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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#16 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 26
Posts: 2,086
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Re: Strategy Discussion: Sidi Power Plant
Interesting--I believe you're the first person to post about assaulting Reactor Core right off the bat. I wouldn't have thought to RDX the flag, and I doubt anyone would be expecting the motion mines that early (if you don't run into resistance when you get there). For that matter, do you generally run into anyone from the other team attempting the same thing? (Isn't this the map where the gunship spawns in at Reactor Core?)
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#17 (permalink) |
![]() Join Date: Mar 2007
Location: The Capital District
Posts: 431
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Re: Strategy Discussion: Sidi Power Plant
Sidi Power Plant Maps
16 Player: ![]() 32 Player: ![]() 64 Player: ![]() Titan: ![]()
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#18 (permalink) | |
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Join Date: Feb 2008
Posts: 28
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Re: Strategy Discussion: Sidi Power Plant
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Annoying, isn't it? |
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#19 (permalink) | |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 842
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Re: Strategy Discussion: Sidi Power Plant
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#21 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 26
Posts: 2,086
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Re: Strategy Discussion: Sidi Power Plant
That's what I found interesting--as busy as Reactor Core usually is, very few people posted strategies involving it.
On that topic, and since I still haven't unlocked any part of the recon kit or even used the field unlocks much, will one RDX charge kill someone completely so that they're non-revivable? Since there are multiple openings near the flag that are still in the cap radius, you don't get the benefit of having multiple charges in range of the infantry capping from the outer openings. Also, will one RDX pack cover the entire middle section? I don't know what the blast radius is like for each pack.
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#22 (permalink) | ||
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 842
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Re: Strategy Discussion: Sidi Power Plant
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#23 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 774
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Re: Strategy Discussion: Sidi Power Plant
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This, and the roof on Suez are the two most PITA places, and the two that really make me loathe the lack of no-rooftops rules, as it simply puts whoever is at the bottom of the roof at a ridiculous disadvantage as you just zerg off it. ESPECIALLY at Suez, because the orbital strike asset is practically right next to the thing (along with the gunship).
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#24 (permalink) | |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 842
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Re: Strategy Discussion: Sidi Power Plant
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#25 (permalink) |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
Posts: 774
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Re: Strategy Discussion: Sidi Power Plant
I'm 99% sure we don't, or at least didn't when I had time to play BF2142, because of something about how both teams can do it, or it was a feature, or something.
I've done it, and I've seen it done all the time (but like I said, I haven't had time to play in ages), so *shrug*.
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#26 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,665
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Re: Strategy Discussion: Sidi Power Plant
Our rules actually state that we may not place beacons on rooftops that we can not get to by normal means. Another words, the enemy has to be able to destroy it. You may spawn on a roof and do whatever you want, but no beacon. Also, there is no transport in Suez and therfore you may not drop an Sl off on the roof for Sm's to spawn in. Gunships are not transports and are not to be used as such. There is a thread soewhere about this.
Anyone feel free to correct me if I am wrong, but this is how I understood the rules.
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#27 (permalink) |
![]() ![]() Join Date: Apr 2007
Location: Northern Colorado
Age: 38
Posts: 3,026
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Re: Strategy Discussion: Sidi Power Plant
Fubar has it exactly right.
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#28 (permalink) | |
![]() Join Date: Jul 2007
Location: Mountain Home AFB, ID
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Re: Strategy Discussion: Sidi Power Plant
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#29 (permalink) |
![]() ![]() Join Date: Feb 2007
Location: New Castle, DE
Age: 40
Posts: 1,665
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Re: Strategy Discussion: Sidi Power Plant
True, but you don't gain any advantage by trying to get on the roof. One quick sweep with a Gunship and the "rooftop" squad is destroyed. There are many other better places to put a beacon and bring in reinforcements. There have been many discussions on using rooftops, it is a matter of preference as to whether there is an advantage or not.....I personally do not find it useful.
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