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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Priority Revives
Since the past week I've been hearing and seeing a many people going to revive a SM even though the SL is down. Yes, being on top of the game to catch every single revive is a good habit, but a better one is getting your squad leader first!
Here is the revive tree: SQUADLEADER MEDICS EVERYONE ELSE For those of you who never knew this, there is three huge benefits to reviving the squadleader first: 1. People waiting to spawn on the SquadLeader can all of a sudden mass spawn once he is hit, giving you and the rest of the squad a "second wind" 2. SL is your mobile spawnpoint, generally if the fighting is chaotic and the revives aren't flying. He/she is delivering your fighting butt to the battlefield. 3. This follows up one number 2, the fighting ends. Generally when the SL respawns, you all gather up on it and either begin a new objective or continuing the origanal plan giving time to the defenders to regroup. I don't think it can be urged enough that when you see the squadleader go down, that little shocky gizmo known only as a DEFIB should be homing in on the SL!! Yea reviving another medic is good and all, as it gives you two chances, but when bullets are flying all around you gotta make that revive count. Another tip, especially when sprinting long ways to find you SL before the ticker runs out there is two super secret tricks! 1. You shouldn't have to sprint, you should always be very close, unless otherwise 2. Tap your 3d Map (Default Key ALT) on then off and his/her SquadLeader number will reappear!! Now get out there and get some SL Revives!! ---- Also as Lyra pointed out, don't mash the Medic! Button, if you space it out the text will last longer over your body!
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#2 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,753
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Re: Priority Revives
Great Post Azura! Remember also to clear the enemy before reviving. There is no point in reviving the SL if both you and them are immediately killed again. Many times I ahve been revived, only to be killed again before I can get up.
When going for the revive in a hot situation, it does help to tell the SL that you are coming. Alot of our members already do this: "get ready to move SL, I am coming for you". You can revive on the run, so this does help....hit that button from a few meters out while running.
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#4 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,147
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Re: Priority Revives
One addition to this, more important than your medics is other SLs, two squads is better than one.
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|TG-AIR|Daithi1
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#5 (permalink) |
![]() Join Date: Feb 2007
Location: In the Drug Store
Age: 19
Posts: 1,984
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Re: Priority Revives
even under a lot of fire you can still get the SL especially if you have people ready to spawn.
its also important for the SLs to call out when they go down, the instant they go down so the medics have that full 15 seconds to run to your body. and just as a reminder if you can't get your SL (also includes all other revives) if you can't get the first two tries throw your medic box on the body and lift it out of whatever its stuck in (this also includes shallow water, most stuff on Belgrade and some on Tunis). after using your medic box then hit that third shock and poof instant SL from dead body as for other SLs, I might be a bit partial here, but if you have people down wait a bit unless you know that the other SL is good i.e. not some random sniper, I'll take a medic or a good support over some sniper
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#7 (permalink) |
![]() Join Date: Jan 2007
Location: Germany
Posts: 929
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Re: Priority Revives
When we are born into 2142 we are noobs - we donīt even have a Defib.
In our childhood we play for badges and points whoring out every kit and vehicle as much as we can. When we are Teenagers we learn about the power of Teamplay and the Defib and evolve into Squadmembers. Now.... you can have a Squad full of revive happy Medic Squadmembers.... great...isnt it? .. no not really... Veteran players just camp dead bodies. I seen whole Squads of fresh Teenager Medics rush towards one dead body, like insects get attracted by a hot lightbumb. This can easily mean the end for our whole squad.... Try to not only set priorities on the revives but also on who does them and if you are not, give cover fire! Even if the enemy is hiding behind some wall... just make bulletholes into it to pin down the enemy. It is nice to have a quick revive but the game gives you 15 seconds under normal conditions. Make a little countdown in your head and dont do a rush job when the body is camped! Last edited by Lyramion; 01-09-2008 at 02:55 PM. |
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#8 (permalink) | |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Re: Priority Revives
Quote:
I think many people revive who is closest out of habit which is good, especially in a firefight it is tough to sometimes pick out the SL! We all got to make it a habit to find the SL!
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#9 (permalink) | |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,083
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Re: Priority Revives
Quote:
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#10 (permalink) | |
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Join Date: Feb 2007
Location: New Jersey (refurbished is more like it)
Posts: 231
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Re: Priority Revives
Quote:
I don' think the priority is too important. If your SL is down and you have an oppurtunity, go for it. But to prevent the swarming and mass frag/PK deaths, SLs separating the squad using the buddy system works really well. I remember playing a couple rounds with Pfeil ( i think...) two weeks ago or so. We all got a buddy, and we were responsible for that person's revives. The squad had 3 medics, 2 support, 1 engy. Having these buddies ensured you were near a medic, and prevents grouping. So my point in all of this is that a tight squad doesn't necessarily need a good priority, but having specifically dedicated medics is very efficient.
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#11 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 947
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Re: Priority Revives
Camping revives is a growing trend in TG. You used to see a few people do it, but now more and more I'm seeing constant grenade spam, staggered rocket volleys, and so forth, especially over SL bodies. In the past, one grenade would be chucked at the body, so once that blew, you could grab the revive in relative safety. Now, supports are setting up to ensure that people are dead.
Its an interesting, if slow, change, and it could change tactics quite a bit.
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#12 (permalink) |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Re: Priority Revives
Hmm perhaps we can use smoke grenades to cover the bodies, so no body will see them... Then we can throw radar grenades to find the campers, but what about the defib?
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#13 (permalink) | |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 947
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Re: Priority Revives
Quote:
I do recall during a practice before the most recent bfcl match, Gloop and Guardian (I think) kept up an excellent stream of rocket fire on a single body that prevented us from getting the revive. Too far away for us to counter-rocket, we had to let the body go. While this kind of concentrated fire isn't as practical in the more hectic 25v25 server, it still serves as an excellent point: shoot the dead bodies. ![]()
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|TG-3rd|Razcsak ![]() Proud to have been an Irregular!
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#14 (permalink) | |
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Join Date: Dec 2007
Posts: 31
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Re: Priority Revives
Quote:
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#15 (permalink) |
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Join Date: Jun 2007
Posts: 269
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Re: Priority Revives
What I don't get is why people STOP to revive. They're just asking to get killed when they do that, unless it's a particularly difficult revive (such as clipped bodies.)
Now, I know there are other people here who have mastered the drive-by-revive! |
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