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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#1 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 26
Posts: 2,109
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Offensive Strategy Discussion: Fall of Berlin
We've already looked at how the EU plans to defend the city from the PAC advance. Now let's discuss how the PAC plans on overrunning those defenses. Here we have a close, urban environment with plenty of cover for those ever-so-sneaky recon runs. The main problem: breaking past the defensive line set up at Crossroads.
What's your favorite plan of attack? Do you use the active camouflage that won PAC the harbor at Cerbere Landing to sneak by the enemy and take a back flag right from under their noses? Or do you try to push the APC through far enough to mount an all-out assault on Roadblock? For that matter, if you've made it past Crossroads, which control point is your first target? Discuss.
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#2 (permalink) |
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Join Date: Jun 2007
Location: 26 miles outside Boston
Age: 16
Posts: 172
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Re: Offensive Strategy Discussion: Fall of Berlin
one squad to the APC going up the ladder side and the rest infantry rush up the middle for a quick cap, then rush to roadblock to see if we can cap before the vechiles get there.
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#3 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 23
Posts: 205
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Re: Offensive Strategy Discussion: Fall of Berlin
I honestly think that if the defending team is well organized, the only thing that the attackers can use to get past them is luck.
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#4 (permalink) |
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Join Date: Jan 2008
Posts: 33
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Re: Offensive Strategy Discussion: Fall of Berlin
If theres 4 squads then 2 attack the first base (what the heck is that called) and the other 2 sneak. One sneaks on the north side and if theres an enemy squad at roadblock then they will go up to stop the sneakers while the 4th squad goes up that ladder in the south and sneaks past or caps roadblock.
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#5 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
Posts: 6,066
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Re: Offensive Strategy Discussion: Fall of Berlin
I love playing PAC on this map, even more so when the other team is well organized. It's the challenge of thinking out of the box that keeps me coming back and I honestly find playing as EU boring at times.
As PAC, here is what I try and do: As SL, I run as recon with camo and decoy. Drop the decoy somewhere within 60 meters of where you want to go and run straight down the middle of the road. Most people don't even bother watching the middle of the road, they watche the fringes instead. Ignore crossroads and go right to roadblock, call you squad to spawn and resupply you while capping the flag and then move on the square. Sometimes it works, sometimes it doesn't but it's finding the new ways to move to throw the balance of the other team off that makes this map so much fun as PAC.
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#6 (permalink) | |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
Posts: 868
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Re: Offensive Strategy Discussion: Fall of Berlin
Quote:
Unfortunately, there's typically an APC less than five seconds away and the Roadblock flag is very, very open to mortar fire. This could work very well if your commander can nail the APC with a EMP/orbital combination right before you go, but other than that, you're going to have fun getting shelled.
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#7 (permalink) |
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Join Date: Nov 2007
Posts: 18
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Re: Offensive Strategy Discussion: Fall of Berlin
Its a hard fight and best done with alot of luck.
Personally if a squad managed to get through I would want them going for square as it provides us with the most we can get, and is far enough away from crossroads that even if they fail it should hopefully allow us to get crossroads. The hardest part is getting a squad through. I'd say the best tactic for this would be strong arm the southern ladders with most everything you have (walker+apc+inf) and then have 1-2 recon SLs to the northern snow bank. That gives you two strong possibilites for success and hopefully divides up there forces some (hopefully they all go south). Assuming that works out and you somehow manage to get square, from there its pretty much an eventual win assuming it didn't take you 20 minutes to get square. Now there defense is divided between outpost and roadblock, crossroads will almost certainly get sacrificed and you have square which is decently easy to defend with people there and provides TWO Rosch's to help deal with the APC/Walker. Roadblock will probably fall pretty easy once thats done leaving you to grind the EU at Outpost. If for whatever reason you can get a big break through to the back (aka super lucky) you push Outpost and win the game in no time. It really comes down to alot of luck, when your going up against a remotely competent EU. Theres all sorts of little tricks you can try for but the EU can really shut down almost anything you try if they are remotely on the ball. |
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#8 (permalink) |
![]() ![]() Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 935
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Re: Offensive Strategy Discussion: Fall of Berlin
Just an idea, but has anyone ever tried to have the entire squad run over the northern slopes with Camo and Ghosts? The confusion may allow the SL to break through unseen, even with strong EU defenses on the north.
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#9 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: North Port, Florida
Age: 26
Posts: 2,109
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Re: Offensive Strategy Discussion: Fall of Berlin
Oh, wow...a camouflaged zerg! I like that! Interesting concept.
Now to just unlock the active camouflage for recon... ...or anything for the recon kit... ![]() Back to topic. I've seen the PAC's APC slide right up the southern hallway and up to the building, at which point an entire squad podded out and over the fence and headed right for Roadblock. Has anyone been part of this tactic? Has it worked? Another point of discussion is which flag to go for once a breakthrough is made. Of course, much of that decision will depend on which side is broken through. But given the choice, which flag would you take? Some have said Roadblock, as it's the closest to Crossroads. Others have mentioned Statue due to its defensibility. Still others have mentioned Outpost, since you then can acquire the enemy's armor capabilities--leaving them with absolutely no vehicles--and take out the commander's assets. But what is the cost/benefit analysis for taking these flags? Take Outpost, for example. The distance between Outpost and the PAC uncap is the greatest of all the control points. Thus, the further you have to go, the more chance the other team has of discovering where you are and wiping your entire squad. But if you manage to take Outpost, you've probably won the game, as long as the rest of your team figures out what's going on and helps defend it. So is it worth the risk? Discuss.
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#10 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 34
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Re: Offensive Strategy Discussion: Fall of Berlin
![]() One of my favorite cloaked SL runs. If you are quick and get behind the wall at Roadblock, you can negate the bleed and throw the other teams balance way off within the first few seconds of the round . Of course, what your team does next after your squad caps that flag usually determines how the rest of the round plays out. If your team fails to push or spawn on the the new flag and EU reclaims it, their defenses become much harder to breach.I'm not a fan of podding over the fence. There is usually a walker or APC waiting for you if you APC can get that close. Besides, 99.9% of the time I try this I usually pod out, hit the wall and land on the wrong side of the fence.
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Ikariam (Alpha) Bayhios [35:70] > Truax (c) - Wine Streardeos [39:70] > New Truax - Marble Meikaios[35:68] > Truax Minor - Crystal |
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#11 (permalink) | |
![]() Join Date: May 2007
Location: Plummeting toward planet Zog
Posts: 398
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Re: Offensive Strategy Discussion: Fall of Berlin
Quote:
Like Lorax said, the podding-over-the-fence part is harder than you'd think. It would be almost as good, if not better, to use the APC as cover and go up the ladder instead.
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#12 (permalink) |
![]() Join Date: Apr 2007
Location: Pittsburgh
Age: 20
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Re: Offensive Strategy Discussion: Fall of Berlin
The most important part, before any action taken, is destroying the enemy APC. Any assault is going to fail unless the EU APC is taken out. It doesn't matter where you rush, the mortar can kill you.
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#13 (permalink) | |
![]() ![]() Join Date: Aug 2007
Location: Ireland
Posts: 1,057
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Re: Offensive Strategy Discussion: Fall of Berlin
Quote:
I have tried an all Recon rush it didn't work. The APC got us squashy. I think the best time for a breakthrough is the beginning. Basically for best chance to breakthrough is have an excellent CO who can take out that APC (very hard). Then there CO is not great and doesn't notice you and you cap a flag. If the conflict at Crossroads goes on for more than 5 mins the attackers are usually toast.
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#14 (permalink) |
![]() Join Date: Aug 2007
Location: Toronto, ONT
Age: 26
Posts: 1,263
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Re: Offensive Strategy Discussion: Fall of Berlin
Breaking that bleed early is crucial as I have witnessed on occasion the PAC harried at Crossroads for much too long and at that point you've blown all your tickets on rock star habits.
If a breakthrough is going to work I'd seriously consider taking the South route and heading straight for Square. Usually largely undefended at the onset of a match you can take it and bother the EU enough to make a couple squads pull back. I'd get someone to bring in an engineering kit so some mines can be lain and a Pilum shot or two to harass the armour that's probably pushed up to cover Crossroads. The key is stealth. If you can sneak a SL behind enemy lines a lot of options open up as far as avenues of attack are concerned.
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#15 (permalink) | |
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Banned
Join Date: Feb 2008
Posts: 14
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Re: Offensive Strategy Discussion: Fall of Berlin
Quote:
However if they are dug-in the building between the two flags it can be slaughter as the rear of the building offers a perfect sandbox effect to stop your bullets killing them as you land in a pod and run for your life and offers them upper ground and great cover. Its a fine tune skill personally to pull it off right, but done effectively and quickly can work wonders. Even more so when the game first starts, rush the back ally goto the fence and go. No looking back and not much stopping to shoot anything. Always have an engineer with the mine nade. |
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