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Originally Posted by DaBrit
I feel that a 10-ticket lead, and being one flag away from bleed, is a very weak position, and it is in the assaulting forces best interests to strengthen their position as quickly as possible.
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Quote:
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Originally Posted by Crux
For example, the PAC side sets up its defenses to the north of South Town, establishing themselves on the elevated ground, and on the hill. Their commander keeps the information incoming, and when an attack is squashed they send a counter-attack and take Church (since they can attack it down-hill). Then having both flags, they can establish themselves on the hill to the East.
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I already agreed
The trick is being smart about it. For starters, you have your ENTIRE TEAM defending a single flag. You can put murderous kill zones in place with 3-4 squads acting in concert and blocking off all flanking avenues. IF your team is at all organized, losing that flag is highly unlikely. The thing you have to realize, is that by playing even 2-3 minutes of disciplined defense in this situation, that 10 ticket lead becomes 30-40 tickets with amazing speed.
The EU team will send forces forward. It's a guarantee. Because they will do the same thing nuckj mentioned in his earlier post - go looking for action because doing so is 'fun'. But, they won't tend to do so in a truly organized fashion. Perhaps a single squad coming forward here and there. Since your team is on the defense and playing together, you can easily squash squad-sized incursions and wipe them all out without minimal ticket loss. Bam. You just picked up 4-6 tickets on them.
Fun also lies in letting your opponent come into your ambush, wiping them out and then counter-attacking.