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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() Join Date: Jul 2007
Location: Michigan
Age: 20
Posts: 197
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Small things can lead to big things. A small adjustment I have been making in rocket firing recently has led to improved results.
When firing a rocket, it is expected that you zoom in and begin unloading the clip. When zooming in, the distance meter reads according to whatever the middle dash on the reticle is pointed to. If the enemy is hiding behind a wall or obstacle, zoom in on the wall/object AND increase the distance meter (distance at which rocket explodes) 1-2 notches to allow the rocket to explode exactly on the body allowing for maximum damage. Same applies if an enemy is in front of a wall. Zoom in on the wall and reduce the distance meter 1-2 clicks and unload. It's a very simple concept that seems no-brainer ![]()
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![]() "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies,
as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
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#2 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,465
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Re: Great Success: Tidbit on PK Rockets
It's been a while since this subject has been discussed. The range is actually decided by the TOP line, not the middle. When you range in (zoom in on an object), scroll forward one click so you are air bursting your rockets OVER the target and not in FRONT of the target.
Another thing: you don't always have to scope into use the rockets effectively. The rockets will detonate on impact when fired unscoped and if they hit something more than 20 meters away. There are times when this is useful, but I'll leave it up to you to decide when .
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#3 (permalink) |
![]() Join Date: Jul 2007
Location: Michigan
Age: 20
Posts: 197
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Re: Great Success: Tidbit on PK Rockets
Thanks for the correction Lorax
The benefit of this technique over firing unscoped is that it is more precise and provides maximum damage. Also, in certain situations where an enemy is hiding behind a wall and there is no wall behind him, adjusting the rockets will allow them to detonate right after traveling past the wall instead of exploding on the wall.
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![]() "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies,
as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,465
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Re: Great Success: Tidbit on PK Rockets
Correct. 99% of the time it is best to fire rockets using the scope.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#5 (permalink) |
![]() Join Date: Dec 2007
Location: Canada, Eh
Age: 27
Posts: 290
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Re: Great Success: Tidbit on PK Rockets
Also, for those long range kills make sure you aim high, rockets have an arc to them, generally it's better to be aiming too high then too low, since a low rocket will hit the cover and do no damage while a high rocket will still do some damage.
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#6 (permalink) |
![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 25
Posts: 1,785
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Re: Great Success: Tidbit on PK Rockets
I do this a lot. However, I normally try also to adjust for the direction and distance I think the target is going to move after I fire the first rocket. For instance, if the target has enough room to simply move backward, I can adjust my distance on the airburst to cover another two meters or so and still catch him. If the only direction the target can go is left or right, I try to strafe the rockets just a tad, instead of just pounding the exact same location. I don't know if that's something anyone else does, or even if it's a good idea, but so far, it's been working.
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#7 (permalink) |
![]() Join Date: May 2007
Location: Plummeting toward planet Zog
Posts: 378
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Re: Great Success: Tidbit on PK Rockets
Definitely a good trick. I also like to "walk" the shots, adding a click between each rocket. You can clear out a whole side on Camp G...
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#8 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northeastern University (Boston)
Age: 21
Posts: 3,446
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Re: Great Success: Tidbit on PK Rockets
Another great trick with rockets: they don't have huge deviation, so you can easily strafe while you're firing them from your scope to hit people.
The real great thing to do is to hit people as they change distance. You hit someone with your first rocket as you're running, and right before you launch the second one, add a couple of meters to your range. If done right, you can get that nice rocket to become an extra tasty snack of explosive, right in your enemy's noggin!
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Quote: "Brittle?! Dude you just took a localized tactical warhead to the face." -Eroak |
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#9 (permalink) |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 875
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Re: Great Success: Tidbit on PK Rockets
One other thing that can help if aiming at infantry from above it's better not to just fire blindly at them unscoped. Zoom in take away a notch then fire.
This has the effect of most of the splash damage going onto the person. I know it probably doesn't make ay sense but when as 2142 ever made sense.
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#10 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 5,465
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Re: Great Success: Tidbit on PK Rockets
If you target is in the open, learn how to dial in distances by using objects near or parallel to your target.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#11 (permalink) |
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Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 757
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Re: Great Success: Tidbit on PK Rockets
Make sure you now when to use them as well, I have seen people shooting these in close quarters and when a lot of friendlies are around and killing themselves or other teammates.
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#12 (permalink) |
![]() Join Date: Jan 2007
Location: Detroit, MI
Age: 22
Posts: 472
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Re: Great Success: Tidbit on PK Rockets
Another thing that helps to set distance is to look for med packs. Whether they're friendly or not you can see how far away the are one your hud. Also when I'm an SL and my squad is engadging another squad at a distance I like to set a move order near the enemy squad so my sm's can get a base distance.
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#14 (permalink) |
![]() Join Date: Apr 2007
Location: New Tazewell, TN
Posts: 2,723
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Re: Great Success: Tidbit on PK Rockets
this was a good movie that I watched when I first started playing 2142 and got the rockets, I also point new guys to it, fairly good.
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#15 (permalink) |
![]() ![]() ![]() Join Date: Feb 2007
Location: Schenectady NY
Age: 36
Posts: 4,187
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Re: Great Success: Tidbit on PK Rockets
Smoke grenades> rockets.
![]() You wish I was kidding. I think rockets are highly over rated. I almost never stay dead from a rocket when I am playing with my squad. I would rather have needed cover or distractions by the smoke, or even a sniper in my squad for that long range stuff.
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