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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 12-15-2007, 02:37 AM   #16 (permalink)
 
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Re: IPS or IDS?

IDS Shield? Heh.

The IDS is just as portable as the Pulse Scanner and has the benifit of being a 360 degree scan. The only problem is it will give you an X and a Y, but no Z. In fact, the IDS can be used a bit more frequently than the pulse scanner since that little gadget has a charge and cooldown. Just drop the IDS, let it pulse, then pick it up again to get the same benefits as the pulse scanner.

The best combinations, however, seem to be a SL drone with the IDS. Regardless if its the Otus (flying Pulse Scanner) or Spanky the gun drone (now a flying Sentry Gun) the addition of a mobile IDS without the armor you'd otherwise have to stick it to is a huge plus.

I've also been playing with the radar grenades and I have to say that I like them. Throw them in a corner and you get the short term benefits of an IDS without having to walk over the plant the damn thing. Since they're resupplable now I've been opting out of rockets for Defib/Radar in order to increaes my battlefield awareness at the cost of my offensive ability.

Not that I notice the loss much. My rockets seem to be permanently stuck at the 20 yards setting and I have to manually adjust them to get airbursts at distant targets. An iffy concept since its all guess work and they can fire back with an automatic range and click a few yards extra to pass any cover. -.-
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Old 12-15-2007, 08:47 AM   #17 (permalink)
 
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Re: IPS or IDS?

Hey, it could be a shield...

And yes the IDS can be used in this way, but when you're on the move in a pack quickly and you don't really want to slow down to put an IDS, wait for the pulse, and then destroy it and resupply yourself, the pulse meter is just more convenient, and has a larger range (I'm not 100% sure, but I think so).

And I love rockets
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Old 12-15-2007, 04:03 PM   #18 (permalink)
 
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Re: IPS or IDS?

Quote:
Originally Posted by SharinganTH1422 View Post
And yes the IDS can be used in this way, but when you're on the move in a pack quickly and you don't really want to slow down to put an IDS, wait for the pulse, and then destroy it and resupply yourself, the pulse meter is just more convenient, and has a larger range (I'm not 100% sure, but I think so).
You can pick up the IDS (and most deployables) by pressing the "kit change" button while looking at it.
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Old 12-15-2007, 05:20 PM   #19 (permalink)
 
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Re: IPS or IDS?

Hmmm, thanks for the tip Razcak, didn't know that, does this also count for hubs?

But anyway, even still, when moving very quickly, e.g., your SL has snuck passed the enemy lines and you and your squaddies have spawned in, even better, imagine it's FOB, your SL has managed to sneak passed on the southside, your squad isn't going to stop to see if there is anyone is in the immediate vicinity, and then start running again.
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Old 12-15-2007, 08:29 PM   #20 (permalink)


 
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Re: IPS or IDS?

I don't think you can pick hubs back up.

For that matter, has anyone been able to pull in their OTUS since the 1.4 patch? I was wailing away on the G key the other night and I could not retrieve the darn thing. I wanted a moment of quiet concealed movement and couldn't get it with the OTUS beeping and hovering about.
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Old 12-15-2007, 08:56 PM   #21 (permalink)
 
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Re: IPS or IDS?

Well since the patch you don't have to resupply them so you should just be able to shoot it down with your pistol.
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Old 12-16-2007, 02:46 AM   #22 (permalink)
 
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Re: IPS or IDS?

Knife that sucka.

I practice IDS juggling if I'm feeling bored going from point A to point B. Throw it in the air in the direction you're running then just pick it up either in the air or when it hits the ground. You get pulses while it's deployed so you can constantly throw it up and catch it and get pulses.

Speaking of drones, anyone play around with the Accipter gun drone much lately? With the improved detection and aiming of sentry guns it seems Spanky got an overhaul as well. I've seen that sucker take down 3 guys just as the SL was walking past and 2 more after the SL went down.
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Old 12-16-2007, 10:05 AM   #23 (permalink)
 
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Re: IPS or IDS?

Off topic, but I can't plus rep (the button is just gone), WHATS GOING ON I NEED TO +REP PEOPLE!!!
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Old 12-16-2007, 04:16 PM   #24 (permalink)

 
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Re: IPS or IDS?

I use the Accipter quite often, seems to work much better after the patch.
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Old 12-17-2007, 07:38 PM   #25 (permalink)
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Re: IPS or IDS?

I have a suggestion for the IPS that I'm only speaking of because I picked up a considerable ammount of kills this way: load up with Clark, IDS, and IPS; at Toll Station, when not TOO many other people are on the server, scan for a squad coming at Toll. Put your shield in that little door-like opening that everybody goes through to get at the flag. Wait. If acting as planned, the enemy squad will jump one by one over the shield. As they appear, simply shoot them with your Clark until dead. P.S. this is a very limited tactic, but can be used at almost any narrow choke point. Also, make sure you stay out of site of the door, or they'll just shoot you.
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Old 12-17-2007, 08:01 PM   #26 (permalink)
 
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Re: IPS or IDS?

Interesting tactic (I won't be trying this as I can't use the Clark at all, but still interesting, even more so if you had a squad of Clarks, and couple of IPS shields and IDS's next to each other)
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Old 12-18-2007, 12:10 AM   #27 (permalink)
 
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Re: IPS or IDS?

I read somewhere that Spanky acquires targets more quickly with the help of the "spotted" command, or with the IDS and/or Pulse Meter. Otherwise, it waits until the SL has made contact with the enemy either with his bullets or the enemy's.

I'd suggest testing Spanky with and without the IDS slapped onto him, and seeing how much faster (or not) he acquires targets and shoots them dead but good.
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Old 12-18-2007, 01:12 AM   #28 (permalink)
 
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Re: IPS or IDS?

That was before the sentry/gun drone accuracy and target acquisition rework of patch 1.4. I would hold off on putting an IDS on the drone too since it's possible it will blow it off when it opens fire.

It might still be slightly faster. From my understanding the Accipter drone works much like a cross between an Otus and a Sentry gun. Like the sentry gun it has a very narrow 'detection' range and will scan the area in a slow 360 degree sweep every once in a while just like the otus sends out pings. That means you can also get 'behind' the drone if you come on the SL after it has done a sweep. It will then pick up targets like the otus and sentry, but it won't relay that information to you or your squad. If someone gets spotted by the detection sweep it will pick the closest target and open fire until eliminated or passed by another target, sweep again, and repeat.

That being said, if you down a SL with a gun drone on open ground take a few extra seconds to down the drone as well. A gun drone on open ground can make very short work of a full squad when the squad leader doesn't have to worry about cover in order to survive. Running anywhere around the drone without cover is the same as running straight at a sentry gun and will have the same result.
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Old 12-18-2007, 09:07 AM   #29 (permalink)

 
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Re: IPS or IDS?

Also, if the Sl spots a target thru his scope..the drone will engage. This has been my experience, I use Spanky quite often. I have sen her take down many a troop after they have dropped me, quite funny.
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Old 12-18-2007, 03:49 PM   #30 (permalink)

 
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Re: IPS or IDS?

I believe the drone acquires targets through the netbat. If you put a diamond on an enemy, Spanky will shoot at it.
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