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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#31 (permalink) | |
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Join Date: Jun 2007
Posts: 269
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Re: Great Success: Tidbit on PK Rockets
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The problem with rockets isn't that they are in game, is that they are too easy to use, turning them into a "so easy an idiot can use it" sniper rifle, coupled with the fact that the same guy carrying it has a defib and assault rifle as well. Can you imagine if a sniper rifle shot 3-4 bullets in succession without having to chamber, with very little recoil, and if that same sniper had defibs AND an assault rifle on him? |
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#32 (permalink) | |
![]() Join Date: Dec 2007
Location: Canada, Eh
Age: 27
Posts: 296
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Re: Great Success: Tidbit on PK Rockets
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#34 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,622
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Re: Great Success: Tidbit on PK Rockets
I can understand why people say that about rockets, but why the Pilum? The engineers default weapon is a onehit kill as well, and you can guide it to the target and not have to worry as much about shot deviation.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#35 (permalink) |
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Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 146
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Re: Great Success: Tidbit on PK Rockets
Lorax, unlike the default weapons, the Pilum does not warn the driver of the vehicle that it is being aimed at. If you've ever heard that beep while in a tank, then a Rorsche, or Mitchel/Sudvik is being aimed at you. But you'll die to a pilum before you even know it's coming.
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[T-BAGZ]Pred011586 |
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#36 (permalink) |
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Join Date: Feb 2007
Location: Not here
Posts: 1,785
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Re: Great Success: Tidbit on PK Rockets
that is why a lot of people use the pilum but I feel the deviation balances the weapon well enough versus the tone and precision of the Mitchel/Sudnik.
I feel that this game is very well balanced and rockets do take a decent amount of skill to use properly. new people who shoot rockets are easy bait to shoot back, so I must disagree with most of your statements uranium. I'm not sure what most people's setting are at but on high detail rockets and grenades have trails that are dead give aways to your position.
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#37 (permalink) | ||
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Great Success: Tidbit on PK Rockets
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Grenading a corpse can be lethally effective, but a grenade makes noise, can be seen, has a short delay, and is rather limited by range (plus, learning how to throw them right takes some learning. Again not much, but it has to be mentioned). Rocketing a corpse removes just about all of these 'danger indicators' of a grenade, including far longer range, and you can keep reloading to keep doing it! When someone throws a grenade at me, I can haul ass out of there. When someone fires rockets at me, by the time I get damaged by the first one, it's too late, I *AM* going to die, because there's three more coming in half a second behind it, too fast for me to do **** about it. Rockets also make cover completely obsolete, which in my opinion did the game some serious harm. Defensive positions are now worthless, sitting in one place for more than a few seconds means you're going to die, and while once upon a time, a building window was a good vantage point, in the world of 2142, you're probably safer running around in the open than you are in a stationary DFP. The rocket should've been like the OICW 'smart' grenades that are air-detonated to flush people out of cover. The mistake was giving you three of them, three reloads, and for god knows what reason, an unlock to give you one more of each. It should've been a slightly more powerful single-shot.
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Last edited by Uranium - 235; 04-22-2008 at 03:12 PM. |
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#38 (permalink) | ||||||||||||
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Join Date: Feb 2007
Location: Not here
Posts: 1,785
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Re: Great Success: Tidbit on PK Rockets
Before I begin my response I'd like to define a term for everyone here.
Spam - the act of repeatably sending fire without intent. This is my but seams to be a fair definition. Please don't confuse spam with shooting an area that has targets in it. Quote:
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Overall they are balanced enough to the point of one man can't kill the entire team with them but when used with brains they are a good tool for clearing out enemies behind cover and people to over expose themselves.
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#39 (permalink) |
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Join Date: Jun 2007
Posts: 269
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Re: Great Success: Tidbit on PK Rockets
Baurs have mad shot to shot recoil, sorry, no cigar.
![]() Plus, they're not as effective as rockets or sniper rifles at range. That being said, it's still my favorite assault rifle. However, when I want to go easy mode, I use the PAC assault rifle, plus it looks cool. I don't even bother with the Voss, it's ridiculously stupid overpowered easy, an ugly gun, and screams "noobcannon". |
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#40 (permalink) | |||||
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 691
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Re: Great Success: Tidbit on PK Rockets
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Getting killed by a Pilum doesn't make me feel like I got outsmarted, like getting ambushed by a guy with a shotgun and killed in one shot (or knifed). It doesn't make me feel outplayed like getting hit by a perfect headshot from a sniper on the edge of my vision. It makes me feel like I got robbed. It's a cheap kill, using a cheap weapon, using a lame gameplay mechanic. Tanks are present on vehicle maps, and aren't nearly as powerful as you try to claim. Tanks are for anti-vehicle use. They can double as anti-infantry in a pinch, but they are pretty much the worst vehicles in the game for that purpose. APCs sure are, but the funny thing is, an APC can survive more damage than a tank. That's idiocy. For god's sakes, the Pilum is such an absurd joke, people just jump in FAVs and suicidally charge tanks to jump out and get an instant, free bull**** kill on them from behind. Quote:
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A simple look at how much asinine PK Rocket spam goes on in the TG server alone will validate this claim. Its use has almost nothing to do with 'breaking a defense', because it will kill people everywhere, quite effectively too. Quote:
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You said yourself - clearing out enemies behind cover - Cover is WORTHLESS in this game, because of rockets. You said yourself it's safer to stand away from a wall (ie in the open) than it is to be behind cover. Cover should be defensive. That's why it's in the game. That's why we have bunkers, walls, sandbags, etc. Rockets are why nobody bothers with any of that crap. You make it sound like one guy carries rockets for every ten people on the server. I myself haven't taken anything BUT rockets when playing Assault since I unlocked them a year ago.
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#41 (permalink) | |||||||||||
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Join Date: Feb 2007
Location: Not here
Posts: 1,785
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Re: Great Success: Tidbit on PK Rockets
Prove it to me then lets go test out some stuff and see if anyone can hit a specific object when the need arises at +50m.
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here is a simple illustration of my point now with huge rocket explosions! ![]() Quote:
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Please don't take anything the wrong way, I am trying to help you and the community become better. If anyone has any questions for anything make sure to ask!
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#42 (permalink) | |
![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 750
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Re: Great Success: Tidbit on PK Rockets
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The Pillum's damage against armor's weakspots is balanced by its inaccuracy and lack of remote guidance. At the same time, the engineer hoping to get into position that would expose him to the weakspots is extremely vulnerable against the armor's ground infantry squad mates. The same is true for the tank -- it is lethal against infantry and armor but when it gets too encouraged by its killing power and leaves the safety of its squad, a simple, stealthy, and aware engineer can take it down in a matter of moments. You will notice experienced armor drivers (ex. Lyra or Eroak) -- 90% of the time, they are behind or with the team they are playing with. This ensures that friendly infantry is covering their back and flanks which means all fire coming toward their armor comes at the front -- their strongest point.
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#43 (permalink) |
![]() Join Date: Apr 2007
Location: Newington, CT
Age: 20
Posts: 1,148
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Re: Great Success: Tidbit on PK Rockets
To cut in: Yea rockets are strong. Tanks are bullet proof, well there isn't much you can really say that will change anything. The only way to deal with Rockets for example will be strategies to negate the effects of rockets.
Like Reaper mentioned, pressing up again cover is generally a bad idea due to the range finder. Also, your probably going to clip hence you will be getting shot in the hand when you are out of sight. So, instead of going on about rockets, I'll throw in some strategies I use. First off, in a well round squad, you really can revive faster than the next barrage. Even against multiple rocket users, there really shouldn't be a reason why the whole squad gets wiped. There should be atleast one guy hanging in the backside, preparing for revives and flank coverage. Especially in the buildings on Belgrade. Secondly, bring the fight to them! I find it very easy to charge into a building that is rocketing and bring my pain onto them. Also, the whole long range of rockets can be really negated. Why would you want to shoot someone who is plus 150 meters with an Assault Rifle? Yea it's got long range capabilities, but med packs and sprint will save them! Thrice! In battlefield, plans will always change on the fly. Your defense get's flanked, you turn your squad and prepare to engage. You decide to dig in and well they start bombarding you with rockets. Run away! Make them come to you. --- Sort of like the APC at Com Tower/Ruin passageway. To this day I'll never understand why people still choose to keep their heads poked around the corner! ![]() Also, you have so many options you can do to avoid rockets it's ridiculous. Whenever setting up for a firefight, check your surroundings. Rockets are very slow and you sprint faster, with a good amount of Navigation, you should be able to move without much damage at all. Personally, my favorite is never being a target of an enemy until I'm within 50 meters, it's hard to do so sometimes, but their rockets start becoming useless against fast toes! I never really had a problem with rockets in this game. They are annoying at times, just like any weapon that is shot at you but I've never had a hatred for it, or any other weapon in battlefield. Well except the APM because like I got killed millions of times by them. Aside from that, I constantly use cover and still don't have a problem. Yea I got to move more, but popping up and down in the same spot is a bad idea anyways. Rockets to me give away your position and help me pick targets, especially they leave a very big trail. They are just as balanced as the Herzog in my opinion!
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#44 (permalink) |
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Join Date: Mar 2008
Location: Roanoke, VA
Age: 19
Posts: 80
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Re: Great Success: Tidbit on PK Rockets
I believe the Pilum does less damage to the harder parts of vehicle armor than the stock weapons, so there's that too. You really need to hit the weak spots to do much of anything alone.
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