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Discussion: Battlefield 2142 / Battlefield 2142 - Tactics and Missions Discussion - Defensive Strategy Discussion: Cerbere Landing - Ah, good ol' Carebear, a favorite of the 3rd SFD. The EU sits perched on
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    Arithea's Avatar

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    Defensive Strategy Discussion: Cerbere Landing

    Ah, good ol' Carebear, a favorite of the 3rd SFD.

    The EU sits perched on the edge of disaster. Its final stronghold on the European continent is under attack, and prospects of victory are few. The PAC's use of their new IT-33 Active Camouflage has allowed them to slip in and take the harbor, cutting Cerbere Landing off from a major source of supplies.

    So, as EU, how do you defend your last foothold in the Mediterranean? Do you spread your defenses across South Town and Church and wait for the onslaught, using your uphill positioning as an advantage? Do you set a few people toward the back of the town in case of a breakthrough? How you deal with the T-39 Bogatyr Battlewalker intelligence tells you was brought in via barge during the night?

    Choose well, for the fate of the war in Europe now rides on your shoulders.

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    Augustus Gloop's Avatar

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    Re: Defensive Strategy Discussion: Cerbere Landing

    As Crux so helpfully pointed out in this post on the nature of ticket bleed, PAC's ticket bleed doesn't stop until they take one of the flags NORTH of Ruins, so my initial defense is to punish them as much as possible at church and south town while still denying access to the back bases.

    Engineers should split their motion mines between the main road between church and south town, and the road leading just north of church, where many a buggy has made a harrowing break for roadblock and command center.

    PAC's only real chances are to sneak a cloaked SL behind the lines, or to use their walker to cover their infantry advance. Shutting down the walker is the EU secondary goal, but for the most part all it takes to stop a cloaked SL is a commander worth his salt.

    If things go badly for EU, and PAC is able to take south town or church, EU should immediately pull back to CC and just defend. CC is so hard to take from a determined enemy that frequently one squad can shut down a HUGE flag attempt. Pulling back the entire EU army and just giving all other flags to PAC may seem defeatist, but once that happens, PAC has almost no chance.

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    Re: Defensive Strategy Discussion: Cerbere Landing

    Gloop for the win!

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    Re: Defensive Strategy Discussion: Cerbere Landing

    Agreed, with a position on the hill adjacent to South Town you can cover the flag and the Western Approach very well. A well placed IDS, some rockects and Clark RdX, and or course...Spanky, means that you have a good defensive position and usually the only way we give it up is when we have to fall back to CC. I have had squads hold that ground for the entire map, but you need the help of other squads with the other points and also the commander with UAV.
    Did I mention that Spanky with an IDS on top of that hill really unleashes some firepower. I usually have two SM's with me and three on the ground between us and the flag. You can fire the RDX from the hill to the flag and clear it while infantry moves in.
    Gloop still wins though!!



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    Re: Defensive Strategy Discussion: Cerbere Landing

    A point of interest-

    You know the tree south of South Town and the grass that makes for the perfect camping spot?

    Don't throw down your med/ammo hub unless the enemy knows you're there. Why?
    Not only your friends, but your enemies as well can spot a stationary med/ammo hub, and a smart baddie will know you're there, and then rockets keep coming. By all means, HOLD the med hub to heal yourself and others if camping as assault/support, but don't throw it down if you're trying to be stealthy and the enemy doesn't know you're there.
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    Re: Defensive Strategy Discussion: Cerbere Landing

    I think it's good to have one squad as a highly-mobile, rapid-response squad. They are ready to pack up and run all over the map at a moment's notice, to put out fires wherever they pop up. This is a great map for light armor because it's small enough you can sprint right across the map.
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    Re: Defensive Strategy Discussion: Cerbere Landing

    Never bring heavy armor in my squad, LOL! You will find yourself way behind us and we are usually in a constant motion, even defending. The best quote I heard recently - "my pinky hirts from sprinting so much!'. I couldn't stop laughing.



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    Re: Defensive Strategy Discussion: Cerbere Landing

    Quote Originally Posted by Augustus Gloop View Post
    If things go badly for EU, and PAC is able to take south town or church, EU should immediately pull back to CC and just defend. CC is so hard to take from a determined enemy that frequently one squad can shut down a HUGE flag attempt. Pulling back the entire EU army and just giving all other flags to PAC may seem defeatist, but once that happens, PAC has almost no chance.
    So me a team of 24 players with the amount of patience it will take to NOT make an attempt at another flag...

    When this map plays out like this, it usually ends up as a close ticket game the majority of the time.



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    Re: Defensive Strategy Discussion: Cerbere Landing

    I think we're talking about strategies, not pub strategies where half of your battle is getting people to listen to you, and the other half is to get them to obey.

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    Re: Defensive Strategy Discussion: Cerbere Landing

    For the same reason, if PAC succeeds in stealing Command Center, EU should not attempt to retake it. I've seen the EU commander throw the entire team against that rock, while PAC took all the flags behind us and capped us out.

    Often times the game evolves into the stand-off where EU holds Command and PAC holds the rest and both teams just snipe and throw rockets. I've never actually seen it done, but I think it would be cool for PAC to fall back from Roadblock and try to lure EU out of the safety of Command Center. Who could resist advancing then? Once they split their forces, PAC could counter and gain tickets.
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    Re: Defensive Strategy Discussion: Cerbere Landing

    Spiff913, I think that strategy would work excellently. Only problem with it is that I doubt you'd get a team who could actually fall back and wait for the EU to move forward. At least, if it were all TG that would work. But on public servers, perhaps not.

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    Re: Defensive Strategy Discussion: Cerbere Landing

    Quote Originally Posted by MDFubar View Post
    Never bring heavy armor in my squad, LOL! You will find yourself way behind us and we are usually in a constant motion, even defending. The best quote I heard recently - "my pinky hirts from sprinting so much!'. I couldn't stop laughing.
    i always have heavy armor and i never seem to lag behind
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    Re: Defensive Strategy Discussion: Cerbere Landing

    Am I the only diehard Church fan? I think its as easy to defend as Command Center provided you control at least one other CP.

    Or have the majority of PAC squadleaders given up on going for Church? When I played with INSUN on PAC, we beasted Church and held it for the longest time.



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    Re: Defensive Strategy Discussion: Cerbere Landing

    I think the difference is that Church has many, many approaches. If the entire enemy team were to descend upon two squads trying to hold Church (assuming team numbers are even), the two squads would be overwhelmed. I've seen it happen--a well-organized team can come at the flag from all four sides at once. However, two squads have a much better chance of holding Command Center, which has a choke point on the west that two people with rockets and one support monkey can cover while the other squad and a half watch the exposed approach on the east side. There is one direction from which the enemy can approach (south), and you don't have to worry about the other team taking a flag behind you.

    Offense on Cerbere is a different story. But there's another thread for that.

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    Re: Defensive Strategy Discussion: Cerbere Landing

    Very true. Church can very easily become a deathtrap if it is surrounded. On the other hand, even a single squad can hold it provided its either the beginning of the round, or South Town Center and Roadblock are still under EU control.

    On a diff note: Command Center is crucial for the EU to hold. For one, all of its assets are there, and two, if the PAC captures it, the EU has to start fighting on two fronts. I'm not surprised that an EU commander would throw the whole team at it just to get it back. I certainly would.



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