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02-23-2008 09:28 AM #1
Offensive Strategy Discussion: Cerbere Landing
Now we'll look at the flip side. As PAC, you've just gained a foothold in the last EU stronghold on the European continent. You've cut off the town from the harbor, effectively bottling up your enemy in one small town. However, that town happens to be pretty defensible; the enemy has the advantage of higher ground and well-defined choke points throughout the town, and the Command Center is easily defended. The only equalizers you'll be getting are a Battlewalker, one or two FAVs (all that would fit on the barge with that Bogatyr monstrosity), and your active camo, plus a few tricks your commander has up his sleeve.
What's your best plan of action? Command has ordered you to "take control of their command center"--but how do you do that fighting an uphill battle through a town they're more familiar with? Do you throw your troops at their control points like lambs to the slaughter, or do you rely on speed and stealth--which are what won you the harbor in the first place? Can you use diversionary tactics to "fake out" your enemy and slip behind his lines? How the heck are you going to get that walker out of the harbor and up the hill without the enemy Rorsches taking it down before it's of any use?
Discuss.
my tank is burning
not an enemy in sight
Arithea lurks
-Spiff913












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02-23-2008 03:00 PM #2
Re: Offensive Strategy Discussion: Cerbere Landing
My attack plans are pretty straight forward, generally I try to make a rush with the jeep if I can, I go around behind church, and then up the little hill to bypass mines that are always on the road (note to engineers...place mines further back when defending).
If I don't get the jeep I generally like pushing on Office to get a foot hold and then continue North, most of my squad will hit Main (I think that's what it is) while myself and a medic continue up the west ridge to try to get around behind them and cap Roadblock or Command (depending on intellegence reports from commander and how lucky I feel).
If/Once we have command it's just a matter of defending command until it's well established and then either slowly pushing down from Command or taking my squad and pushing up from the South (depends on what my team is doing). Sometimes I just sit back and bleed the other teams tickets from long range if they are all at Road Block (depending on how agressive the other team is).
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02-23-2008 06:57 PM #3
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Re: Offensive Strategy Discussion: Cerbere Landing
This is one of the most important areas for assaults to put rockets on Rorsches. The church rorsche has a great angle on any walker coming up the center road and, if someone's a good shot, can be very effective against infantry and FAVs as well. If you see a Rorsche, rocket it. The PAC walker is one of the only advantage you have and it needs to be used very wisely.
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02-27-2008 03:53 PM #4
Re: Offensive Strategy Discussion: Cerbere Landing
As a squad of all assault (maybe one support), hug the Eastern side of the map and attempt to bypass Church as quickly and quietly as possible. The ultimate goal is to take Roadblock (giving your team a place to spawn in and move South from) and immediately move on to Comm Center before the other team can react.



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03-07-2008 09:38 AM #5
Re: Offensive Strategy Discussion: Cerbere Landing
A recon rush can work very well with even a slightly disorganised defence. Cloaked SL runs up the middle of the road. Recharges at the rocks so SW of Church and again goes up the middle of the road again or west of that little wall near south town centre when SL comes under fire he tell squad to spawn in. They watch his six and only revive the SL or keep moving if the SL gets up te hill the squad can usually cap roadblock.
I've seen a couple of people do this with success. Take the buggy and go west as far west as possible. Bypass STC and go up the road continue on this path to the west if you feel dangerous and good at avoiding trees bail at the west of comm tower and cap. Or turn east slightly when just passed STC and up that hill. Continue on the road to Roadblock or comm tower. I've never even attempted this myself but I've also never seen mines planted west of STC.
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03-09-2008 12:25 PM #6
Re: Offensive Strategy Discussion: Cerbere Landing
It never even crossed my mind to rocket that gun, or any railgun for that matter.
Originally Posted by Razcsak
Official member of the unofficial TG-OLDIE squad.







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03-10-2008 11:48 AM #7
Re: Offensive Strategy Discussion: Cerbere Landing
.
Assault with Herzog - it's the new sniper!!!
Official Team Member of the Tactical Echelon Advanced Buggy Action Group
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03-10-2008 05:26 PM #8
Re: Offensive Strategy Discussion: Cerbere Landing
Always take out the Rorsche (ground or air). It also makes a good sniper of infantry with one hit kills (ground).

















'Ad mortem talem navis et peditis'
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03-11-2008 05:20 PM #9
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Re: Offensive Strategy Discussion: Cerbere Landing
One-hit non-revivable kills.
The walker also has a rough firing angle on the Church Rorsch because of the way its rockets fly, so, again, get that Church Rorsch down.
As to my strategy, the most effective squad pushes I've been in typically have us go straight for South Town on foot, coming up the main road underneath walker support. South Town is much easier to take while the EU is trying to hold Office Ruins, since otherwise they'll just set up on the wall north and rocket you. Once you get ST, you can either nicely trap the people overlooking Ruins or move up the west road, bypassing Roadblock. Roadblock's easy enough to take from the south, whereas Command is completely impossible if their team is defending. Therefore, hope your team puts pressure on Roadblock, Church, and Ruins or is heavily pressed at ST, giving you time to cap Command.
In essence: Cap South Town, leapfrog to Command, pincer. Both times, bait the other team into defending Office Ruins or Roadblock, since both South Town and Command are very hard to take from entrenched defenders. Ignore Church, its a deathtrap for the PAC and the tickets lost never make up for the removal of bleed.
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05-08-2008 05:10 PM #10
Re: Offensive Strategy Discussion: Cerbere Landing
The walker is definitely the most valuable asset for Cerbere.
I've recently started employing a new "walker-rush" strategy and it has not failed to this date.
Instead of moving the walker up the center of the road, I always push vehicle along the west of Cerbere.
I've lost way too many walkers up the center line and this completely avoids unnecessary asset-loss. No team has ever effectively stopped this attack since they never see it coming. They don't put down mines or anything along the back of South Town.*
I usually skip this flag:
1st, you can overtake office ruins immediately scaring off the first few enemies who jump into office allowing the rest of the team to catch up and take the flag.
The idea is to walk along the hill/backroad of Cerbere behind south town and keep on running the walker to roadblock.
You pop out, the rest of the squad spawns with you...and you cap the flag.....
I even pushed the walker to command center and can constantly maintain control over the ground forces defending Command Center.
*Does this tactic violate any TG rules?
I do use the walker as a primary "transportation" vehicle instead of a combat vehicle.
I think it serves a better purpose as that kind of a vehicle for the start of the map since it is able to out-pace any foot soldiers.
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05-08-2008 08:26 PM #11
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Re: Offensive Strategy Discussion: Cerbere Landing
Doc, I'd say that's a clever tactic and not a violation, but I'm not an authority on the subject so don't take my word for it.
I'll make sure to make your job harder for ya the next time I'm a SL on EU.
One thing I've noticed works really well for EU is the CC top beacon. If one squad puts a beacon up there then if CC ever gets capped they can wait for PAC to move out from CC then pod in behind them and recap the flag. I've yet to use this strategy, but I've had it work against us when I was on PAC.
Btw, question on legitimate tactics in Cerbere...
If you put a beacon down on top of CC, then have two supports come in with the shield and place them at the top of the ladders so the enemy can't climb the ladders, would this make the beacon illegal due to inaccessibility? It could really go either way from the way I see it, though I'm thinking it's not illegal because all it takes is to blast the shield away as people head up the ladder. But I can see it as illegal, because if that squad STAYS up there, they can just keep replacing the shields as they get blown and that beacon will never die (other than from an orbital strike).
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05-08-2008 11:01 PM #12
Re: Offensive Strategy Discussion: Cerbere Landing
Using the walker for close infantry support is fully expected. Any rule that would apply to how squad leaders use an APC Tank or FAV will also apply to a walker. The gunship is a special case where we do not allow gunship insertions. Having a squad leader as the driver of any vehicle can be quite effective up to a point. It is up the squad leader how best to handle the use of vehicle assets in their squad.








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05-08-2008 11:03 PM #13
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05-13-2008 02:42 PM #14
Re: Offensive Strategy Discussion: Cerbere Landing
Same to you pal!
Hah! I do have motion mines, but if you put down emp mines....I will have a horrible time trying to maneuver that walker.
Worst come to worst, I pop out as a recon and make a scramble while my CO drops an orbital.
That would be a perfect game...but that only happens in my dream..
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05-13-2008 03:50 PM #15
Re: Offensive Strategy Discussion: Cerbere Landing
My best plan of action is try to have atleast one or 2 squads go for command center first because if you dont and you take all the rest EU can just defend there and it is pretty hard to take almost imposible so if you take command center PAC has a very good chance of taking the round.
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