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Battlefield 2142 - Tactics and Missions Discussion Discussion about Battlefield 2142 tactics, maps and missions.

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Old 04-25-2008, 09:31 AM   #1 (permalink)
Rob
 
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Exclamation AR clarification

I'm starting this thread just to clarify the roles and capabilities that assault rifles have in BF2142. It has lately become the popular assumption in TG that ARs are exclusively medium range, quick kill weapons. At long range, we use rockets, and at short range, Clark 15s, Herzogs(only rarely), and spray fire with whatever weapon we happen to be carrying, ARs included. All 4 ARs have been designed to be THE MOST VERSATILE GUNS ON THE BATTLEFIELD. THats the primary purpose of an assault rifle. What does this mean? Master the art of using your assault rifle, which ever one you use, and you WILL become much less dependant on rockets, and hopefully, we will be able to improve our game.
I will stress that it matters more what assault rifle you are comfortable with then which rifle fits the map or scenario in which you are fighting. The default ARs seem to be the most versatile, but since they change with either faction (Krylov and Scar), you have more chance of using your AR to its full potential if you choose an unlock(Voss or Baur), simply becauce you get to use it whichever faction you are on.
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Old 04-25-2008, 10:07 AM   #2 (permalink)
 
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Re: AR clarification

I'm not sure I agree. At long range, the ARs are too innacurate to be that useful. Rockets on a position at range might not get you a kill, but it will force the enemy to move to avoid your rockets. I'm also not sure why "becoming less dependent" on the rockets is necessarily a good thing. They're versatile and effective weapons.
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Old 04-25-2008, 10:14 AM   #3 (permalink)


 
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Re: AR clarification

for very frantic cqc I go with voss due to the reload and unscoped firing abilities. anything else I go with baur.

I only grab rockets when I know I will be defending. otherwise I prefer the cover of smoke.
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Old 04-25-2008, 11:37 AM   #4 (permalink)
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Re: AR clarification

Quote:
Originally Posted by Razcsak View Post
I'm not sure I agree. At long range, the ARs are too innacurate to be that useful. Rockets on a position at range might not get you a kill, but it will force the enemy to move to avoid your rockets. I'm also not sure why "becoming less dependent" on the rockets is necessarily a good thing. They're versatile and effective weapons.
I'm not saying that rockets aren't useful, being a rather big fan of them myself. I'm just stating that ARs are sometimes underrated for their long range capabilities, and rockets are sometimes overrated, usually by people who aren't as good as they could be with assault rifles. I'm trying to stimulate some attempts at mastering ARs, not just rockets and spray fire.
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Old 04-25-2008, 01:54 PM   #5 (permalink)
 
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Re: AR clarification

Rockets make assaults awesome. Well, maybe not since defibs are the real big thing but you can easily score more than 1 kill or cover a body from revives which is somewhat invaluable on the TG server (campin' teh SL bodies.) This really can't be duplicated as well with grenades since you carry less of them and what not. I would also blame the delay as well but I know that is more in part with me sucking with grenades.

Don't get me wrong, I have no issues with getting better with assault rifles - I used to use the baur almost exclusively at first to get ok at using ARs in bursts and what not. I've since switched to krylov/voss though due to the more suicidal roles I have to play as a squad member and having to be one of the first to rush in and soak up bullets. Luckily, I can at least survive some of those attempts and score a few kills in the process but this is a good reminder that any skill that I might have acquired has long since rusted out and I should get back into the swing of things.
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Old 04-25-2008, 03:42 PM   #6 (permalink)
 
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Re: AR clarification

Playing Clanmod is a sure fire way to work on your rifle skills.

I do disagree about selecting the upgraded rifles over the default ones, I find it's not that hard to adjust to the different rifles for the EU / PAC switch. IMO The default rifles are probably the best way to go for 75% - 80% of people because they are good in every situation. The Voss and Baur only have a very slight advantage over the defaults in their specialized roles, but they suffer in the opposite.

The number one thing about rifles is just being accurate, and in good firing position. The person who fires first, and/or fires more accurately wins the fire fight. The rounds you are firing as such a small factor compared to those two.
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Old 04-26-2008, 03:31 AM   #7 (permalink)
 
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Re: AR clarification

intersesting topic because I was jump thinking to myself the other day that I have gotten WAAAY to used to rockets. It occured to my while rushing the bridge over that harbor map heading from eastern docks to trash dump. Right off the bat I got nine kills from up top of the bridge by spamming rockets. After I ran out of rockets there was still reinforcments to deal with coming from trash dump . I picked one off with single shot then a barage of fire was coming at me. I died. I got ressed. This happened a few more times before we all died. No where during this battle did i think about lobbing a grenade. If I lobbed a grenade effertlessly and blindly I cold have killed a dozen more, but no, I had become so dependant on my rocket skills and the power of rockets that when I ran out I because senseless oblivious to fact that I had nades. I can count a dozen situations where I tried to use rockets and should have used nades. Point being, when you become an expert at somthing don't start neglecting other items. There is a time and place for everything.

On another note my opinion of the baur seams way different from most people. I believe it dominates close and far range and sucks mid ranges. But if anyone wants to know details on that just do a search on 'baur' and read the baur opinions post.
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Old 04-26-2008, 11:46 AM   #8 (permalink)


 
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Re: AR clarification

If you want to work on your AR skills, try clanmod or join us when we play another night of limited unlocks. Also, try learning and sticking with the baur for a few weeks and then switch back to they krylov or scarr and watch your skills go through the roof.
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Old 04-26-2008, 12:03 PM   #9 (permalink)
 
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Re: AR clarification

You could just stop packing rockets for a while. I carry a Herzog once in a while to force myself to snipe with the Baur, and I've found it's really improved my accuracy.
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Old 04-26-2008, 03:30 PM   #10 (permalink)
 
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Re: AR clarification

i prefer the bianchi LMG
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Old 04-26-2008, 04:37 PM   #11 (permalink)
 
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Re: AR clarification

what is this i hear that ARs are no good at long range!? BALONEY, I SAY.

Just put it onto single shot, line up your sights, and press mouse button repeatedly, untill:
1. Empty clip
2. target is down
3. pipper is off target.
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Old 04-26-2008, 06:15 PM   #12 (permalink)

 
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Re: AR clarification

Baur single shot + long distance = Rage happy
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Old 04-26-2008, 10:33 PM   #13 (permalink)
 
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Re: AR clarification

Quote:
Originally Posted by jonathanshifty View Post
i prefer the bianchi LMG
We know. Is this really necessary to post in threads that are about the assault rifles, not the support machine guns? Its not even the same kit.

The AR doesn't get useful until medium range. The Baur isn't accurate enough and the Voss doesn't do enough damage per bullet, especially with its increased damage drop off per distance unit. Once you get into long-medium range (say, the distance between Playground's buildings) you start being able to consider using bullets. Anything more than that and you're not going to be able to kill them or even make them stop firing. Rockets, on the other hand, are ideal for throwing off, making the enemy move or stop firing so you can close the distance for bullets.

Brain: with you doing that, at decent range, I'd feel very confident in my ability to run zig-zags holding a med box while I either got to safety, lobbed a grenade, or you got tagged by a squadmate. If you're firing at me, you're not paying as much attention to my friends, nor are you moving (well, not if you want to hit me). At range, you're not bringing me down, but you are putting yourself at risk.
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Old 04-27-2008, 07:54 PM   #14 (permalink)
 
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Re: AR clarification

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Originally Posted by Razcsak View Post
Brain: with you doing that, at decent range, I'd feel very confident in my ability to run zig-zags holding a med box while I either got to safety, lobbed a grenade, or you got tagged by a squadmate. If you're firing at me, you're not paying as much attention to my friends, nor are you moving (well, not if you want to hit me). At range, you're not bringing me down, but you are putting yourself at risk.
heh, thats why one takes cover and crouches first, less of a target. Plus I've taken down plenty of guys running with med hubs, and I could probably take you down before you realise where i'm firing from. I'm pretty darn handy with the Voss. Also, if i'm having enough rounds sent my way, I know enough to get out of there. I've brought down guys from Harbour in Gibralter to the eastern train tracks. Many, many times.

Not to talk myself up or anything.
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Old 04-27-2008, 09:54 PM   #15 (permalink)
 
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Re: AR clarification

Every gun for every situation:

SHORT RANGE
Voss L-AR

This is the classic run and gun. Lambert users will find themselves at home with this rifle designed for quick mobile strikes in tight areas. The large clip offsets the possibility that the frantic exchange of fire will make a few of your bullets miss your target. Perfect for city maps where you know there will be a lot of people.

MEDIUM RANGE
SCAR 11 AR --- Krylov AR

Both of these rifles have a fair clip and accuracy. Many people will say one's more accurate than another but I found that it's more of a luck thing between one another. Sometimes, I can be a veritable sniper with a SCAR, and some other day, I can nail every one of my shots with the Krylov. And vice-versa...! Regardless. They are good choices for first-phase Titan matches and vehicle maps, and work well for beginners as they learn to figure out whether they want to hop into shorter or longer ranged combat.

LONG RANGE
Baur H-AR

On single-fire, this monster can take down a rival sniper in but a few shots. This is what I like to call a trainer weapon. It forces you to observe proper rifle skills, and it's with the Baur that I cultivated my reflex of taking knee before shooting and using quick bursts rather than full-auto. Properly used, only a shotgun can take down an enemy faster than a Baur will. This gun is ideal for finesse plays against smaller groups of, or lone enemies, and I found it to be a good twitch weapon in Titan work - though depending on your playstyle, you will find the Voss a better choice.
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