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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#16 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,772
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Re: Great Success: Tidbit on PK Rockets
Thats mainly because of lack of teamwork though. 2 guys can kill at least two members of the squad if they are talking. Sometimes a third guy will come running to get the revive before they realize the bodies are being watched. All it takes to keep them down is telling your body to watch the bodies while you reload or just to fire a clip to be safe.
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#17 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,628
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Re: Great Success: Tidbit on PK Rockets
Rockets have a place but I agree, we've become too dependent on them.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#18 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 770
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Re: Great Success: Tidbit on PK Rockets
Sc1ence: I would say that rockets are the best way to make sure someone stays dead. A grenade doesn't have the time to completely cover a body's revive time, whereas rockets coupled with an IDS or other wallhack item can be much more effective.
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|TG-3rd|Razcsak ![]() |
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#19 (permalink) |
![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 750
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Re: Great Success: Tidbit on PK Rockets
Smoke grenades simply do not provide enough cover. If they volume of solid cover was increased four to eight fold, I'd carry them. As it stands now, even after the 1.40 patch, they are woefully inadequate.
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#20 (permalink) |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: Great Success: Tidbit on PK Rockets
It's been posted before, but it's a good guide for firing rockets:
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#21 (permalink) |
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Join Date: Dec 2007
Posts: 31
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Re: Great Success: Tidbit on PK Rockets
that diagram is a bit over rated, i dont think you ned to aim that high
but basically, rockets arent spray and pray if you see an enemy fleeing, and you are a lazy bastard like me and cant be stufed to switch to your krylov, then ram up that mouse wheel and hope that the rockets catch up. |
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#22 (permalink) | |
![]() Join Date: Nov 2007
Location: Albany, NY
Posts: 741
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Re: Great Success: Tidbit on PK Rockets
Quote:
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#23 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Great Success: Tidbit on PK Rockets
Rockets are hideously overpowered. Probably the best, worst idea in this game.
I wouldn't mind them if they took some serious skill to use, but they don't. Any noob can just randomly spray and pray them and get an easy kill or two, because they're not very hard to use, and they're pretty deadly. Here's what I'd do: - Increase the blast radius and damage somewhat. - Remove the ability to fire them on contact-detonation, and apply a slight 'rangefinding' delay when bringing up the scope. - A single rocket shot consumes three 'rounds' of the 'generic ammo'. With or without the NS unlock, naturally, this means you can only fire one rocket at a time. The rocket should be a weapon of precision, not a ham-fisted uberlame grenade launcher. A player who takes time to calculate his shot should be rewarded far more than what most people do - fire their gun, switch to rockets, and randomly belt out three or four instant little nukes to grab some cheap kills. Rockets are supposed to allow you to hit things behind cover, but they're so commonplace, they make cover OBSOLETE. There's no point in hiding, because there's a ridiculously high chance that rockets are just going to fly in and blow you to smithereens. It's pretty sad that 99% of Assault kits you pick up are going to have rockets - that the developers never thought that was a problem makes them look like idiots. One problem I *DO* have with rockets is that a meter in-game is about 25% the size of a meter in real life. A guy realistically right behind a wall would be about half a meter behind it. In-game, that equates to practically 3+ meters. A one-meter 'distance increase' will just cause the rocket to explode above the wall, but not above the bad guy.
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#24 (permalink) |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: Great Success: Tidbit on PK Rockets
They could have made them less accurate (RDX shotgun) and more vehicle damage. Currently Rocketeers / Medics run and hide around armor. The support’s shield unlock could have jammed range finders and/or range/contact fuses. Rockets do counter-balance snipers in the game.
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#25 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Great Success: Tidbit on PK Rockets
Quote:
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#26 (permalink) |
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Join Date: Apr 2007
Location: Virginia, USA
Posts: 302
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Re: Great Success: Tidbit on PK Rockets
if someone is behind cover, u zoom in on the wall and aim up above it and scroll out about 1-3yards. usually 2 rockets does the job if its 1 guy. if its not 1 just empty the whole clip
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GO MANCHESTER UNITED ALL THE WAY! HAIL CRISTIANO RONALDO in game name= TG Shifty.P 2nd in the US with bianchi lmg for most kills 7th in the world with Bianchi LMG for most kills K/D of 31/1 with bianchi LYra=stop aimbotting shifty |
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#27 (permalink) | |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 410
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Re: Great Success: Tidbit on PK Rockets
Quote:
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|TG-21| Jakaleel ![]() ![]() ![]() ![]() ![]() ![]() -There are some forms of insanity which, driven to an ultimate expression, can become the new models of sanity. --BuSab Manual Ad mortem talem navis et peditis
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#28 (permalink) |
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Join Date: Sep 2007
Posts: 141
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Re: Great Success: Tidbit on PK Rockets
The complaint that rockets are overpowered in this game is simply testimony to the fact that there are not enough skillful Baur and Sniper rifle users. These two weapons have the capability of killing or wounding badly rocketing infantry at operational ranges a.k.a. within 150m. The Ganz HMG is also a good weapon to have in your squad when dealing with rockets, though not as effective.
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BF2142:|TG-Irr|Robb_the2nd Cod 4:|TG|Rob |
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#29 (permalink) | |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,628
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Re: Great Success: Tidbit on PK Rockets
Quote:
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#30 (permalink) | |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Re: Great Success: Tidbit on PK Rockets
Quote:
I still think my Herzog is just as effective.... Little ol' shotgun with a big surprise!
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