that sarcasm that you love, right?)

Quote:
Originally Posted by Crux View Post
Meanwhile you are stuck quoting Anospa where he talks about RDX damage. So you're quoting someone's anecdotal evidence to negate my actual knowledge. Next time, you should either take the time to test it yourself, or just hush up on a subject you know nothing about.
Well I apologize for trusting an IHS member (especially from the 3rd) to provide reliable information.

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Originally Posted by Crux View Post
I was being sarcastic regarding your sarcasm.
Really? I never guessed.

Quote:
Originally Posted by Crux View Post
Clearly you're not understanding the concept of situational awareness. I don't carry the Clark RDX when there are bad guys 10m away around a corner from me (well I have sometimes, but it was with a plan in mind ). I carry the weapon I have available that is most fitting for my situation. It depends on the map, the proximity and cover level of my opponents, and my own desired range of contact. In some circumstances this means holding the Clark RDX (If I am in the mood) for extended periods of time. Others it means holding the Clark shotgun.
And what I'm saying, is that there are very few times when the Clark-RDX will help you situationally. For the tasks you want to carry out with the Clark-RDX, there are much better solutions, the simple grenade being one of them. It's only good in that perfect in that perfect situation that rarely happens.

Quote:
Originally Posted by Crux View Post
I'm guessing you're doing this as a round about way of attacking the numbers I posted about kills/hour. Given how *I* use the Clark RDX, it is comparable to the way you might use a LMG. I don't pull it out, shoot it a few times and then put it away. It is held for periods of dead time. It is held while waiting, while watching and while doing nothing. It is not a pistol, nor is it a knife. It can be a useful and deadly weapon if used correctly.
I'm not sure what you mean by "this."

Anyway, I know what you mean about "how you carry the gun," I'm just wondering, how much more useful id the Clark-RDX at dealing with long-range targets than the LMGs...I'm guessing not much. If the target sees you, LMG favours it, if the target does not see you, then they're probably about the same (that's if you can shoot the Clark-RDX well, which I'm guessing you can do, but the amount of time and effort you've put into the Clark-RDX, if you'd put the same amount into the LMGs, you could be so much more).

Quote:
Originally Posted by Crux View Post
Apparently you do. Because the only people in this thread who have actually USED it for hours are saying it is not useless. You have used the gun for a grand-total of 49 seconds in live play. Forgive me if I doubt whether or not your 49 seconds of play have given you enough knowledge to be making pronouncements on what is and isn't useless.
Well firstly, I think you want to read the starting post on this thread...a number of people played with the weapon, and Gloop thinks that
Quote:
Originally Posted by Augustus Gloop View Post
we can safely shelve the Clark: RDX as useless once again.
I've played with it longer than that at friends' houses, and that time that I described off of actual server play that counts, before the game starts, just when seeding (I took the guys kit).

Maybe useless is slightly harsh, I mean, it can kill, and it does take some damage...

Quote:
Originally Posted by Crux View Post
Yeah so people shoot at me with the Voss all the time without killing me. I suppose that weapon is useless too eh?
Why don't you post how many times you've died against the Voss and how many times you've died against the Clark-RDX and then we'll talk about this.

Quote:
Originally Posted by Crux View Post
You know, you've used the SAAW for 53 seconds. Maybe you could teach a class for TGU on how to use that best...
Wasn't aware I'd ever used it...but hey, why not, I'll give it a go if you want me to (just PM me about when and where, I'll tell you if I can make it).

Quote:
Originally Posted by Crux View Post
The Clark RDX is a situational weapon. It isn't perfect for every map or every situation. Using it properly requires both skill and some tactical understanding. It isn't a grenade, nor is it a rocket. But that does not make it useless.
You could be talking about any weapon in the game here, it's irrelevant. And again, it's not 100% useless, just don't know why you would bother with it.

Quote:
Originally Posted by Crux View Post
Personally I've never spent the time to learn how to speak Spanish properly either. That doesn't make it a useless language. It's just one I personally don't know how to speak.
Before you start making analogies, pleases make sure they make sense, Certain languages are not more effective than others, they're all different ways of communicating the same thing.

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Originally Posted by Crux View Post
Now Sharingan, you can sit here and try to pull my post to pieces.
O yes I will .

Quote:
Originally Posted by Crux View Post
You can quote me line-by-line, and quote other people to try and prove your point.
Sounds like what you're doin too dude...

Quote:
Originally Posted by Crux View Post
But think about it before you do so. Think for 49 seconds, because that's how long you've used the Clark RDX for.
Wow, that sounded cool when I first read it, and kudos for that, (no sarcasm this time) a one-liner that Arnie would be proud of, but like I said I've played it for...more than 49 seconds...so can I think about it for more than 49 seconds?

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Originally Posted by Anospa View Post
Effective in conquest play? Hell yes it was, very effective. In league play, I'd laugh if you were anything but assault.
So 6-8 kills are better than 12+?

Quote:
Originally Posted by Anospa View Post
And did you read my whole post? You can keep that area denied for a much longer time than any of those. And if EMP screws someone up that much, they really aren't a huge threat.
Indeed, but again, you have to wait for the absolute perfect time, that doesn't come all that often, and again there are still replacements for it. I mean, if there is a place where a number of people are hiding, you can still chuck a nade there...and a fuse that lasts a few extra seconds, compared to the amount of other things you could do, is no reason to have a weapon like this take up one of two of your valuable equipment slots. I apologize for saying it is completely useless, obviously that was an exaggeration and I'm sorry if I mislead anyone of my true opinions with this statement. It's just that its usefulness is far too limited.

Quote:
Originally Posted by Anospa View Post
Now, would I carry the C-RDX with me if I were playing support? Probably not, 90% of the time I go IDS/EMP nade.

We're giving you instances and situations when if used correctly, it would be more effective than other items/weapons.
Fine, but these situations are few and far between.

Quote:
Originally Posted by MDFubar View Post
Sharingan, you're missing my point.....read the ppost throughouly. If I AM ASSUALT THEN I CAN NOT RESUPPLY MY SQUAD.
There are times that I play support and supply my squad, I also will break my squads into two fire teams. Two Assault and one Support in each. You do not need to have everyone carrying and IDS/EMP. There are multiple weapons for a reason.
I used to turn wrenches and we had a saying "the tools don't make the mechanic, the mechanic makes the tools"> Apply that here, "the weapon doesn't make the soldier, the soldier makes the weapon". It may be useless to you and some others, but to me and some others.......we have found a SITUATIONAL use for it and beleieve it or not, we can kill with it.
So you really believe that it is a weapon that can be a very effective addition to a soldiers kit? As opposed to the IDS, the Pulse Meter, the (new beefed up) Sentry Gun, and the EMP nades? Once again, I'm not saying it's completely useless, its just that it's not that useful.
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Old 11-29-2007, 06:19 PM   #38 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by Thesleeper01 View Post
As an example of what I am talking about. In camp Gib if your attacking in to Toll station from the harbor side and the defenders are defending at the end of the left and right passages with grenade spam you would be very hard pressed to attack up those passages but TWO people with RDX from a safe position behind a train or 2, can keep on bombarding those points and either make the pellets explode as they arrive and kill some there clearing out the defenders or place a bunch of explosives on target that will make the defenders take up saver positions.

Once you do that you gain the initiative and your other team members can move up and toss a few grenades past in to the cubby holes then on cue you change your aim point to a different area that they would use to attack those area (maybe the top of the buildings) and at that time your team moves in and caps the flag.

Rifle rockets and grenades require you to move up in to the enemies grenade spam meaning that they will not be useful. Sentry guns are not so useful when they can be easily be destroyed, in fact any direct fire weapon requires you to go up in to there kill zone to engage them. You can do that but your throwing away tickets mostly, TBH that’s what they want you to do.

In that case and many like it you can not easily attack the person using the RDX pellets, it becomes a hard task to bring fire to the pellet user. With out a solid push that is well done you will not likely be able to kill the ONE or 2 people that are doing it and you will give up many tickets to do so and they will just respawn negating your efforts in 14 seconds, less if they are revived.

Many people use rifle rockets maybe as much as 50-75% on a map like camp gib, what if the attacking side switched out for all RDX pellets and sprayed the defenders so there is not a safe place to stand? If you could pull that off taking toll station would become a bleed on the defenders not the attackers. In that case the devesatation they would bring is clear.
If you are in a position where you have a clear shot at the defenders (and the train does not necessarily help, many defenders simply rocket spam the trains (or snipers keep their sight on it) because they know people will try camping here), then why exactly can't you use rockets? And you don't need to be in direct fire to chuck nades, in fact, they're used best when you're concealed and know where the enemy is, and can get it to there.

NB: Rockets may even be better, as you can just simply aim nearby, and then set the detonation distance in mid-air if you know where they are.

Quote:
Originally Posted by Thesleeper01 View Post
If it gets you the win it is worth more than kills or stats!
I whole-heartedly agree, that is part of the TG way after all .
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Old 11-29-2007, 08:54 PM   #39 (permalink)
 
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Re: CLARK RDX: Whew, thank goodness that's been nerfed!

Quote:
Originally Posted by SharinganTH1422 View Post
Wow, really? Well I've posted before on the Bianchi and Shuko (as well as other support things) if you can be bothered to read this you can read what I thought about the LMGs and how I used them, before and after 1.25. This will probably explain it well (even though it doesn't make too much logical sense).
I really cannot be bothered to read it because it is irrelevant to the discussion. The discussion is whether or not the Clark RDX is useless. Given that some people can kill as frequently with it in a round as you can with a LMG, then it would stand to reason it is not useless.

Quote:
And I guess on skilful players you've got those direct hits right? (that sarcasm that you love, right?)
Players far more skilled than you. I've killed most of the 3rd with it at some point, some of the 7th, some of the 9th...

Quote:
Well I apologize for trusting an IHS member (especially from the 3rd) to provide reliable information.
Anospa is guestimating. But unlike you he can admit the limits of his knowledge regarding this weapon.

Quote:
And what I'm saying, is that there are very few times when the Clark-RDX will help you situationally. For the tasks you want to carry out with the Clark-RDX, there are much better solutions, the simple grenade being one of them. It's only good in that perfect in that perfect situation that rarely happens.
If I can get on and get 4+ kills with it in a round on most maps, I would disagree. You yourself average less than 6 kills a round *total*. You don't use a grenade to fight someone 10 feet away in a corridoor. Just like you don't use a Lambert to snipe someone 150m away. It fits a need, just like any other weapon. Don't confuse your own inability to make it useful in a variety of circumstances as a fault with the weapon. Look in the mirror instead.

Quote:
Anyway, I know what you mean about "how you carry the gun," I'm just wondering, how much more useful id the Clark-RDX at dealing with long-range targets than the LMGs...I'm guessing not much. If the target sees you, LMG favours it, if the target does not see you, then they're probably about the same (that's if you can shoot the Clark-RDX well, which I'm guessing you can do, but the amount of time and effort you've put into the Clark-RDX, if you'd put the same amount into the LMGs, you could be so much more).
I've used the LMGs plenty and I'm comfortable with my skill level with them

Quote:
Well firstly, I think you want to read the starting post on this thread...a number of people played with the weapon, and Gloop thinks that
Gloop might. But the difference is Gloop accepts he hasn't spent a lot of time with the weapon, and is open minded when discussing it.

Quote:
I've played with it longer than that at friends' houses, and that time that I described off of actual server play that counts, before the game starts, just when seeding (I took the guys kit).
So you spent a little time at a friend's place, and then playing it in single player? How does that qualify you as someone able to pass judgment on it?

Quote:
Maybe useless is slightly harsh, I mean, it can kill, and it does take some damage...
Useless isn't slightly harsh, it is ignorance.

Quote:
Why don't you post how many times you've died against the Voss and how many times you've died against the Clark-RDX and then we'll talk about this.
Relevance? I haven't died to the Pilum much either. Does that mean the pilum is useless?

Quote:
Before you start making analogies, pleases make sure they make sense, Certain languages are not more effective than others, they're all different ways of communicating the same thing.
LOL. So you don't understand the analogy. That doesn't mean it doesn't make sense

Quote:
Sounds like what you're doin too dude...
Here is the difference, Sharingan. I'm quoting your post in order to point out your ignorance based off my personal experience. You're quoting my post to refute my knowledge and experience with conjecture and imagination.

Quote:
Wow, that sounded cool when I first read it, and kudos for that, (no sarcasm this time) a one-liner that Arnie would be proud of, but like I said I've played it for...more than 49 seconds...so can I think about it for more than 49 seconds?
Sure. I guess this means you can think about it for 5 minutes instead. I still don't understand how with your extremely limited experience you can sit here and talk about the weapon as though you are some kind of expert.

Quote:
So 6-8 kills are better than 12+?
So when you play with the LMG you never throw frags? With the assault rifle do you never use the rockets? My getting 4+ kills in a round with the Clark RDX doesn't mean I don't use the shotgun. It doesn't mean those are the only kills I get. It just means I can be effective with it. End of story. Hence, the weapon is not useless.

Quote:
Indeed, but again, you have to wait for the absolute perfect time, that doesn't come all that often, and again there are still replacements for it. I mean, if there is a place where a number of people are hiding, you can still chuck a nade there...and a fuse that lasts a few extra seconds, compared to the amount of other things you could do, is no reason to have a weapon like this take up one of two of your valuable equipment slots. I apologize for saying it is completely useless, obviously that was an exaggeration and I'm sorry if I mislead anyone of my true opinions with this statement. It's just that its usefulness is far too limited.
You're not in a position to judge this. You're not truly experienced with the weapon and have never learned how to use it. Earlier tonight I logged onto Tunis Harbor on the TG server. I racked up 4 kills with the Clark RDX in a half of a round. How is that useless?

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So you really believe that it is a weapon that can be a very effective addition to a soldiers kit? As opposed to the IDS, the Pulse Meter, the (new beefed up) Sentry Gun, and the EMP nades? Once again, I'm not saying it's completely useless, its just that it's not that useful.
Like all weapons in the game, it depends on the circumstances.

Sharingan, the big problem here is you're not here to discuss and learn. You're here to argue. You don't have a lot of experience with the weapon, but you're comfortable making sweeping announcements about it. You judge it by your own very limited experience, and by watching inept people use it poorly.

Honestly you can waste the time in your life to quote this post line by line and try to refute it. I am not going to bother replying to you here anymore because it is fruitless. If you aren't willing to learn from other people in areas they know more than you about, then I'm not going to waste my time trying to share that knowledge. It's clear what you're looking for and it has more to do with arguing with a stranger on the internet than it has to do with the Clark RDX and its actual usefulness in BF2142.
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Old 11-29-2007, 11:07 PM   #40 (permalink)

 
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