Go Back   Tactical Gamer > Tactical > Battlefield 2142 > Battlefield 2142 - Tactics and Missions Discussion


Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

Reply
 
Thread Tools
Old 03-31-2008, 12:36 AM   #16 (permalink)


 
Augustus Gloop's Avatar
 
Join Date: Apr 2007
Location: Gone for the weekend folks!
Age: 32
Posts: 2,589
Re: Best Way to Start Out

You're going to hear a LOT of advice here, but consider this:

The player unlocks you get will apply to EVERY class you use. If you update all of your soldier unlocks (grenades, sprint shoes etc) then you are free to kill and take the kit of any soldier you like.
__________________
Augustus Gloop is offline   Reply With Quote
Old 03-31-2008, 12:38 AM   #17 (permalink)
 
twiddilywink's Avatar
 
Join Date: Mar 2008
Posts: 246
Re: Best Way to Start Out

Quote:
Originally Posted by Anospa View Post
All the kits have passive and active unlocks. All the net helmets are passive, while rockets and others are active, and you can only use 2 at a time.

I'd start as assault to get a better feeling of how the game plays and how squads move and work.
okay cool. is the advanced medical hub passive? Also, so do the same 1 unlock get another rule apply to the soldier unlocks or can u just choose one?
__________________
|TG-Irr| Twiddilywink
Alpha Platoon is where to be :D
twiddilywink is offline   Reply With Quote
Sponsored links
Old 03-31-2008, 12:47 AM   #18 (permalink)
 
Kaboodles's Avatar
 
Join Date: Mar 2008
Location: Roanoke, VA
Age: 19
Posts: 89
Re: Best Way to Start Out

Soldier unlocks are all passive. Definitely get the Frags and Sprint unlocks early on.

As for the Baur/Voss question, the Baur is much harder to use and requires a little more finesse than the Voss. I would choose the Baur first because it forces you to place accurate shots in single fire (recoil is too high for full auto at med-long ranges), as opposed to simply spraying full-auto. Learning how to kick ass with the Baur will set you up in a much better position when trying to learn the other weapons.

A Baur gunner would do well if he finds himself carrying a Voss after a kit mix-up, but not necessarily vice versa.

Of course, using the easier weapons would allow you to concentrate more on movement and tactics, which are very important in this game.

EDIT:

Also, all second-level unlocks in each kit upgrade tree are passive. That would be the Advanced Med/Ammo/Repair, Recon scope, and all helmet upgrades.

A few of the Northern Strike kit unlocks are also passive (Engineer SMG expansion) or semi-passive (Advanced Herzog/Rockets Mag for Assault and Advanced Camo for Recon), though you don't have to worry about those yet.
Kaboodles is offline   Reply With Quote
Old 03-31-2008, 12:57 AM   #19 (permalink)

 
Zhohar's Avatar
 
Join Date: Jul 2007
Location: Vancouver, west coast of Canada
Posts: 1,264
Re: Best Way to Start Out

Your first focus should be on acquiring the advanced med hub and the defibrillator. Immediately following that, the two general player sprint upgrades.

As for the rest, approach it as all other things you are new to. If you're at you're playing your first notes on the piano, will you approach a five hour opera? No, you'll start with simple songs and move on forward when you've got that simple thing down pat. You'll start with well-established songs, with easy melodies, and then you will gather experience, move on, and start focusing on things you didn't even realize were beautiful before. You'll be able to decide, after playing easy things, what is hard and what is easy: you'll be able to decide what is pretty and ugly for yourself.

Same goes here: take the middle road, fit with the crowd. Once you understand the strengths and weaknesses of the common items, approach the more exotic, more imbalanced things.

To that effect, a sure road is a medic. You help out your squad but you don't exactly kill a lot of people. This is the safe, balanced road.
With regard to weapons, the safe balanced weapon is the Voss. It doesn't pack as much of a punch as the Krylov, but it has a larger clip. It isn't as good for long-range engagements as the Baur, but it is more accurate than the Baur.

As a newbie, use the Voss. Understand its strengths, gain experience. Once you realize where you stand, expand into exotic territory: use the Krylov and the Baur. Which one is better?
You'll hear about a billion things on that subject, and mentions of Hitler will inevitably come. Don't ask what is better: ask what is the safe road for a newbie to take.
Once you have a ground of experience, you'll be able to decide what is better for yourself ... and promptly change your opinion every two weeks.
__________________
TacticalGamer -- 3rd Special Forces Detachment -- Zhohar

"Those cats were fast as lightning
In fact it was a little bit frightning
But they did it with expert timing..."
Zhohar is offline   Reply With Quote
Old 03-31-2008, 01:48 AM   #20 (permalink)
 
Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
Re: Best Way to Start Out

Personally, I'd say get unlocks in this order.

Defib -> Advanced Medkit -> Grenades -> Both of the Sprint Upgrades

Try to find out which Assault Rifle you like the most between the Voss and the Baur.

Herzog -> Assault NetBat -> Rockets -> Baur and/or Voss

After this you pretty much have the essential Assault kit items (the prefered kit of choice on TG due to speed of gameplay and multiple roles covered by the Assault kit). At this point you gotta decide what you'd like the get.

Some kit unlocks I find myself using alot are the following (in no particular order):

RDX (recon)
Cloaking (recon, requires Recon NetBat and RDX)
APMs (recon)
Motion Mines (engineer, requires advanced repair tool and EMP mines)
Pilum (engineer, requires defuser, Engineer NetBat, and Vehicle Sensor)
Emp Grenade (support)
Clark Shotgun <3 (support, requires Pulse Detector, Advanced Supply Crate, and IDS Shield)
Infantry Sensor (support NS unlock, requires Ganz HMG, Sentry gun, Support NetBat, and EMP grenades) (if you don't get Northern Strike, then just get the Ganz, and use your first Field Upgrade on the IDS)

By this point you'll already be really far up the ranks. Good luck getting what you need first! =D

In all honesty, I was worried about the time between rank ups when I started, and was tempted to make another char just to test unlocks before getting them on my main... But the ranks come at a very nice pace. =D

Then again.... I played this game for 10 hours a day for 3 months straight when I first got it.... I had a life..... I swear..... >.> T_T
pred011586 is offline   Reply With Quote
Old 03-31-2008, 11:35 AM   #21 (permalink)
 
Kaboodles's Avatar
 
Join Date: Mar 2008
Location: Roanoke, VA
Age: 19
Posts: 89
Re: Best Way to Start Out

Another suggestion: Use your headset, and buy one if you don't have it already. Communication is a must for good team-play.
Kaboodles is offline   Reply With Quote
Sponsored links
Old 03-31-2008, 12:56 PM   #22 (permalink)
 
twiddilywink's Avatar
 
Join Date: Mar 2008
Posts: 246
Re: Best Way to Start Out

Wow a lot of good informaion. thanks a lot guys. And i do have a headset. Man, now im even more excited for the game. I think after i unlock the assult kit, ill get the engineer unlocks next.

Is this a good order for the first unlocks:
1.Defibulator
2.Advanced Medical Hub
3.Shotgun
4.NetBat Helmet
5.Grenades
6.Sprint Enhancer
7.Recovery Enhancer
8.Rockets
9.Baur
10.Smoke Grenades
11.Voss

Is that pretty good or does it need improvements?
__________________
|TG-Irr| Twiddilywink
Alpha Platoon is where to be :D
twiddilywink is offline   Reply With Quote
Old 03-31-2008, 02:04 PM   #23 (permalink)
 
Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
Re: Best Way to Start Out

That's perfectly fine, especially if you wanna stick with the assault kit. If anything you might wanna get the Rockets before Grenades. I find myself using the Rockets more than i'm using the Grenades, but the sprint/recovery enhancers are really nice.

Regardless tho, the first 11 rank ups will come super quick so it really doesn't matter =D!

Also, on a side note, if you got northern strike, don't play any Assault Lines maps (cept Highway Tampa) for awhile. The new Ribbons/Badges that the NS maps offer will give you a free unlock each. I recommend saving those unlocks for when you get a feel for the game and knowing exactly what you want from the other kits. It's basically 10 free unlocks, because they're so easy to get.
__________________
[T-BAGZ]Pred011586
pred011586 is offline   Reply With Quote
Old 03-31-2008, 04:48 PM   #24 (permalink)
 
Kaboodles's Avatar
 
Join Date: Mar 2008
Location: Roanoke, VA
Age: 19
Posts: 89
Re: Best Way to Start Out

They don't come up quick when you are unfortunate enough to have started out Recon, like I did. Really overestimated the utility of that kit. You're a lucky guy to have found this community early on. Or a smart one.


But yeah, that tree looks about right. I too would go for the rockets before grenades, as it's far harder to screw up and team-kill with a rocket barrage than a grenade throw. They're also very easy to use.
Kaboodles is offline   Reply With Quote
Old 03-31-2008, 05:39 PM   #25 (permalink)
 
Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
Re: Best Way to Start Out

I didn't find TG until about 6 months into playing, I started 7 months ago. Been here for a month (and love it =D).

I started off as Assault with the voss until I got the Clark for Support and switched between those two until I realized what it took to get the Gold Badges for each class, and have been playing all for kits evenly since then. Got my Engineer, Support, and Assault Gold Badges, working on the hours for Recon now (probably the only thing that a TG server is going to do nothing to help <3).

I found that the best way to get points is with Assault and/or Support. Recon is nice and all, but you just don't pull in the points fast enough, same with Engineer.
__________________
[T-BAGZ]Pred011586
pred011586 is offline   Reply With Quote
Sponsored links
Old 03-31-2008, 06:41 PM   #26 (permalink)
 
twiddilywink's Avatar
 
Join Date: Mar 2008
Posts: 246
Re: Best Way to Start Out

Okay cool thanks a lot guys. But to what pred011586 said, what happens if you get Northern Strike? Is it like Special Forces for BF2? Thanks again guys, you are major help.
__________________
|TG-Irr| Twiddilywink
Alpha Platoon is where to be :D
twiddilywink is offline   Reply With Quote
Old 03-31-2008, 06:54 PM   #27 (permalink)
 
twiddilywink's Avatar
 
Join Date: Mar 2008
Posts: 246
Re: Best Way to Start Out

Also, one last thing, i'm probably going to get the game tomarrow, so is there any last minute things i should know or take into considerations (tips, hints, strategies, etc.) when i play? I already read the PoS (I think that is it) about like the scan and the red, green, orange fireing stuff.
__________________
|TG-Irr| Twiddilywink
Alpha Platoon is where to be :D
twiddilywink is offline   Reply With Quote
Old 03-31-2008, 08:33 PM   #28 (permalink)
 
Join Date: Mar 2008
Location: Lowell/Medford, MA
Age: 22
Posts: 251
Re: Best Way to Start Out

I don't know the basics of Special Forces for BF2 as I've never played BF2.

Basically, Northern Strike, like Special Forces, is an expansion pack. The expansion comes with 3 new maps, 1 new game type, 11 new awards, and 10 new unlocks (2 per kit, 1 global, 1 squad leader). Upon getting NS and linking it with your account you'll be able to play on the NS maps (Liberations of Liepzburg, Bridge of Remegan, and Port Bavaria). These maps can be played as either Titan, or Assault Lines. Assault Lines is very similar to your Assault maps on Conquest. EU starts with 1 base, PAC starts with everything. The goal for PAC is to hold off EU (duh). The goal for EU is to cap every flag. Once every flag is capped except for PAC's UCB, the UCB becomes cappable and EU can go for total victory. If PAC neutralizes a flag, their base gets turned back into a UCB and the EU forces have to withdraw in order to retake the flag PAC neutralized. If the EU team neutralizes the PAC main base, the entire EU team gets the Assault Lines Pin. (the only Northern Strike Award that doesn't result in an unlock).

As for the 10 unlocks and awards, they are the 10 unlocks on the top of each tree, after the guns for the kits. there are 2 badges (bronze, silver, gold each) and 4 Ribbons. These awards can ONLY be gained in the 3 new Assault Lines maps, which is why I say to hold off on playing Assault Lines until the ranks are getting too slow for ya. =)
__________________
[T-BAGZ]Pred011586
pred011586 is offline   Reply With Quote
Old 03-31-2008, 08:38 PM   #29 (permalink)
 
twiddilywink's Avatar
 
Join Date: Mar 2008
Posts: 246
Re: Best Way to Start Out

Quote:
Originally Posted by pred011586 View Post
I don't know the basics of Special Forces for BF2 as I've never played BF2.

Basically, Northern Strike, like Special Forces, is an expansion pack. The expansion comes with 3 new maps, 1 new game type, 11 new awards, and 10 new unlocks (2 per kit, 1 global, 1 squad leader). Upon getting NS and linking it with your account you'll be able to play on the NS maps (Liberations of Liepzburg, Bridge of Remegan, and Port Bavaria). These maps can be played as either Titan, or Assault Lines. Assault Lines is very similar to your Assault maps on Conquest. EU starts with 1 base, PAC starts with everything. The goal for PAC is to hold off EU (duh). The goal for EU is to cap every flag. Once every flag is capped except for PAC's UCB, the UCB becomes cappable and EU can go for total victory. If PAC neutralizes a flag, their base gets turned back into a UCB and the EU forces have to withdraw in order to retake the flag PAC neutralized. If the EU team neutralizes the PAC main base, the entire EU team gets the Assault Lines Pin. (the only Northern Strike Award that doesn't result in an unlock).

As for the 10 unlocks and awards, they are the 10 unlocks on the top of each tree, after the guns for the kits. there are 2 badges (bronze, silver, gold each) and 4 Ribbons. These awards can ONLY be gained in the 3 new Assault Lines maps, which is why I say to hold off on playing Assault Lines until the ranks are getting too slow for ya. =)
okay cool, that explains a lot. Thanks. Does TG play any of the NS maps?
__________________
|TG-Irr| Twiddilywink
Alpha Platoon is where to be :D
twiddilywink is offline   Reply With Quote
Old 03-31-2008, 08:51 PM   #30 (permalink)
 
Jimmy Jammer's Avatar
 
Join Date: Feb 2008
Location: Northampton, MA
Age: 48
Posts: 205
Re: Best Way to Start Out

Quote:
Originally Posted by twiddilywink View Post
Wow a lot of good informaion. thanks a lot guys. And i do have a headset. Man, now im even more excited for the game. I think after i unlock the assult kit, ill get the engineer unlocks next.

Is this a good order for the first unlocks:
1.Defibulator
2.Advanced Medical Hub
3.Shotgun
4.NetBat Helmet
5.Grenades
6.Sprint Enhancer
7.Recovery Enhancer
8.Rockets
9.Baur
10.Smoke Grenades
11.Voss

Is that pretty good or does it need improvements?
Thats pretty much the Assault load out...Try and remember that you can pick up other kits that will inevitably be more equipped than yours to begin with. It also allows you to collect points for say dropping an ammo hub even though you picked the kit up. You can sample many flavors of kits, and different load outs just by continually picking up kits that are laying there. The "G" key is your friend...JJ
Jimmy Jammer is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 06:23 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved