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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 41
Posts: 1,969
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Sqaud Leader Load-Out
Ok, There has been a lot of talk about the proper sqaud assignments and the "best" load outs. So as to not de-thread the other, I decided to make a new one.
What do you feel is the best SL Load-out. Granted this will be situational, but overall I am just trying to get a feel for different Sl types and thier prospective load-outs. Assualt - Voss L-AR / Rockets / Defib/ Gun-drone Recon - Lambert / Camo / RDX/ Beacon Engineer - Pilum / Motion Mine / Motion Mine Bait/ Gun Drone Support - Clark / Sentry / Emp / Gun Drone At times I may ask a SM to carry a beacon should I feel we may need one later. The load-outs to vary depending on the map and desired objective, but overall this is how I would start out.
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#2 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,028
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Re: Sqaud Leader Load-Out
The assault weapon loadout is nowhere near as certain as it used to be, in my opinion. I always used to rock the Voss and now find myself doing much better with the defaults. That's purely preference, I think. I know when I'm in a full squad of 3rd, I'll see a mix of defaults, Vosses, and the occasional Baur.
I also see a lot of Accipiters. In my opinion, the Otus is (usually) superior, and is what I take when I lead. Tactical awareness is more useful, in opinion, than an extra gun. For this reason, when I run support I take the IDS and EMPs, rather than the sentry gun. One sentry won't stop a squad (or even a person, usually) but it sure as hell will let you harass Playground while keeping an eye on Com Tower. Recon: Well, I almost never use recon as I find it to generally be a waste of space. However, it can have its uses, noticeably for an SL sneaking past a defended area. Because of this, the only time I'd play recon I'd be using a Lambert, cloak, and decoy. Engineers have two basic loadouts, defense and armor support. If you play on being in a vehicle, then bait and an IDS are the tools to carry, while a defensive role would take motion mines and an IDS/EMP mines, depending on whether you need to guard against a buggy rush. Personal preference, I guess, but it should be clear that I always favor knowing more than having more guns (the exception being the radar grenade).
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#3 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
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Re: Sqaud Leader Load-Out
Assault:
Personally I rarely use the Voss. In the 3rd SFD I tend to be the second wave medic/cleanup and I frequently engage at a longer range than the first wave folks. I usually pack the default rifles, especially the new scar (YUM!). I'll throw the Baur on when I know I'm going to engage at long range (Toll Station on Camp Gib). I carry the Defib (if you don't, you should be shot down in the street like a DOG.) When I SL I play it safe and don't carry a drone. People with little drones over their heads get gunned down first. I rarely put down a beacon, but I carry one anyway, JIC.Recon: I don't often use recon, but it is occasionally useful to sneak a spawn point behind the lines, or if you know you're going to have someone leave a few presents at a flag that you're walking away from. Lambert, Camo if it's me as SL, or APM/RDX if it's a member of my squad.Support: Clark just can't be matched for support CQC now, but if I plan to cover a courtyard or a corridor, the HMG is a scary, scary thing. IMO Sentry Guns aren't worth the spot they take up. Yes it's nice to have something shooting with you, but they're dumb in their target selection, and they get taken out too easily. I'd much rather carry the indispensable IDS, and if there will be ANY vehicles at all (and sometimes when it's just infantry), the EMP is invaluable for pissing people off.Engineer: I'm as in love with the Pilum now as when I first unlocked it. Nothing like inspiring panic when you're plunking on a tank from ultra long distance and there's no tone to warn them. Also, the pilum headshot is almost like walking over there to knife someone. Whenever I play engineer and see my chance to pilum a squad leader, I do. That said, highway tampa is almost begging for the default guided rockets. The long distance views and being able to guide your shot to catch moving armor... I usually carry MM bait and MM's.
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#4 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 41
Posts: 1,969
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Re: Sqaud Leader Load-Out
Great feedback, keep 'em coming everyone.
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|TG-Irr| MDFubar "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George Patton Jr ![]() ![]() ![]() ![]() ![]() ![]() Acknowledge your teammates' Outstanding and Distinguished efforts: Submit a nomination |
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#5 (permalink) |
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Join Date: Feb 2007
Location: New Jersey (refurbished is more like it)
Posts: 231
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Re: Sqaud Leader Load-Out
Well, i ngeneral when i SL, i almost always carry around a beacon. I find that the drone makes for too much of a target, and it isnt useful enough to warrant being so conspicuous.
Assault - PAC - Krylov, EU- Any. I always use the Krylov as PAC, but i often switch between the SCAR and Voss for EU, occasionally using the Baur. Rockets and defib for 5 and 6 slots, just becuase. Recon - Lambert, Cloak, and RDX typically. I sometimes use the sniper decoy, but usually have RDX in case of something to blow up. Engy - Pilum or defualts depending on map. For maps that are open with a better chance of moving vehicles, i use the guided missiles, but CQC maps pilums are better. MMs and MMBait, but i will carry EMP mines if on a strictly defensive map like Cerebere or Gibby. Support - This is the hardest kit for me. Usually take the Ganz, but the extras are hard. If i am in a squad (SM) i take the mini-UAV scanner (IDS maybe?). The other spot is usually the EMP grenades to stop vehicles. But i find myself taking the sentry gun more as of recent times, because i find myself being killed by them so much more. I also sometimes take the shield which is useful for flag defense, and the click scanner is obviously portable. So EMP nades, plus something else depending on situation.
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"Give a man a match and he'll be warm for a minute. Light the man on fire, and he will be warm for the rest of his life" |
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#6 (permalink) |
![]() ![]() ![]() Join Date: Apr 2007
Location: Austintown, Ohio
Age: 36
Posts: 2,728
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Re: Sqaud Leader Load-Out
If we are escorting armor, I'll bring bait. If we are defending a point without armor (Toll Station lanes or Pond/Monorail), I will bring the EMP mines. I find that a combo of EMP mine laid down 10+ meters after the motion mines, slows an FAV so the MMs can hit them hard (no chance to get away).
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#7 (permalink) |
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Join Date: Nov 2006
Posts: 1,946
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Re: Sqaud Leader Load-Out
I use the Assault kit and the following load out as a Squad Leader:
The only thing that may change is the drone, as there are some situations that the RD-4 Otus makes more sense. In fact, most of the time, I tend to let either of them collect a lot of dust in my rucksack. The SLS Beacon is reserved for the few instances my squad may need an additional spawn point on the battlefield. If I am leading a squad and using something else, it is certain I had to swap out my kit with someone else. I spent several months working with different kits and equipping everything from the Pilum to radar grenades and finally found the most versatile combination for my style of game play. The only trouble I face is armor and that is easily overcome with a few Engineers scattered among the squad. |
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#8 (permalink) |
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Join Date: Nov 2006
Location: DePaul University (Chicago)
Age: 22
Posts: 4,651
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Re: Sqaud Leader Load-Out
I'll add my Assault Kit SL loadouts:
Running with the pack, Fast Movers
Fast Moving Flag Defenders
Reconnaisance / Mission Impossible
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#10 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 21
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Re: Sqaud Leader Load-Out
Hmm? Dropping the decoy doesn't make you invisible, it just removes your signature from NetBat and the minimap. You still need camo to go invisible, unless I'm missing a hell of a lot.
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#11 (permalink) |
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Join Date: Dec 2007
Location: Stamford, CT
Posts: 130
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Re: Sqaud Leader Load-Out
No, you're right, decoys will only remove your radar and netbat signature for up to 60m. you can still be seen visually. I would normally use the Zeller, APM's, the Gruber stabilizer, and a beacon. Being a marksman I normally hang back not too close and not too far from the flag. Making me a superb spawn point.
Besides once someone sees half the squad pod in they will either destroy the beacon or just sit and wait for people to drop in and then kill them. Which is why I don't use the beacon much anyways, its just the less obvious of the three choices.
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300 to 1? No problem. Might need more bullets though... |
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#12 (permalink) | |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Re: Sqaud Leader Load-Out
Quote:
Infantry maps I usually pack my Voss and herzog. I tend to utilize the beacon more often than spanky especially when capping back flags. Usually I bust out spanky when making an assault on a flag. If I'm going sneaky I grab the Lambert with decoy, camo, and the beacon. Especially on vehicle maps and that sneaky tank gets a jump on me, throw a beacon down really quick. Especially I love the beacon upgrade, I get killed (not critically wounded) and get to spawn in 5 seconds!!! Generally depending on my squad will I go anything else, if it's a vehicle map I'll just play medic as everyone goes engineer!
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#13 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
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Re: Sqaud Leader Load-Out
Assault
Recon
Engineer
Support
I always equip light armor now. |
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#14 (permalink) |
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Join Date: Dec 2007
Location: Dallas, Texas
Age: 23
Posts: 11
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Re: Sqaud Leader Load-Out
As a squad leader, my loadout depends on whether I'm going to defend (support) or assault (assault) a capture point, but I always use a beacon.
To me the beacon is vital in securing or defending a point. If you are defending a crucial point and get overrun by a huge wave of enemies, your beacon can give you the chance to take it back before the other team has a chance to set up their own defenses. When assaulting, I generally place my beacon close by and keep the pressure on. This way the enemy either feels obligated to stay put and defend, or get overwhelmed and have to fall back. The gun drone has never seemed very useful to me. I suppose it depends on the map, but it always seems to give away a position.
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