 |
|
11-25-2008, 03:11 PM
|
#31 (permalink)
|
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
When there are multiple bodies lying around me, and they need revives, I pick the closest one and work my way radially outward. I don't waste time looking for squadleaders, or any other markers. The more bodies are up, the more likely everyone will be revived.
Wasting your time looking for the SL's body amongst the field of dead is going to get you killed, leaves everyone else dead too, and nets you 6 lost tickets instead of maybe 2 at most. I know a lot of people disagree, and thats fine. But from my experience, it's not worth it. In fact, when I SL, I ask my squadmembers to revive each other before me. They're the ones able to hold the flag, not me. I can always respawn on a held flag, they can't if the flag is lost.
__________________
Also playing as: |TG-SC| MyNameIsKelvin
EVE Online: Yumi Hikare
Why MTG has lost any sense of balance:
Lotus Cobra
|
|
|
12-02-2008, 09:22 PM
|
#32 (permalink)
|
Join Date: Oct 2008
Location: Texas
Posts: 97
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
A personal experience relating to this topic:
Recently, on the 2nd server, my SL (Support, Bianchi LMG) and I (Medic, Baur) were defending monorail on Belgrade. It was quiet until the SL's IDS picked up a somewhat large group of hostiles (~5) to the northeast. We both hid behind one of those massive columns supporting the monorail and opened fire. The enemies fired back at a range of about 80 (found on the rifle rocket zoom-in). We got a few of them, but my SL went down, so I immediately pulled out my defib, proned, and revived him in about 2 seconds. He got back up and continued to fire at the enemy with me. After downing a few more enemies (they revived some of their guys, but they weren't that organized), the SL went down again, with me getting him up again. This continued, the SL going down and me reviving him immediately a few times, until we somehow killed off all of the enemies! (He was quite impressed by my reviving.  )
My point? If the enemy is at a medium range and you're a medic, take priority in IMMEDIATELY reviving any fallen teammates near you. Unless you are zoomed in and shooting at an enemy that you are about to kill in a few more bullets (or anything else that's super-obvious, like a guy shooting rockets at you or something), DISENGAGE and REVIVE!!! Using this tactic, the two of us staved off pretty much a whole squad!
__________________
"I know not with what weapons World War III will be fought, but World War IV
will be fought with sticks and stones."
-Albert Einstein
 
Proud to be black_Mirror's 10,000th revive! :)
|
|
|
12-03-2008, 01:00 PM
|
#33 (permalink)
|
Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 23
Posts: 549
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
I have my own personal revive list that I go through when choosing amongst multiple revivees:
Where
#.) Who.
Reason : Why
In the area of my teams "safest" flag.
1.) My own SL.
Reason : Self-explainatory, if I die reviving him, and the flag gets capped, I can still spawn on him assuming there's still a friendly flag.
2.) Other SLs.
Reason : Same as above but for everyone else.
3.) My CO.
Reason : Having him up and available to drop assets and organize potential breakthroughs could be the difference between winning and losing.
4.) Known medics.
Reason : The more shock paddles the better.
5.) Anyone else
Anywhere else.
1.) My own SL.
Reason : Self-explainatory, if I die reviving him, and the flag gets capped, I can still spawn on him assuming there's still a friendly flag.
2.) Other SLs.
Reason : Same as above but for everyone else.
3.) Known medics.
Reason : The more shock paddles the better.
4.) Any non-CO.
5.) My CO.
Reason : The reason for the move here is because if the CO is not at the safest flag, then either he just became CO and would probably prefer to be in a safer location. Or the person is a fighting CO, in which case he's not contributing much to the fight due to splitting his attention, and I'd rather get other people up first.
Perfect example of this. I was playing FoB as PAC yesterday and our CO died at EU Base. Being an assault kit, I scanned my minimap for X's to see how many people needed revives, the CO was to the east of the flag, and somone else was to the north of the flag. I chose to go revive the person up north and let the CO respawn. I don't remember if the CO was fighting, or if he just became CO, but I figured if he knew what he was doing, he'd respawn back at the UCB and keep commanding safely.
|
|
|
12-03-2008, 02:18 PM
|
#34 (permalink)
|
Join Date: Feb 2007
Location: Wherever my gallbladder isn't
Age: 21
Posts: 3,714
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
well think of it this way kelvin, if you do find that one SL what if he has five guys waiting for he to be up and spawnable? what do you know a whole squad to provide you with cover while you revive the other two guys who arn't SLs.
__________________
|TG-Mth| Ride.Everything.Also.Ponies.
Reaper & Co. - Now whopping PAC squads to run over and take their krylovs, please bring me an Otus PAC side
Krylovs and Otuses received so far - 7
|
|
|
12-03-2008, 05:16 PM
|
#35 (permalink)
|
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
Quote:
Originally Posted by Reaperassault
well think of it this way kelvin, if you do find that one SL what if he has five guys waiting for he to be up and spawnable? what do you know a whole squad to provide you with cover while you revive the other two guys who arn't SLs.
|
It's not like I will skip over an obvious SL lying dead next to me in order to revive a sniper instead... but if said SL is lying 30 m in the opposite direction from the rest of the bodies, I will revive all those in the large cluster and let the SL respawn.
Respawning on the SL is fine and dandy and has it's moments, but when you are under direct assault a much more reliable method of holding a position is to have as many bodies up and guarding the flag as possible. The "mobile spawn point" is not as important as the permanent spawnpoint, imho.
__________________
Also playing as: |TG-SC| MyNameIsKelvin
EVE Online: Yumi Hikare
Why MTG has lost any sense of balance:
Lotus Cobra
|
|
|
12-03-2008, 05:50 PM
|
#36 (permalink)
|
Join Date: Aug 2007
Location: MD, USA
Age: 19
Posts: 299
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
kelvin the only situation your response is plausible is a nonmoving, uncoordinated squad which should never be the case, you either gain ground or lose it and take as many people as you can.
If your squad is ever moving, I don't care how far away the SL is, go for SL first unless you know you can get other revives and then him/her. Of course you can use your intuition and there are exceptions, but the more people you have with you and can respawn nearby, the more it takes away from skilled shooters because they can only kill so many.
exceptions: almost capped a flag so don't need SL, SL has a beacon out and wants a revive(not priority), flag will be taken down immediately, and some other instances
|
|
|
12-04-2008, 07:35 AM
|
#37 (permalink)
|
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
Quote:
Originally Posted by Bomber
exceptions: almost capped a flag so don't need SL, SL has a beacon out and wants a revive(not priority), flag will be taken down immediately, and some other instances
|
That's quite a few exceptions ^.^
I dislike highly mobile squads, for exactly the reason that others like them. A mobile squad is incapable of holding ground. It can take ground very easily, but cannot hold on to it. And tactically speaking, it's irrelevant how many points you can assault if you can't hold them. It's going to be the CP's that are held consistently for long periods of time that win the round, not your 10+ assaults on a flag.
Secondly, if the SL in question is running a highly mobile squad, the fact that he is not on top of the revive priority list allows for several things. One, the SL has time to reformulate/adapt his attack plans. Two, he can gather intel from his squadmembers on the situation without having to worry about fighting himself for those 15 seconds. Lastly, it opens up the possibility to spawn elsewhere and launch an offensive, which is what a mobile squad is good at doing.
Meanwhile, the medics that I revive around me can pick up all the fallen defenders on a flag faster than... going for an out of the way revive which reliably only puts one body back up, wastes 5 tickets and 15-20 seconds while the SM's respawn. Again, the more bodies you have up in the same time, the less likely you will lose ground. Having a mobile SL spawnpoint is not nearly as useful as the CP. A fallen SL, as well as the rest of the team can spawn on a held CP... but no one other than SM's can spawn on a single SL, nor can armor spawn on that SL, etc. In all cases, having the CP is more important than the individual SL, especially when defending.
__________________
Also playing as: |TG-SC| MyNameIsKelvin
EVE Online: Yumi Hikare
Why MTG has lost any sense of balance:
Lotus Cobra
|
|
|
12-04-2008, 10:39 AM
|
#38 (permalink)
|
Join Date: Jan 2007
Age: 32
Posts: 3,435
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
Quote:
Originally Posted by LordKelvin
That's quite a few exceptions ^.^
I dislike highly mobile squads, for exactly the reason that others like them. A mobile squad is incapable of holding ground. It can take ground very easily, but cannot hold on to it.
|
Don't mistake the decision not to do something with the inability to do it. A mobile squad can hold ground. It just typically chooses not to. It's a question of action or reaction. Would you rather be fighting over your own flag or over one of your enemy's?
Quote:
|
And tactically speaking, it's irrelevant how many points you can assault if you can't hold them. It's going to be the CP's that are held consistently for long periods of time that win the round, not your 10+ assaults on a flag.
|
Actually, it is only irrelevant if the enemy team takes them back faster than you. Ie if two teams are trading flags, but one team constantly holds 3 and the other team 2... well you get the picture.
Let's also not forget that at least 50% of the ticket loss in any given game is due to deaths, not flag bleed. And 50% is on the 'assault/defend' maps like Camp Gibraltar etc. On maps like Belgrade it is significantly higher than 50%. So, if your mobile squad is moving around killing lots of folks, they are doing as much if not more than the squad that sits on an empty flag in case someone comes along. Of course if the mobile squad is dying over and over again the reverse is true  But that's the same for a defensive squad - a good one gets a job done, a bad one doesn't.
Quote:
|
Secondly, if the SL in question is running a highly mobile squad, the fact that he is not on top of the revive priority list allows for several things. One, the SL has time to reformulate/adapt his attack plans.
|
A good SL will do this on the move, while fighting.
Quote:
|
Two, he can gather intel from his squadmembers on the situation without having to worry about fighting himself for those 15 seconds.
|
Seriously? You think forcing the SL to be inactive for 15 seconds is a good thing? Like they can't, if they need to, stop and gather intel while alive? Or even better, gather intel while still fighting and staying alive?
Quote:
|
Lastly, it opens up the possibility to spawn elsewhere and launch an offensive, which is what a mobile squad is good at doing.
|
That's a possibility when the entire squad goes down. But you gotta pick a horse in this race, Kevin. You can't say you hate mobile squads because of their inability to hold ground, but then say you think people shouldn't worry about reviving the SL so they can spawn elsewhere and fight somewhere different.
The whole point of keeping the SL up is so you CAN hold your ground. So the squad CAN hold a position and continue to fight over it. When you take the SL spawn out of the equation the squad is more likely to end up fractured... Billy-Bob lived on over at flag Y, Jimmy-Joe is still over at flag Z, and the SL is leading the other two guys to flag X. If the SL stays up and everyone spawns on him, then the squad stays together, can do a better job of taking and holding ground and do the very things you claim mobile squads are incapable of doing.
Quote:
|
Meanwhile, the medics that I revive around me can pick up all the fallen defenders on a flag faster than... going for an out of the way revive which reliably only puts one body back up, wastes 5 tickets and 15-20 seconds while the SM's respawn. Again, the more bodies you have up in the same time, the less likely you will lose ground. Having a mobile SL spawnpoint is not nearly as useful as the CP. A fallen SL, as well as the rest of the team can spawn on a held CP... but no one other than SM's can spawn on a single SL, nor can armor spawn on that SL, etc. In all cases, having the CP is more important than the individual SL, especially when defending.
|
1) SM can revive people while moving to and locating the SL. It comes down to the ability and skill of the medic in question. They have to judge their recharge times, distance to travel, and know when to draw the line.
2) A good SL will say when to leave his body be and defend a flag. That comes down to situational awareness. But just because you've had experiences with sub-part SLs making poor decisions doesn't mean the concept is flawed. The vast majority of the time the SL needs to be the #1 revive priority. There are exceptions, and it is important for the SL to recognize those times and convey to his squad when to leave him and focus on other things.
__________________
....
|
|
|
12-04-2008, 12:14 PM
|
#39 (permalink)
|
Join Date: Apr 2008
Location: London
Age: 28
Posts: 1,858
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
These are all very situational.. A few examples of revives I did recently:
At Comm Tower: We were being attacked hard from Ruins and the North East route. Sandwiched between attacks, I found myself reviving before clearing the area, clearing the area then reviving, using all my sprint to revive the SL who was staying back a bit, and also knowing that I couldn't revive him a second time a few minutes later. I don't care which revive was a good move or not on paper, but those were the decisions I made at the time, and whatever the squad did, it worked. We managed to fight off 2 attacks at once, and run down an enemy beacon. We maybe lost 3 tickets in that 5 minutes, but I'm sure the enemy lost loads more.
Tunis Harbour: I remember our SL (Crux) was alone on the flag, and none of us we're even close to him when he went down. I jumped from a building, killed someone on the flag, and still made the revive. This could have turned out nasty if the SL had to spawn at Power after losing the flag, but I made the choice of killing the guy on the flag on my way for the revive. I could have done the revive first, but risked being killed before I made it. Who knows?
I think trying to standardise a revive procedure is overkill. Basically, just revive anyone and everyone if the situation allows, giving SL's more priority is all we need to know. The problem isn't always our revives, as TG are very good at this, it's just annoying when you see someone in your squad on the map who is a medic walk right over your dead SL body, and not even realise he can revive you. This is when you have problems.
And now I say thank you to everyone who has revived me during my time here! I sometimes walk into bullets, and I can't blame my lame ping for that..
|
|
|
12-04-2008, 12:34 PM
|
#40 (permalink)
|
Join Date: Feb 2007
Location: Wherever my gallbladder isn't
Age: 21
Posts: 3,714
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
I hope everyone doesn't take this the wrong way but in general TG is ok at revives. There are people who are better and if you would like to experience the handy work of the MonkeyGamer revive you can check out their server, it is in the UK so most should be prepared for higher pings.
__________________
|TG-Mth| Ride.Everything.Also.Ponies.
Reaper & Co. - Now whopping PAC squads to run over and take their krylovs, please bring me an Otus PAC side
Krylovs and Otuses received so far - 7
|
|
|
12-04-2008, 07:02 PM
|
#41 (permalink)
|
Join Date: Mar 2008
Location: Ave Maria, FL
Age: 20
Posts: 1,844
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
I have to admit, my opinions are quite biased by my own limitations. I, for one, can't think straight when I'm under fire. I can fight, and I can strategize, but not both at the same time ( I can, but am significantly worse at both when doing so). Therefore, staring at that 15 sec countdown gives me time to think. And it isn't wasting my "up" time thinking... it's time I'd have to wait either way. In fact, when I SL, I do most of my assault planning dead. When I'm alive, I'm shooting stuff and executing plans... When I'm down I formulate them. In fact, if a lot of stuff is happening, I'll ask the squad to hold spawn while I figure out what to do next. So, in essence, I, as an SL, would prefer if you, the medic, revived other medics before you revive me. My personal style is to take a point and hold it 'til the cows come home. I hate running mindlessly like a headless chicken all over the map, chasing after the enemy. I almost always go down first in flag assaults. Therefore, defense is my big thing, and I tailor my strategies to that.
I guess I should have pointed this out before getting into such a heated argument.
Lastly, I would like to say that I appreciate your analysis Crux, since it made me realize a few things. I'm still not in complete agreement, but you definitely made me think. And um, one more thing. I'm KELVIN. With an "L".
__________________
Also playing as: |TG-SC| MyNameIsKelvin
EVE Online: Yumi Hikare
Why MTG has lost any sense of balance:
Lotus Cobra
|
|
|
12-05-2008, 11:00 AM
|
#42 (permalink)
|
Join Date: Jan 2007
Age: 32
Posts: 3,435
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
Quote:
Originally Posted by LordKelvin
I have to admit, my opinions are quite biased by my own limitations. I, for one, can't think straight when I'm under fire. I can fight, and I can strategize, but not both at the same time ( I can, but am significantly worse at both when doing so). Therefore, staring at that 15 sec countdown gives me time to think. And it isn't wasting my "up" time thinking... it's time I'd have to wait either way. In fact, when I SL, I do most of my assault planning dead. When I'm alive, I'm shooting stuff and executing plans... When I'm down I formulate them. In fact, if a lot of stuff is happening, I'll ask the squad to hold spawn while I figure out what to do next. So, in essence, I, as an SL, would prefer if you, the medic, revived other medics before you revive me. My personal style is to take a point and hold it 'til the cows come home. I hate running mindlessly like a headless chicken all over the map, chasing after the enemy. I almost always go down first in flag assaults. Therefore, defense is my big thing, and I tailor my strategies to that.
|
The ability to recognize and not exceed your limitations probably makes you a significantly better SL than the person who thinks they are capable of much more than they are. So kudos to you for that.
Quote:
|
Lastly, I would like to say that I appreciate your analysis Crux, since it made me realize a few things. I'm still not in complete agreement, but you definitely made me think.
|
You're welcome  I could sense the personal distaste for mobility in your posts. Just remember that fear leads to hate. Hate leads to anger, and that ends up with you turning emo and cutting your own son's hand off. Don't be afraid of mobility!
Quote:
And um, one more thing. I'm KELVIN. With an "L".
|
Whatever you say, Kevin
__________________
....
|
|
|
12-07-2008, 05:42 PM
|
#43 (permalink)
|
Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 1,196
Tournaments Joined: 0 Tournaments Won: 0
|
Re: Priority Revives
Quote:
Originally Posted by Reaperassault
I hope everyone doesn't take this the wrong way but in general TG is ok at revives. There are people who are better and if you would like to experience the handy work of the MonkeyGamer revive you can check out their server, it is in the UK so most should be prepared for higher pings.
|
When I first started playing 2142 here a while ago revives were crazy. Now it's harder to get revived. I personally chalk it up to people getting really, really bored with the assault kit, myself included.
|
|
|
 |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
|