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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Sqaud Leader Load-Out - Yea, I know its just that it's how I was raised so its instinct sort
  1. #61

    SKsniper128's Avatar

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    Re: Sqaud Leader Load-Out

    Yea, I know its just that it's how I was raised so its instinct sort of. I do participate in teamplay, I move with the squad, follow orders and all that. So feel free to ignore me if I get off topic.

    Sorry.
    300 to 1? No problem. Might need more bullets though...

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  3. #62

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    Re: Sqaud Leader Load-Out

    You are not really off topic, but the point is that we encourage teamwork and teamplay. Nine times out of ten, the SL is not going to want a sniper/recon unless there is a specific goal that requires that. Yes, I am very open minded and often let someone come into my squad and be that. But if they are not helping the squad, then I usuallty will say something and ask them to contribute more.......change kits. Nothing makes me madder than getting revived and ending up with a sniper/recon kit!
    When an SL says what they need for kits, you should either comly or find another squad, period.



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  5. #63

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    Re: Sqaud Leader Load-Out

    The only time a person with a Zeller is helping the squad is when they are spotting like Crazy/taking out engineers that are repairing their tank

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  7. #64

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    Re: Sqaud Leader Load-Out

    Still, sorry for my previous rant I have no idea what the hell I said before.

    But when I'm running with my squad I normally help by taking out the Sentry guns, Drones, Mines, and other hazards before they can harm my squad. That and I counter-snipe the enemy too on the rare times when that's needed. Also a support guy camping a flag is easy pickings too.

    Just a question. I've never tried this but, Can you take out EMP and Motion Mines with the Zeller?
    300 to 1? No problem. Might need more bullets though...

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  9. #65

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    Re: Sqaud Leader Load-Out

    They do that better with the stock rifle anyways, the Zellar is only good if you're taking out mines/RDX since that's the only advantage it gives.

    There's realistic play.
    There's tactical play.
    Then there's realistically stupid play.

    We're getting off topic though. Is there any reason why a squad leader should take a sniper loadout? Seems silly unless they're employing tactic number 12: "Find a nice play to hide and assume the fetal position"
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  11. #66

    SKsniper128's Avatar

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    Re: Sqaud Leader Load-Out

    Well a benifit of a sniper-squad lead is that if he is good at what he does then he would be a reliable spawn-point. Close to the action but far enough away from the actual fighting to ensure that squadmates spawning in won't get shot immediatly.

    The only problem I can forsee is that the enemy will notice everyone coming from one direction and send a squad or two to root you out, But that means you tie up at least a few guys from fighting the reeset of your team.
    300 to 1? No problem. Might need more bullets though...

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  13. #67

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    Re: Sqaud Leader Load-Out

    I know there are a bunch of people who feel differently, but imo snipers just don't have much of a role to play in 2142. We've been over this a bunch of different ways, but if your squad is operating like it should, a sniper doesn't matter much to them. I've seen Guardian prove me wrong before, moving with the squad and one-shotting two or three guys in a row coming at us, but for most people I would prefer that you put yourself on the flag with an assault.

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  15. #68

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    Re: Sqaud Leader Load-Out

    Yeah, we've been over this ground before and the verdict was pretty much the same. There are 'combat snipers' who are in your squad and in the fray adding precision firepower to the squad and there are 'noob snipers' who sit back and take pot shots at people while chuckling to themselves and saying "I R Snipa" and eating rockets like candy who cause your team tickets.

    Fact of the matter is every noob sniper is a waste of space because whatever benefit they bring is quickly negated and overshadowed by the fact that assault players carry defibs. In a funny twist, combat snipers who are closer to the action will get revived more than noob snipers simply because...yeah...they're closer to the action. They go down, then there's someone there to pick them up. Noob snipers think distance is safety and so get picked off and cost you tickets when there is no one around to revive them. Unless you keep an assault out of combat to keep them up in which case you waste 2 tickets and 2 bodies.
    My sanity is not in question...
    It was a confirmed casualty some time ago.


    Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.




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  17. #69

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    Re: Sqaud Leader Load-Out

    Quote Originally Posted by Tarenth View Post
    Yeah, we've been over this ground before and the verdict was pretty much the same. There are 'combat snipers' who are in your squad and in the fray adding precision firepower to the squad and there are 'noob snipers' who sit back and take pot shots at people while chuckling to themselves and saying "I R Snipa" and eating rockets like candy who cause your team tickets.

    Fact of the matter is every noob sniper is a waste of space because whatever benefit they bring is quickly negated and overshadowed by the fact that assault players carry defibs. In a funny twist, combat snipers who are closer to the action will get revived more than noob snipers simply because...yeah...they're closer to the action. They go down, then there's someone there to pick them up. Noob snipers think distance is safety and so get picked off and cost you tickets when there is no one around to revive them. Unless you keep an assault out of combat to keep them up in which case you waste 2 tickets and 2 bodies.
    True, most of the time I run with the squad (more targets), but if we get ordered to defend a flag or silo its time to find a good spot for some cover fire. After we recieve an order to move elsewhere I just pack up and go.

    The only exeption to this is when you are asked to recon an area before the squad moves in (spotting and calling targets only), but that's extremely rare. And even then I'm not allowed to shoot 'cause that will reveal my position and most likely cost my team a ticket.
    300 to 1? No problem. Might need more bullets though...

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  19. #70

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    Re: Sqaud Leader Load-Out

    I too like the "combat sniper" SL item, far more useful than a beacon.

    Stay on topic please, or start another thread
    Reapator, overlord of ponies


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  21. #71

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    Re: Sqaud Leader Load-Out

    Quote Originally Posted by Tarenth View Post
    They do that better with the stock rifle anyways, the Zellar is only good if you're taking out mines/RDX since that's the only advantage it gives.

    There's realistic play.
    There's tactical play.
    Then there's realistically stupid play.

    We're getting off topic though. Is there any reason why a squad leader should take a sniper loadout? Seems silly unless they're employing tactic number 12: "Find a nice play to hide and assume the fetal position"
    When I SL as Recon on a non-assaulting map (ie, not PAC on Cerebere, Camp G, etc.), I'll take the default sniper, APMs, and RDX. RDX up a corridor or a flag, lay down the nice and shiny APMs in other areas, and then move up and stand with my squad. I don't think I've gone prone in this game to snipe in months, its nearly pointless.

    As PAC SL on the same maps, I'd take default rifle, decoy, and camo and do a super sneaky recon run and tell my squad to spawn and bomb onto a flag, and have a medic come with me.

    Sniper SL, or even just sniping in general, I barely tend to "camp," or sit still with the squad. I pretty much play the same as assault but pretend I'm rocketing the whole time.

    A great SL loadout that Waffle was fond of: Support, any support gun, IDS, Dystek and spanky. You pretty much can click the dystek and guarantee that Spanky will start shooting at something.

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  23. #72

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    Re: Sqaud Leader Load-Out

    step 1: Ganz

    step 2: deploy spanky

    step 3: deploy IDS on spanky

    step 4: pull out the pulse meter and activate

    step 5: help spanky kill everyone on the other team with your Ganz
    Reapator, overlord of ponies


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  25. #73

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    Re: Sqaud Leader Load-Out

    Quote Originally Posted by Tarenth View Post
    Yeah, we've been over this ground before and the verdict was pretty much the same. There are 'combat snipers' who are in your squad and in the fray adding precision firepower to the squad and there are 'noob snipers' who sit back and take pot shots at people while chuckling to themselves and saying "I R Snipa" and eating rockets like candy who cause your team tickets.

    Fact of the matter is every noob sniper is a waste of space because whatever benefit they bring is quickly negated and overshadowed by the fact that assault players carry defibs. In a funny twist, combat snipers who are closer to the action will get revived more than noob snipers simply because...yeah...they're closer to the action. They go down, then there's someone there to pick them up. Noob snipers think distance is safety and so get picked off and cost you tickets when there is no one around to revive them. Unless you keep an assault out of combat to keep them up in which case you waste 2 tickets and 2 bodies.

    A-freakin'-men. Most snipers are a waste of space, and are easily knocked off the ticket by rockets, good snipers, and Ganz fire. Hell, I snipe most of the time, and yet when I go assault, I've killed enemy snipers with the good 'ol Baur. It just takes two headshots instead of one.

    Typically, the only time I go sniper is when I know there's going to be a stand-off, or if I know that TACTICALLY the situation calls for it. When I play Gib, where the fighting is close and intense, I just go assault. When the fighting turns into a stalemate, I go for ticket reduction on the enemy side and start sniping, and prevent enemy pushes. On other maps where it behooves me to be a sniper most (or all) of the game, THEN I go sniper, and only if it benefits my team (which is most of the time.)

    Running around with a sniper rifle the whole time is pretty pointless, as any other loadout with a full auto weapon is going to be handier in close-quarter fighting.

    As far as running around as a sniper SL with a sniper rifle, I play like I do when I'm just an SM. Spot 75% of the time, and shoot the other 25% of the time. Being recon, diamonds for the squad will stay up longer, you can see farther than anybody else, and the commander can't always see everything at all times.

    Intel wins games, not necessarily quick trigger fingers.

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  27. #74

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    Re: Sqaud Leader Load-Out

    you people need to pick up a clark one day and see what a real fight is
    Reapator, overlord of ponies


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  29. #75

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    Re: Sqaud Leader Load-Out

    Quote Originally Posted by Reaperassault View Post
    you people need to pick up a clark one day and see what a real fight is
    That sort of fighting for me = lag/FPS below 5, so I'll stick with my rockets/LMGs. (I feel like I'm using my rockets more than my assault rifle these days...you bad, bad rocket whores have ruined me...you know who you are )
    Anger is a gift - Malcolm X


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