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| Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions. |
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#61 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 23
Posts: 205
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Re: Optimum Squad Size
I did not read the entire thread, so sorry if I say something that has already been said. I have commanded a few times now, and I have to say, it depends on the situation. If the server is almost empty, I hate it when the squads under me fill up, because that means my whole team is in one location, instead of spreading out and taking more flags. Now, when the server is full, then it depends on the map.
Maps with one defined route (Berlin, Camp Gib) need a smaller number of large squads because a) the teams will be clumped together anyways by the stupid chokepoints that EA loves and managing a smaller number of players is easier on the comm, b) it is easier for the defending team to hold the line if the SLs can utilize larger groups, and c) if a SL on the attacking team does manage to sneak past the defense, he should be a leader of as large of a squad as possible. Belgrade, Sidi, and Verdun need about half large and half small; the 2 large squads holding a central location and the flag closest to the enemy uncap, and the small groups capping lesser flags to prevent bleed, and holding when necessary. I honestly don't know what works best for Cerbere or Suez. Other than the fact that the attacking team needs to try to get a squad into the flag in the enemy's backside. Edit: I was talking about the large versions of Sidi and Verdun. The small versions only need large squads; each squad picks a different flag and just turtles.
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- Drake_Anra
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#63 (permalink) | ||||||
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Join Date: Jan 2007
Age: 30
Posts: 2,323
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Re: Optimum Squad Size
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1) An outstanding commander who is effectively implementing strategies for multiple smaller squads and communicating his needs well 2) Extra communication means such as Teamspeak to coordinate between squads Sadly neither is common, so for public play the larger squad will typically have better communication than two smaller squads. Quote:
Good Sls are hard to find, and this is a strong factor in favor of larger squads.Quote:
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1) Enough good quality SLers 2) A commander skilled enough to handle the increased number of squads and coordinate their actions well. Given how infrequently we get either of those, the majority of time in conquest play larger is probably better.
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#65 (permalink) |
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Join Date: Feb 2008
Posts: 28
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Re: Optimum Squad Size
As long as the squad co-operates, 6 men are much more likely to win in a fight than two 3-men squads., due to the lack of SL-to-SL communication. Were there SL-to-SL comm, small squads would have the upper hand.
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