Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion


Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 01-04-2008, 04:17 AM   #31 (permalink)
 
Bagheera's Avatar
 
Join Date: Jun 2007
Posts: 276
Re: Zeller or Default?

Quote:
Originally Posted by daithi1 View Post
Although the only thing is to keep in mind a lot of people are going around in light armour especially on TG servers. So therefore the 1 shot kill makes it better in that circumstance.

I don't have the Zeller and it will probably be my last unlock as I don't snipe. Although if I did I think on large vehicle maps it might tempt me as a lot of people wear light armour to move from base to base quicker.

Please excuse this advice from a rambling medic who absolutely despises snipers because the kill him too much (dear god Damonte here I come).
Actually, on large vehicle maps the benefit to using the Zeller (believe it or not) is to ride shotgun on armor such as a tank or walker (or in a transport) and shoot out the motion mines from a distance. Often, I'll ride shotgun, and before my friendly armor walks or drives into an enemy base, I'll hop out and get busy disarming (from a distance) enemy explosives and EMP mines.

Enemy engineers coming out to re-set motion mines and EMP mines get mowed down by either myself via headshots or my friendly armor via tons of bullets and shells.

You can use either the stock or the Zeller to take out enemy engineers wielding Pilums or stock rockets, which I do all the time. A good sniper in 2142 protects their armor division!

Sniper rifles are also fantastic at taking out AA gun operators and railgun operators from a distance. In several definitions of a good sniper, a sniper is a force multiplier due to the psychological impact they leave upon the enemy, rather than the number of kills they have. In 2142 where you simply respawn, obviously the psychological impact is diminished for the most part, but it is not diminished in situations where players feel like they will get sniped the second they sit their butts inside of an AA gun or a railgun. The same goes for stand offs (such as between Toll and Harbor on Gibraltar), but that's another conversation.

Remember, if enemy players AREN'T in an AA gun or railgun, they're not shooting at your armor and flyboys.
Bagheera is offline   Reply With Quote
Old 01-04-2008, 10:05 AM   #32 (permalink)
 
SharinganTH1422's Avatar
 
Join Date: Aug 2007
Location: East London, England, UK
Age: 19
Posts: 1,531
Re: Zeller or Default?

Quote:
Originally Posted by Reaperassault View Post
Raz is correct

light = 10% damage reduction
heavy = 30% damage reduction

zeller = 100 damage

therefore non-head shot with zeller puts you down to 10 hp.


with the rifes, a decent sniper will go for head shots, but will take a body shot if need be
a good sniper will get head shots (where the damge difference doesn't make a difference) like raz gives revives, 99% of the time
It would be interesting if you could get an option for no armour as well as light and heavy armour...lets you sprint for even longer and faster and recovers quicker.
__________________
Anger is a gift - Malcolm X

...If you can dream--and not make dreams your master,
If you can think--and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same...

SharinganTH1422 is offline   Reply With Quote
Sponsored links
Old 01-04-2008, 10:46 AM   #33 (permalink)
 
SKsniper128's Avatar
 
Join Date: Dec 2007
Location: Stamford, CT
Posts: 130
Re: Zeller or Default?

Quote:
Originally Posted by SharinganTH1422 View Post
It would be interesting if you could get an option for no armour as well as light and heavy armour...lets you sprint for even longer and faster and recovers quicker.
Yea, but you'll take more damage per shot and die faster too.
__________________
300 to 1? No problem. Might need more bullets though...
SKsniper128 is offline   Reply With Quote
Old 01-04-2008, 04:06 PM   #34 (permalink)
 
slugslinger's Avatar
 
Join Date: Jul 2005
Posts: 385
Re: Zeller or Default?

i didnt know you can shoot out mines. ive killed the driver and the gunner in the FAV with one shot a few times while they were driving with the zellar. i dont think you can do that with the defualt sniper rifle.
__________________

lTG- 187th MICSlSlugslinger
Delta MICS
Delta Forces Mobile Infantry & Combat Specilist
slugslinger is offline   Reply With Quote
Old 01-04-2008, 04:49 PM   #35 (permalink)
 
Razcsak's Avatar
 
Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,028
Re: Zeller or Default?

Quote:
Originally Posted by slugslinger View Post
i didnt know you can shoot out mines. ive killed the driver and the gunner in the FAV with one shot a few times while they were driving with the zellar. i dont think you can do that with the defualt sniper rifle.
I didn't think you could do that with the Zeller either. I've never heard this claim before.

edit: oh. Do you mean that you wiped out both targets with one shot, or killed both with a shot each?
__________________
|TG-3rd|Razcsak



Proud to have been an Irregular!

Last edited by Razcsak; 01-04-2008 at 09:52 PM.
Razcsak is offline   Reply With Quote
Old 01-04-2008, 05:24 PM   #36 (permalink)


 
Lorax74's Avatar
 
Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,912
Re: Zeller or Default?

As far as I know, the Zellar can be used to take out motion mines. Didn't the latest patch also give the Zellar the ability to clear APMs and RDX?
__________________
TG-9th Lorax74




Lorax74 is offline   Reply With Quote
Sponsored links
Old 01-04-2008, 08:58 PM   #37 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,198
Re: Zeller or Default?

Zellar always had the anti-asset ability to take out deployables. The recent patch gave Clark RDX the ability to detonate RDX and APMs within their blast radius. In short, the glowing balls of doom are now RDX-lite when it comes to clearing a path.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 01-04-2008, 09:38 PM   #38 (permalink)
 
Bagheera's Avatar
 
Join Date: Jun 2007
Posts: 276
Re: Zeller or Default?

Quote:
Originally Posted by slugslinger View Post
i didnt know you can shoot out mines. ive killed the driver and the gunner in the FAV with one shot a few times while they were driving with the zellar. i dont think you can do that with the defualt sniper rifle.
You can do it with the stock rifle. It sounds like you're either more comfortable with the Zellar and get nice headshots (same as a stock rifle), or they were already wounded, and the Zellar is better at finishing off wounded than the stock rifles are.

I use stock rifles 95% of the time, and I always take out drivers and gunners in FAVs. You can also take out aerial transport gunners as well, because they're exposed.
Bagheera is offline   Reply With Quote
Old 01-05-2008, 03:34 AM   #39 (permalink)
 
slugslinger's Avatar
 
Join Date: Jul 2005
Posts: 385
Re: Zeller or Default?

Quote:
Originally Posted by Bagheera View Post
You can do it with the stock rifle. It sounds like you're either more comfortable with the Zellar and get nice headshots (same as a stock rifle), or they were already wounded, and the Zellar is better at finishing off wounded than the stock rifles are.

I use stock rifles 95% of the time, and I always take out drivers and gunners in FAVs. You can also take out aerial transport gunners as well, because they're exposed.

i find the stocks are more accurate then the zellar.i know you can take them out one by one with the stock, but not both at the same time the zellar can.
__________________

lTG- 187th MICSlSlugslinger
Delta MICS
Delta Forces Mobile Infantry & Combat Specilist
slugslinger is offline   Reply With Quote
Old 01-05-2008, 03:39 AM   #40 (permalink)
 
slugslinger's Avatar
 
Join Date: Jul 2005
Posts: 385
Re: Zeller or Default?

Quote:
Originally Posted by Razcsak View Post
I didn't think you could do that with the Zeller either. I've never heard this claim before.

edit: oh. Do you mean that you wiped out both targets with one shot, or killed both with a shot each?
i have man a few times and they were just lucky shots too, i ment to hit the driver but as he was driving i got them both with one shot.
__________________

lTG- 187th MICSlSlugslinger
Delta MICS
Delta Forces Mobile Infantry & Combat Specilist
slugslinger is offline   Reply With Quote
Sponsored links
Old 01-05-2008, 01:01 PM   #41 (permalink)
 
SKsniper128's Avatar
 
Join Date: Dec 2007
Location: Stamford, CT
Posts: 130
Re: Zeller or Default?

I've made shots beyond my view distance on maps like highway tampa. All I need is a good spotter and a decent amount of elevation. The spotter marks the target with the red diamond, 'cause the diamond is centered on the chest, it normally takes two shots to the center of the diamond to take him out. It's possible to get a headshot this way if you aim just a bit above the topmost point of the diamond.
__________________
300 to 1? No problem. Might need more bullets though...
SKsniper128 is offline   Reply With Quote
Old 01-05-2008, 01:03 PM   #42 (permalink)
 
SKsniper128's Avatar
 
Join Date: Dec 2007
Location: Stamford, CT
Posts: 130
Re: Zeller or Default?

Oh, and I find this easiest to do with the Zeller. The stock rifles don't do the damage needed for this kind of out-of-view enagement, because the target might be an assault class and then it would take three rounds rather than the two the zeller needs.
__________________
300 to 1? No problem. Might need more bullets though...
SKsniper128 is offline   Reply With Quote
Old 01-05-2008, 07:50 PM   #43 (permalink)
 
Tarenth's Avatar
 
Join Date: May 2006
Location: California
Posts: 2,198
Re: Zeller or Default?

That's some pretty short ranged 'out of view' you've got there if a shot to the center of the diamond is hitting them. I have my fog set as far as possible and only recently changed it to full view to do some Gunship hunting on Tampa. Aiming center mass at such long distances will make you hit the ground due to bullet drop regardless if you use the Zellar or the stock rifles. That's at excessively long range and I think I've only successfully gotten 1 or 2 kills by aiming at a spot well above their marker.

Personally I perfer the stock rifle for such 'on faith' shooting because the extra rounds means I can try and try again since I don't expect to hit (its what makes me a middling sniper) when I'm shooting practically blind and on intuition. That, and you have a faster round timer meaning you can put more bullets in the air with a stock rifle than a Zeller meaning you can clip a person 4 times in the time it takes a Zellar to chamber the 3rd round.
__________________
My sanity is not in question...
It was a confirmed casualty some time ago.



|TG|Tarenth Battlefield 2142
Mirra World of Warcraft

Light, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to hide the bodies of the people I had to kill because they ticked me off.



Tarenth is offline   Reply With Quote
Old 01-05-2008, 08:47 PM   #44 (permalink)
 
Bagheera's Avatar
 
Join Date: Jun 2007
Posts: 276
Re: Zeller or Default?

Quote:
Originally Posted by SKsniper128 View Post
Oh, and I find this easiest to do with the Zeller. The stock rifles don't do the damage needed for this kind of out-of-view enagement, because the target might be an assault class and then it would take three rounds rather than the two the zeller needs.
Assaults only take 3 bullets if they immediately whip out their medkit to self heal, and if you're slow. If you're fast enough, 2 bullets will take them out with a stock rifle, regardless of whether or not they have their medkit.

Aiming at diamonds works, and sometimes so does aiming at the tracer rounds that Zellers leave behind. This is why it's easier to hunt Zeller users than it is to hunt stock users.

I only use a Zeller if there's going to be an inordinate amount of motion mines all over the map, such as in Tampa.


Quote:
Originally Posted by Tarenth View Post
That's some pretty short ranged 'out of view' you've got there if a shot to the center of the diamond is hitting them. I have my fog set as far as possible and only recently changed it to full view to do some Gunship hunting on Tampa. Aiming center mass at such long distances will make you hit the ground due to bullet drop regardless if you use the Zellar or the stock rifles. That's at excessively long range and I think I've only successfully gotten 1 or 2 kills by aiming at a spot well above their marker.

Personally I perfer the stock rifle for such 'on faith' shooting because the extra rounds means I can try and try again since I don't expect to hit (its what makes me a middling sniper) when I'm shooting practically blind and on intuition. That, and you have a faster round timer meaning you can put more bullets in the air with a stock rifle than a Zeller meaning you can clip a person 4 times in the time it takes a Zellar to chamber the 3rd round.
Tarenth is on the money here. In 2142, fewer shots counts for little, you're better off putting more lead into the air in situations like this. When zero visibility is a factor, a support guy with a Ganz is going to be of a lot more use shooting at the fog, than a sniper with any rifle would be.

Also, just saving your ammo for only those "oh so sweet" shots isn't helping anyone except maybe your accuracy ratio, unfortunately. Simply shooting at anything that moves, whether you hit or not, is enough to get heads down and allow your squad to punch through, by bunkering enemy squads. Maybe it's not for everyone, but I've found the "run & gun" sniper works much better for me in 2142, as opposed to sniping in other games. The "sniper" in 2142 isn't really much of a sniper, and is more like a designated marksman in a squad, due to range/scope issues, visibility, and lack of camouflage. In my opinion, it's better to camp ONLY in a stand off, and take out high value targets such as rocket monkeys, HMG users, enemy engineers, and the few skilled snipers that exist in 2142.

In CC situations, I like to use the Baur to sharp shoot, and pack the shotgun with me as well, just because it's damn fun. It only takes two headshots to take out enemy snipers, plus you can heal yourself (yes I know it's cheap, medics who self heal are cheap, but unfortunately it's part of the game, just like rocket monkeys.)



Edit: Using "you" or "your" isn't specific to anyone in this thread, FYI, just a general "you" or "your."
Bagheera is offline   Reply With Quote
Old 01-05-2008, 11:10 PM   #45 (permalink)
 
SKsniper128's Avatar
 
Join Date: Dec 2007
Location: Stamford, CT
Posts: 130
Re: Zeller or Default?

Quote:
Originally Posted by Tarenth View Post
That's some pretty short ranged 'out of view' you've got there if a shot to the center of the diamond is hitting them. I have my fog set as far as possible and only recently changed it to full view to do some Gunship hunting on Tampa. Aiming center mass at such long distances will make you hit the ground due to bullet drop regardless if you use the Zellar or the stock rifles. That's at excessively long range and I think I've only successfully gotten 1 or 2 kills by aiming at a spot well above their marker.

Personally I perfer the stock rifle for such 'on faith' shooting because the extra rounds means I can try and try again since I don't expect to hit (its what makes me a middling sniper) when I'm shooting practically blind and on intuition. That, and you have a faster round timer meaning you can put more bullets in the air with a stock rifle than a Zeller meaning you can clip a person 4 times in the time it takes a Zellar to chamber the 3rd round.
Not really, I have my View distance set to max. My spotter marks the target but would tell me his guess at how far the guy is. But even if the target is halfway across the map on Highway Tampa his figure gets smaller, the box doesn't. If the distance is high enough just aim just to either the left or right of the top corner of the diamond (depending on what direction he's moving). But Midrange aim above the marker as you said. The biggest help is the full circle signaling a hit, that means that your aim is correct and to keep shooting.

I'm not even sure this converation is on topic...
__________________
300 to 1? No problem. Might need more bullets though...
SKsniper128 is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 07:00 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved