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02-14-2008 09:07 AM #1
Offensive Strategy Discussion: Camp Gibraltar
Well, since there's not a whole lot to discuss about defensive strategies on Camp Gibby, let's talk for a while about offense. PAC has a hard time of it, what with starting downhill and having to assault a very open, visible area while bleed is on. "But they give PAC a walker that can get to the bottom flag faster," you say. And then they give the EU team a Rorsche that can hit it as soon as it comes up the hill. Fair? Probably not. Challenging? Of course!
So, where do you go first? Do you throw body upon body at Harbor in a lemming-like struggle to stop the bleed? Or do you grab a buggy and hope to whatever deity you choose that there isn't a squad at Toll Station (or that they're total noobs and haven't mined up the road)? If that doesn't work, do you try the fabled "recon run" up the west--or east--side wall? Or do you try the recon run first? For that matter, what do you do once Harbor is taken? Do you throw yourself whole-heartedly into the blender at the Toll Station gates, or do you sit back and simply keep them from pushing outward, all the while sipping a mai-thai and waiting for Crux's squad to succeed on a recon (or revive) run and take Ruins?
Inquiring minds want to know!
PS--Same caveat here about the TacticalWiki article. Once work calms down a bit, I plan on assembling the thoughts posted here for your perusal elsewhere.
my tank is burning
not an enemy in sight
Arithea lurks
-Spiff913












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02-14-2008 09:38 AM #2
Re: Offensive Strategy Discussion: Camp Gibraltar
IMHO: One or two squads is all you want to waste assaulting harbor. It's awful nice when it falls early, but it's so open, and there are so many high building roofs giving a direct line of sight into the flag area. One soldier with rockets or even grenades can spoil a whole squad's flag attempt. The PAC walker should stay back at the little hills north and south of the main PAC entrance (shown in light blue) to harbor, supporting the infantry assault while not exposing itself to the railgun or easy long distance pilum shots.
On the other hand, there are a LOT of routes past harbor, and four main routes past toll. Depending on the other team, splitting the army to test all the routes past harbor simultaneously usually results in a squad making it to toll, and EU having to split their forces. At that point I move half of our squads to support an assault at TOLL while trying to slip a squad or two into the back bases, and the other half of my squads try to clean up harbor.
A favorite trick is to move squads through a friendly orbital, which makes them very hard to see, and no one wants to stop to shoot at them with any kind of accuracy.

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02-14-2008 10:32 AM #3
Re: Offensive Strategy Discussion: Camp Gibraltar
As an SL, I tend to take control of the rooftop east of the flag. That is our first priority, we can then support the other squads with a better advantage point and clear the other rooftops.
Once Harbor is secured, I move my squad up the eastern side thru the rail cars. We form up just outside of Toll and wait for an OS. Once the OS starts, everyone gets out medpacks and we run as fast as we can. We usually get thru and keep going, depending on the intel from the CO. If it is clear, I will have two or three SM's take Ruins while the rest of the squad moves to EU. If we successfully take EU, we set up a defense and buckle in.
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02-14-2008 12:50 PM #4
Re: Offensive Strategy Discussion: Camp Gibraltar
A wildly underrated strategy is to have an engineer in the PAC buggy to mine the roads out of toll station. Delaying the EU walker does grant the PAC an advantage in capping Harbor and stopping the bleed.
Once the chokepoints have been established (Harbor/Toll and Central/Ruins), the game is absolutely out of the foot soldiers' hands. It become s a question of whether the CO can keep the team's lone wolfers in check and defending. If s/he can manage that, the other team will throw themselves in the newly created gap and bleed tickets.
The problem is that sometimes there are COs who don't understand that defense is a team effort and that they need to be forceful in instructing every squad not to assault.This is what Zho feels like while using C4 and USAS-12: link.
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02-14-2008 01:12 PM #5
Re: Offensive Strategy Discussion: Camp Gibraltar
I love commanding on Gib. It can be so satisfying. Usually I try to get suads to focus on harbour but let them do their own thing. Taking a roof early as Fubar suggest can lead to a very quick cap at Harbour. If I have good communications with an SL who isn't trying to cap Harbour I get them to rush past and either try to cap Toll or go past with a bit of emp or orbital support. Once the EU sets up at toll it's nigh on impossible to break through. I usually get all squads but one to stay back trying to bleed tickets. If one squad isn't having any look I swap things round push most defence to on side then let EU get cocky push out and be enighilated. There is many fun tactics to be employed on Gib.
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02-14-2008 01:20 PM #6
Re: Offensive Strategy Discussion: Camp Gibraltar
That's not something I had thought of. Nice!
Good illustrations, Gloop. I had also not thought of using an orbital for cover to get past Toll before.
From a squad leading perspective, let's talk about getting past Toll Station. If your commander is a n00b (like me) and doesn't think to give you effective cover or communicate to you an objective, what do you try first? Are there specific places or techniques that seem to work better than others? Do you have a side preference (east vs. west)? Why do you favor that side?
I'd also like to hear from a few people on assaulting walker tactics. What are the best places to take the walker once Harbor is taken? Where can you do the most damage--or provide the most cover--without being pounded by the Toll Station Rorsche?
Great discussions, people--keep them coming!
my tank is burning
not an enemy in sight
Arithea lurks
-Spiff913












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02-14-2008 02:30 PM #7
Re: Offensive Strategy Discussion: Camp Gibraltar
Can't help you with the Walker strats, but I can tell you that I tend to favor the East side whether defending or assaulting....not sure why..I think when assaulting it is because I have more options when I get past Toll. Go to Ruins, Central, and there is more cover moving East once you get past Toll.
If there is a n00b CO then I try to inforom them of what I need. I already have a plan, just need a littl help to push it.
"CO, ALpha squad will be pushing thru Toll to Ruins. I will need an OS to help, I will mark it and call it in"
From that point it is up to the CO.
Crux has a very good method that I have both, been part of and stopped. I opften try to use the same Strat, everyone with med pacs out. Push, DO NOT FIRE YOUR WEAPON. Revive and keep the SL up, keep moving ....DO NOT STOP - KEEP THE SL UP!.
Unless someone(he he ) is waiting for you, it works most of the time.
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02-14-2008 03:03 PM #8
Re: Offensive Strategy Discussion: Camp Gibraltar
The revive push can be devastating, especially when everyone is an expert at "revive while still running".
Another favorite alternative of that is the one man stand, where the last guy in line turns and throws grenades to slow persuit, generally sacrificing himself.
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02-14-2008 11:48 PM #9
Re: Offensive Strategy Discussion: Camp Gibraltar
once again pics for the win

colored lines are usually self explanatory but explain I will
**these are general paths and should be altered when need be
**buggies are a different story and if need be will be explained later
Lime Green: my first path of attack is a solid push down the east. my goal is to capture ruins as its the best flag to attack out of in the back.
Cobalt Blue: my line of attack from the Harbor flag the pretty standard topside west push can be very devastating with the swift capture of Central
Electric Orange:after a successful Cobalt I like to follow up with an Electric push onto the EU flag, either very quickly or by creating on opening with the CO or my team i.e. seeing a good push from EU after we get some defenders on Central.
Fire Engine Red Detour: can be a great push if Electric Orange isn't going well. this push must be done Ruins flag its self is unoccupied and you leave people up top to cover the flag capers.
Don't want to give away all my secrets in one post so maybe later
... It wants to help you help yourself

I brush with death so often I give him high-fives when I pass









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02-15-2008 02:05 PM #10
Re: Offensive Strategy Discussion: Camp Gibraltar
Zoopy's "Win 100% of The Time As PAC" Stategy
The way to win offensively as PAC every time is to take Harbour and do nothing else. In almost every situation PAC will have a ticket lead after getting harbour. So all you have to do is turtle at the train cars and you'll win. I'd draw a picture, but it would have so many coloured lines you'd be freaking out.
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02-15-2008 02:50 PM #11
Re: Offensive Strategy Discussion: Camp Gibraltar
I've done that same thing to great success, Zoopy. I think so many people are in the "I have to break through Toll" mindset that it's often an underrated and overlooked strategy. Of course, if you don't end up at Harbor with a ticket lead, that changes things a bit, depending on the amount you're behind.
Good thought! Keep them coming, guys!
Also, look for the next map discussion next week!
my tank is burning
not an enemy in sight
Arithea lurks
-Spiff913












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02-15-2008 03:16 PM #12
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02-15-2008 03:23 PM #13
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02-15-2008 03:39 PM #14
Re: Offensive Strategy Discussion: Camp Gibraltar
The other day i was squadleading and we all took smoke grenades and ran up the ramp right to the flag at the very begginning. It probally wouldnt work more then once but we were able to take the flag immedietly and then while everyone else was mopping up we ran up high all the way to ruins.
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02-15-2008 05:03 PM #15
Re: Offensive Strategy Discussion: Camp Gibraltar
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