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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Offensive Strategy Discussion: Suez Canal - Now that the EU has been pushed out of Europe, PAC command has ordered an
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    Arithea's Avatar

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    Offensive Strategy Discussion: Suez Canal

    Now that the EU has been pushed out of Europe, PAC command has ordered an attack from Italy to capture the Suez Canal. The enemy is on the run; the plan is to crush them before they can set up enough of a defense to make a comeback. Victory must be complete.

    You have your orders, but their execution is up to you. Do you make a broad-ranging attack, utilizing every piece of armor available to you in a coordinated sweep of the furthest-ranging EU bases? Or do you grab a small and speedy FAV and head directly for the heart of the enemy's defenses? What routes should give you more of an ability to bring your armor to bear?

    Discuss.

    Is anyone reading the fine print anymore? Just in case they are, here goes: I reserve the right to use anything you say in this thread in the creation of a TacticalWiki article.

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    MDFubar's Avatar

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    Re: Offensive Strategy Discussion: Suez Canal

    First, you may not use this information for the genereal publice, including but not limited to a Tactical Wiki!
    LMAO!

    Second, My initial goal is to take control of the Refinery, procure an FAV and head for Refugee Camp along the northern most route. Although, recently I have gone the southern most route, my squad spawns in on me and proceeds to attack the camp. I try to keep moving and stay alive(as I very rarely carry a beacon) and draw off some Armor. I usually play the Engy and drop MM around the Camp. If the assualt is not successful, we will drop back and try a more conventional approach.



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    Re: Offensive Strategy Discussion: Suez Canal

    offense on Suez is tough but the PAC side should be most concerned with getting rid of bleed ASAP, as always.

    Dry Lake is a good target and Oil Station is a death trap for tanks, which is best assaulted from the back

    Out Bridge Lock and Trash Dump are good places to take off the bat with a good buggy run but can be hard to hold

    Refuge Camp and Inner Bridge Lock are nice to get but if they are defended make sure you arn't just throwing tickets at the other team. buggies are the only quick way to get back but crossing the canal in a vehicle can be though. In the event that a back flag is captured DEFEND IT. don't go out thinking "hey the rest of our team will spawn here, lets go get another flag since we are so awesome and leave this one undefended" even if only defended by one squad that can make a difference. The real value of taking a back flag is that 95% of the time EU is going to try and retake that flag, which if defended can be held and used to take tickets from those greedy EU punks, I just want a warm home for my comrades.
    Reapator, overlord of ponies


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    Arithea's Avatar

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    Re: Offensive Strategy Discussion: Suez Canal

    Now that we've heard a couple of different tactics regarding which flags to take, let's talk about the importance of different points along with the overall strategy. For instance, if PAC manages to take Inner Bridge Lock, even if they have no other flags, they get a walker, a tank, a few FAVs, and a gunship. If they take Dry Lake, they get a tank and a few buggies. The same goes for Oil Station. How does the available armor alter your decision as to which flag you should assault?

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    Re: Offensive Strategy Discussion: Suez Canal

    The key to winning as PAC is to get rid of your bleed then get rid of the EU armor.
    • Put your initial tanks against Trash Dump and Dry Lake.
    • Get your gunship up and running anti-air.
    • Get a capable squad using FAV's to rush the EU back flags.
    • Keep the enemy gunship supressed!
    • Get Trash Dump or Dry Lake before going all out against Oil Station
    • Listen to your SL's; this map is big and it's easy to miss something on a sat-track.
    • spot, spot, spot, spot!


    If you take the back flags early get multiple squads to spawn there in order to hold it and sqeeze EU for tickets.
    If you can keep the EU armor from spawning and thus give your squads a firepower advantage you should be able to wear the EU down.

    If you find that back flags attacks aren't working then conserve your tickets. Push the EU into their back bases on the far side of the bridge and then make them come to you.
    If you have a squad of "raiders/meanies/Lyramion-by-himself" that is capable of wreaking havoc and chaos then make sure you are listening to them, giving them great intel, and letting them have a chance at getting the EU looking the wrong way.
    This map has many great FAV routes and ambush points on either side of that big semi-dry river; use 'em.

    I've not tried to get a cap-out on this map on the TG servers. Has anyone had any success with that?

    I'll have to think a bit before answering Arithea's question directly.
    Last edited by ionpig-A; 02-20-2008 at 03:56 PM. Reason: Arithea posted a great question while I was putting this post together.

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    Augustus Gloop's Avatar

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    Re: Offensive Strategy Discussion: Suez Canal

    On large maps like this it can be VERY useful to have a gunship squad with a couple extra saaw engineers. They can set up in open areas without any real skyline blocking cover and lay motion mines to help stop buggy rushes, and spot and harass the enemy gunship so your gunship has an easier time of it.

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    HBrutusH's Avatar

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    Re: Offensive Strategy Discussion: Suez Canal

    I was gonna say, doesn't the EU team get two gunships and the PAC team only 1?
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    Re: Offensive Strategy Discussion: Suez Canal

    Vice versa. PAC gets two, EU one.

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    Re: Offensive Strategy Discussion: Suez Canal

    Quote Originally Posted by Razcsak View Post
    Vice versa. PAC gets two, EU one.
    I noticed last night that when the PAC team used both gunships in tandem, they seemed to have quite a bit of success at not only keeping both gunships in the air, but also at annihilating any infantry AND armor pushing toward their position. The downside to this is that the gunships were not available for use elsewhere on the map, and perhaps let down their teammates by not helping take down other armor. What do you guys think?

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    Augustus Gloop's Avatar

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    Re: Offensive Strategy Discussion: Suez Canal

    I think that any tactic you need to suppress the enemy gunship as fast as possible allows your gunship(s) more time to suppress enemy armor.

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    Re: Offensive Strategy Discussion: Suez Canal

    Quote Originally Posted by Arithea View Post
    I noticed last night that when the PAC team used both gunships in tandem, they seemed to have quite a bit of success at not only keeping both gunships in the air, but also at annihilating any infantry AND armor pushing toward their position. The downside to this is that the gunships were not available for use elsewhere on the map, and perhaps let down their teammates by not helping take down other armor. What do you guys think?
    Two gunships working in close coordination are a lot more effective than two working individually. A walker can do real damage to a gunship, but that's largely mitigated when the gunship doesn't have to strafe the walker. Drop a TV missile and bug out, the second gunship can do the same. Its safer for both crews.

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